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The Elder Scrolls Feats and Discussion

Stocking Anarchy

Marvelous
V.I.P. Member
Telvanni are among the most powerful mages in all of Tamriel (and that Morrowind fits with the cosmic horror vibe, which makes sense given everything from it's whacky eco system to the Dread Sharmut sleeping in the depths of Red Mountain).
On if we'll meet Miraak again, Rich Lambert says "we'll just let you figure that out."
“We’ll just let you figure that out as you go and explore the world.”
 

Stocking Anarchy

Marvelous
V.I.P. Member
Apocrypha includes familiar areas, such as seen in Dragonborn; writhing ichor seas and otherworldy emerald skies.
Apocrypha's landmass and ecosystem implied to be "what passes for one in Oblivion."
Hushed are the results of mortals who've lingered too long in Apocrypha outside of Moras protection, and both their mind and flesh are warped beyond recognition.
Mind Terrors are servants of Vaermina, and are nightmares made flesh.
 

Stocking Anarchy

Marvelous
V.I.P. Member
Mora is neither good nor evil, and instead focuses on hoarding all knowledge and secrets.
Zenimax wanted how information is stored in Apocrypha to feel different to how information is stored in Clockwork City (a computerized steampunk feel), hence the inspiration from fossils for the infinite libraries of Herma-Mora.
 

Stocking Anarchy

Marvelous
V.I.P. Member
On how if the Creation Club is canon; although the Creation Club are official releases, it's understandable why archives on TES lore like the UESP and the Imperial Library take them with a grain of salt, and they do consider lore implications when reviewing CC proposals (as they want things to fit into the world of the game), but they aren't seeking to greatly expand the lore of the game. He goes on to say that even with legendary and mythical artifacts, they have a habit of appearing and disappearing and rematerializing in different places (which was noted even back in Daggerfall).
Crossover items and mods (such as with Portal, Zelda and Doom) are "in a category of their own" in regards to being canon.
 

Stocking Anarchy

Marvelous
V.I.P. Member
With the above in mind about how this is very dubiously canon, the official Space Core mod was made as a collaboration between Bethesda and Valve. It features the Space Core from Portal 2.
You find a Space Core when one falls from space, causing a sonic boom and creating a large explosion when it crashes into a ruined house.

The Space Core can be launched back into space by a giants strike.

Infact, other powerful explosive spells can launch the Space Core back where it came from.
Constantly animated. Says a line of dialogue each time it is activated, placed in inventory, or when idle. If blasted hard enough (e.g. by AoE spells or a Giant's club), the Space Core will be launched back into space and removed from the game.
The Space Core can be used to power the Atronach Forge, allowing you to create a Dovahcore Helmet.
The Space Core makes reference to the atmosphere, blackholes, astronauts, nebulas, Jupiter and the Big Dipper.
Atmosphere. Black holes. Astronauts. Nebulas. Jupiter. The Big Dipper. The Big Dipper!
Space. I wonder what's up there. Uh, Big Dipper. Little Dipper. Atmosphere. Black holes. Dragons! Oh no, no, yeah, no dragons, just space.
In the levelling up constellation skills, you can find Wheatley floating around.

Space Sphere's (or Spheriphem) are natives of space and long to return to that comforting void.
Space is what you see when you look up.
 

Stocking Anarchy

Marvelous
V.I.P. Member
The book Boethiah's Proving makes reference to the surface of the Sun.
 

Stocking Anarchy

Marvelous
V.I.P. Member

Stocking Anarchy

Marvelous
V.I.P. Member
Some gameplay feats, which even by the absolute low end prove that Dovahkiin is superhuman. Dovahkiin is able to push around decent-sized boulders.

You can also do this with boulders bigger than a person, although if you it it in the wrong way it can hurt you.


Do it right through, and you can pull it off without taking any damage.
 

Stocking Anarchy

Marvelous
V.I.P. Member
Just a massive tear to Aetherius that's actually an infinite distance away from Nirn, because TES doesn't care.
Always funny how certain websites will obsess over this fact to downplay TES, without realising in context that it's far higher than any Sun in the observable universe combined by literally infinity.
 

Derpmaster9000

Balor Béimnech
V.I.P. Member
Always funny how certain websites will obsess over this fact to downplay TES, without realising in context that it's far higher than any Sun in the observable universe combined by literally infinity.
Boethiah packing a weapon that just has infinite heat, because why not? Compared to the ultimate 'NO YOU' that is the Dwemer's final creation, the Numidium, that's pretty damn tame, all things considered.
 

Stocking Anarchy

Marvelous
V.I.P. Member
The introduction video of Legends features what looks like the Aurbis itself within the eye of an owl.



We also see the Imperial City under attack in the owls eye.
At the end of the main questline, the owl flies off into the stars...
 

Stocking Anarchy

Marvelous
V.I.P. Member
Looking into the ESO Champion Skill constellations to check something over...
5:20

Though it's not as apparent here as in Skyrim and Legends, but the stars are infact non-equidistant (note the stars in the constellation of the Mage against the stars in the background). This is easier to notice if you look at it frame-by-frame; the distance the stars seem to move is not equal.

You can even see the Mage behind the constellation of the Warrior.
As such, this is now the third seperate game in which we directly see there being non-equidistant stars in the sky. Whether they're spheres of matter or tears in the fabric of space doesn't matter, as this is all supportive evidence of the Mundus being astrologically vast, and beings like the Aedra and the Celestials scaling directly to this cosmology in size and power.
 

Stocking Anarchy

Marvelous
V.I.P. Member
An interview (in video form, down the page), in which Matt Firor talks some about Necrom and the upcoming 10th anniversary of ESO. At around 4:20 in, he talks about Bethesda Game Studios imput, and how they really helped to make ESO what it was (such as deciding what Era it would be in). The cliffhanger at the end of Necrom will be resolved in a future chapter, and there are lots of non verbal hints as to where the next chapter of ESO for the 10th anniversary will be set.
 

Stocking Anarchy

Marvelous
V.I.P. Member
A counter to "Nocturnal could become infinite" (from Summerset Online itself); Nocturnal is the dark and the dark is endless. So Nocturnal is endless, but not infinite (somehow).
Nocturnal: Nocturnal is the dark, and the dark is endless.
As I've said before, my own take away from this is that infinite in this context refers to having limits (as Sotha Sil follows up with "she could be without limits), and the Princes do have limits, even if they do have infinite power (they can't create anything truly new, impede on unprotected realities and spheres of influence, cannot act outside their own spheres and so on).
 

Stocking Anarchy

Marvelous
V.I.P. Member
According to some Khajiit belief systems, Azura killed Vaermina, which is why she only haunts the Khajiit when they dream. According to this myth, she had no litter, but was born from Fadomai's (the Khajiiti version of Padomay) fear of loosing her children.