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The Elder Scrolls Feats and Discussion

The Udefrykte is a legendary troll (or type of troll) which haunts the colder regions. It devastates Thrisk Mead Hall, killing almost everyone in there and knocks down several large wooden pillars).

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The Udrefryke was sealed away in its lair below Lake Fjalding, but due to the Blood Moon the ice on the lake melted, allowing the monster to roam free. You go into its lair and slay the beast.
Svenja Snow-Song: He...he came to the mead hall and killed...killed everyone he could! There was no warning! My clan fought bravely, but they were no match. I rained arrows upon the beast, and finally drove him off. But he'll be back! It all happened so quickly. We were just standing here, enjoying our mead and the warmth of the fire, when he struck. Never have I seen a creature so savage. If I didn't know better, I'd say the monster that did this was the Udyrfrykte, but how could that be?
Svenja Snow-Song: The Udyrfrykte is a remorseless monster with a taste for human flesh. According to legend, he has been sealed within his lair for centuries. The entrance is on the shore of Lake Fjalding, but it's covered with ice. How could he have escaped? Why now? Wait...the strange fire on the lake. You must have seen it. I do not know what sorcery caused that fell flame, but it must have melted the ice! If this is true, the Udyrfrykte is free to walk to lands. [Player Character], the beast must be stopped.
Unfortunately for Svenja, the nightmare doesn't end here. There is another Udyrfrykte, and the mother of the first, called the Udyrfryke Matron.
I feared for my wife's sanity and happiness, but it was she who found a solution to her problem. As a warrior, she told me, she must confront her fear. She must defeat it. The Uderfrykte was dead, yes, but where did it come from? Was it unique? Would more of the creatures come, and wreak havoc once again? Would I, her loving husband, be killed? And so she corresponded with explorers and researchers all across Tamriel, until she found the answer she had been looking for. The Uderfrykte was in fact NOT unique, but the offspring of an ancient Uderfrykte Matron. In order to end the nightmares, in order to prevent any more destruction, we would need to hunt down and kill the Uderfrykte Matron, no matter where or how.
The Horror of Dive Rock (the Uderfryke Matron) is said to have killed over a dozen people. It's believed that the Uderfryke Matron moves around.
Entry 3:
We found its trail and tracked it for days, crossing the border into the Imperial Province. Here in the frigid mountains, we met with a local hunter who tried to warn us away from the area, citing an old legend about a deadly creature known as the Horror of Dive Rock -- a monster credited with the slaying of over a dozen people, and just as much cattle. Could this creature be the very Uderfrykte Matron we seek? Perhaps, unlike its child on Solstheim, the Matron moves from location to location, and its this mobility that has thus far prevented its killing or capture?
The Uderfrykte Matron is described as a giant troll-like beast which seems to waver and shimmer in the cold.
Entry 5:
Svenja has grown tired of my constant writing, but this journal will serve as a record of our travels and defeat against the Uderfrykte. She's staring at me angrily, impatiently, right now as I write, but this entry is too important -- finally, on this third day of watching, we've spotted it -- the Uderfrykte Matron! It is unlike anything we have ever lain eyes on, a giant, troll-like beast that seems to waver and shimmer in the cold -- like the feral form of winter itself! We're off now to trudge down the mountain, weapons in hand, and give the Horror of Dive Rock its due!
The battle does not go well. Svenja is eaten by the monster, and the creature proves to be almost entirely resistant to ice. Even Agnar's steel axe is useless against it. Agnar comments on how he could hire a sorceror or buy an enchanted blade, but he doesn't as there is 'no time' with the Uderfrykte Matron.
Entry 6:
Failure and horror! We engaged the monster with all the force we could muster, but it was a travesty beyond comprehension. Svenja... My beautiful Svenja! My dear wife was killed instantly, consumed by the beast nearly whole! And though it shames me now to write these words, I could think of nothing more at the time than escape. I took flight, returning here to our camp on Dive Rock, to collect my thoughts and nerve.

I haven't much time. After this quick entry I will march out and meet the Uderfrykte Matron once more -- it is sure to track me back to this campsite anyway, so our confrontation is inevitable. Can I even hope to defeat this monstrosity? One thing is certain -- Svenja and I came hastily, unprepared. My steel axe? Useless. My dear wife's Frostwyrm Bow? Completely ineffective (and swallowed whole, still in Svenja's hand...).

The beast appears to be a creature of the cold, and is likely nearly completely resistant to it. I would attack with fire if I had any on hand. But there is no time. No time to travel to a mages guild and procure an enchanted blade, or hire the services of a sorceror. My steel axe will have to do. And so I return to battle now, and hope beyond hope that I may slay the wretched monster that has brought so much grief to so many people. And if not, I take comfort in knowing I will soon rejoin my beautiful bride in the gilded halls of Sovngarde.
Another Udyrfrykte appears in the abandoned Dawnstar Dark Brotherhood sanctuary.
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The Udyrefrykte is almost certainly a reference to Grendel from the ancient poem Beowulf (it even has a mother who continues the nights of terror).
 
