Imagine a deck whose very own design makes a trap card that can be activated from hand unintentionally shut down their entire playstyle for the remainder of the Duel with no way to play around it as soon as it resolves
@Masterblack06 @Adamant soul @shade0180 @Uoruk @DestinyDestroyer For context, Dominus Impulse is a trap card that you can activate from your hand if your opponent controls a card on field to negate any card effect that Special Summons a monster, but if you activated this Trap from hand, for the rest of the Duel you cant use any Earth, Wind or Light monster effects
Mimighouls as a theme are all Earth and rely on summoning their Flip Monsters to the opponents field Face Down and then flipping them up to both activate mandatory detrimental effects for the player controlling them before their then switched back to the Mimighoul player.
Thing is, since it counts as ME activating those Earth Monster effects while their on my field and I'm under Dominus' Impulse's restriction of no longer being able to use Earth Monster effects for the whole Duel, they do nothing when flipped up, neither activating effect nor switching control back to my opponent.
I always tell the Mimighoul player that still didnt figure this out yet "Thanks for the free bodies."
Pretty horrendous design flaw for a TCG theme released AFTER we got both Dominus Trap cards made.