So with all the stuff posted in here (mostly with the stuff established in Necrom/some of the really obscure lore bits posted), there's burning question that still remains: where is TES's overall placement within the OBD now? :mjpls
 
So with all the stuff posted in here (mostly with the stuff established in Necrom/some of the really obscure lore bits posted), there's burning question that still remains: where is TES's overall placement within the OBD now? :mjpls
I've no idea how things are even classified in terms of cosmologies and biggaversal/madeupwordversal tier stuff anymore in my totally non-bias opinion omniversal+. It'd be good to get other opinions, but for my own take...

To go over, the different Realms of Oblivion have infinite variations (if there ruler bids it so), along with subrealms and pocket realms associated with said major planes. So major planes of Oblivion are potentially their own multiverses of infinite extent. So that's megaversal by the basic measurements. Dagon was able to temporarily merge the Mundus and the Deadlands, which would involve merging the two multiverses.

Then you have the biggaversal stuff of endless layers each infinitely greater than the last, as described by Kirkbrides metalore on the Aurbis and Clockwork City containing "wheels within wheels and worlds within worlds" (which both Seht and Nocturnal directly scale to, and the true nature of the Crystal Tower is beyond even that). The Aurbis contains not only infinite space, but also infinite time.

Then going by Kirkbride's metalore (and implied by ingame texts) different continents exist in different phases of the Godheads dream/consciousness, which extends it even further.
 
I've no idea how things are even classified in terms of cosmologies and biggaversal/madeupwordversal tier stuff anymore in my totally non-bias opinion omniversal+. It'd be good to get other opinions, but for my own take...

To go over, the different Realms of Oblivion have infinite variations (if there ruler bids it so), along with subrealms and pocket realms associated with said major planes. So major planes of Oblivion are potentially their own multiverses of infinite extent. So that's megaversal by the basic measurements. Dagon was able to temporarily merge the Mundus and the Deadlands, which would involve merging the two multiverses.

Then you have the biggaversal stuff of endless layers each infinitely greater than the last, as described by Kirkbrides metalore on the Aurbis and Clockwork City containing "wheels within wheels and worlds within worlds" (which both Seht and Nocturnal directly scale to, and the true nature of the Crystal Tower is beyond even that). The Aurbis contains not only infinite space, but also infinite time.

Then going by Kirkbride's metalore (and implied by ingame texts) different continents exist in different phases of the Godheads dream/consciousness, which extends it even further.
Figured the statement on everything being split into different shards in ESO would imply come crazy ass megaversal shit at the very least. Combined with everything else? Legit looks like the highest end bullshit is high end megaversal stuff at an absolute minimum, though the Godhead stuff + Amaranth would make megaversal TES an extreme lowball if this is the case IMO
 
Figured the statement on everything being split into different shards in ESO would imply come crazy ass megaversal shit at the very least. Combined with everything else? Legit looks like the highest end bullshit is high end megaversal stuff at an absolute minimum, though the Godhead stuff + Amaranth would make megaversal TES an extreme lowball if this is the case IMO
Oh yeah that too! At the very least it's consistent with there being alternate Nirns and alternate versions of Daedric Planes, although it could also imply something even more insane as there're also different plane(t)s and realms of Aetherius you visit (and this would mean alternate versions of different pocket planes like the one Merien destroyed).
 
Kalpas are basically just previous iterations of the entire cosmology/Aurbis (Mundus + Aetherius + Oblivion), right?
 
Kalpas are basically just previous iterations of the entire cosmology/Aurbis (Mundus + Aetherius + Oblivion), right?
Previous iterations of the Mundus, but as concepts like time and space are tied with the Mundus, chances are that the outer realms are affected when a Kalpa happens too.
 

Does anyone here speak Kirkbride?

Idk what the fuck I'm reading :tupac
KINMUNE was a remote control space station from the future that was mining the plane(t) of Kynareth illicitly, until it was hit by an attack that warped space-time and dimensions from a conflict with the Hist vs the Jills and was sent thousands of years back in time to the Metheric Era and was driven insane.

That's all I've managed to translate so far.
 
Looking over the guides again and I found something interesting in the Morrowind Prima; it actually gives you the mass of dwemer cogs; that being 50 pounds (or 22.6796185kg). Which is quite a bit and adds up. Carrying all three at once for Ignatius Flaccus for his robot ring fights would mean carrying around 68.0388555kg (about as much as a person).
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Deadlight is a sundered plane of Oblivion that belonged to a lost unknown Prince (not just a Daedra Lord or a Demi-Prince but an outright Prince). Dagon destroyed the Realm (the parts you visit are only fragments, like shards of broken glass). This happened before mortals walked upon the Earth. Interestingly enough, the Princes name has been long forgotten. Even though many planes of Oblivion are unwelcoming, Deadlight is particularly bad is it's devoid of life and energy.
On the day he vanished, Hrofald used his key to bring a crumbling old portal-dais to life. When he stepped through, he found himself in a blasted wasteland. Here, a shattered keep stood beneath a starless sky in a place illuminated only by a green, ghostly aurora. That did not discourage Hrofald, as many planes present an unwelcoming appearance at first glance. No, what was more troubling was that the plane was devoid of life and energy. The key he carried was discharged, and this new plane lacked the essential energies needed to recharge it.

Hrofald set out to explore the area and search for another portal that might offer escape. But he found that this unknown plane was only a shattered shard. A mere remnant of some previous realm that had been subjected to a terrible calamity. A few hours' march brought him to the jagged edges where this sad fragment met the seas of Oblivion. And there was no way back.

Of Hrofald's long struggle to maintain his life in that bleak place, there is no record. Some say he survived by scavenging the dead things he found here and there in the planar fragment. Others say that, as life and light had been extinguished in that place, the natural course of his starvation was slowed to a mere crawl. Whatever the case, Hrofald of the Three Jests endured, slowly withering away. Alone.

Then came the day that a new portal opened in the realm. Two beings stepped through—a proud mortal in the robes of a priest and a Dremora of high rank. Hrofald crept close to listen to their speech and beg them for help if it seemed wise.

"Look upon this broken plane, mortal," the Dremora said to the priest. "This is all that remains of the realm of a Prince whose name is now forgotten. Before your kind first walked upon your world, the Prince of Destruction made war upon his enemy and laid waste to his home. Nothing survives the wrath of Mehrunes Dagon. This is his gift to you—a demonstration of his power and proof that he keeps his promises to followers and foe alike."
To this day no one has found this shattered plane, this "plane of the dead lights" as Hrofald named it. Some wonder if perhaps forgotten treasures still lie hidden there, waiting for the Gleaner clever enough to find his way there and pilfer Dagon's spoils. Others wonder about the sights that very few mortals have ever seen.

But even so, it must be said that few Gleaners have ever gone looking for Deadlight. There are better places to find treasure.
Deadlight suffered a calamity in the ancient past.
Vestige: Do you have any idea how we learn the location of Deadlight?
Lyranth the Foolkiller: Everything I know about Deadlight is rumor and conjecture. It is a plane that suffered some great cataclysm in the ancient past. A realm forgotten and lost to time.
I had hoped that Madam Whim would know more, but she claims the place is a mystery.
Dagon destroyed Deadlight then gave the remains of the Realm to his followers. There are many legends of destroyed and forgotten realms.
"Legends abound of destroyed realms and forgotten planes. Oblivion must be overflowing with such places, if the myths and rumors are to be believed. Take the story of Deadlight, for example. They say Mehrunes Dagon demolished the realm and then gave it to his supplicants."—Divayth Fyr
You actually visit Deadlight.
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Given this is the realm of a forgotten Prince, and it's a place lost to memory, Deadlight might be connected to Ithelia.
 
From The Infernal City, the appearance of Umbriel in Tamriel has caused the 'ropes of the world' (in this context, the Mundus itself) to become too tight, similar to right before the Oblivion Crisis. The Psijic Monk in question, Urvwen, says that even though Martin Septin closed the doors to Oblivion forever, there are always loopholes.
“No,” Urvwen said, lowering his voice. “Something has been removed from another world. And it has come here.”
“What will it do?”
“I don’t know. But I think it will be very bad.”
“Why?”
“It’s too complicated to explain,” he sighed. “And even if you understood my explanation, it wouldn’t help. Mundus—the world—isa very delicate thing, you know. Only certain rules keep it from returning to the Is/Is Not.”
“I don’t understand.”
The Psijic waved his hands. “Those boats out there—to sail and not founder—the sails and the ropes that hoist them, control them—tension must be just so, they must adjust as the winds change, if a storm comes they may even have to be taken down …” He shook his head. “No, no—I feel the ropes of the world, and they have become too tight. They pull in the wrong directions. And that is never good. That is what happened in the days before the Dragonfires first burned—”
“Are you talking about Oblivion? I thought we can’t be invaded by Oblivion anymore. I thought Emperor Martin—”
“Yes, yes. But nothing is so simple. There are always loopholes, you see.”
“Even if there aren’t loops?”
Urvwen grinned at that but didn’t reply.
“So this—city,” Mere-Glim said. “It’s from Oblivion.”
The priest shook his head, so violently Mere-Glim thought it mightcome off. “No, no, no—or yes. I can’t explain. I can’t—go away. Just go away.”
 
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