On if we'll meet Miraak again, Rich Lambert says "we'll just let you figure that out."“We landed on the Daedric Prince Hermaeus Mora, this Lovecraftian creature focused on knowledge and secrets, and when looking for a place in the world that would mesh with them, we landed on the Telvanni Peninsula because it’s the home to the most powerful mages in all of Tamriel. We thought those fit really well together, and the aesthetic of Morrowind also fit with this cosmic horror vibe.”
“We’ll just let you figure that out as you go and explore the world.”
Apocrypha's landmass and ecosystem implied to be "what passes for one in Oblivion.""When it came to defining what Apocrypha would be like in ESO, the team really outdid themselves," Murphy says. "We sat down and analyzed the brief glimpses of Hermaeus Mora's realm as shown in Skyrim, and identified the visual themes we knew we had to include – the writhing ichor seas, the otherworldly emerald skies – but we also we were going to go beyond these touchstones."
Hushed are the results of mortals who've lingered too long in Apocrypha outside of Moras protection, and both their mind and flesh are warped beyond recognition."We created a landmass, an ecosystem – or what passes for one in Oblivion – that took all the themes of Skyrim’s depiction and amplified them. We then went beyond what we saw in Skyrim and created an entirely new environment –which we call Chroma Incognito – it maintains the themes of Apocrypha while giving players an entirely new biome to explore."
Mind Terrors are servants of Vaermina, and are nightmares made flesh."Hushed, which are the result of mortals who have lingered too long in Apocrypha outside of Hermaeus Mora's protection," Murphy says. "Their minds and flesh have become warped by strange magic to the point where they are unrecognizable and seem to wish death on all they come across. They may look humble, but don’t be fooled by appearances!"
And then there's the nightmare-inducing Mind Terror. Murphy adds: "These scuttling monstrosities wander both Apocrypha and the Telvanni Peninsula with the goal of inflicting torment, suffering and mental anguish on their foes. They are nightmares made flesh. As to their purpose – all I’ll say here is that their masters have arrayed themselves against Hermaeus Mora. You’ll fight many of these horrors while on Necrom’s main quest!"
Zenimax wanted how information is stored in Apocrypha to feel different to how information is stored in Clockwork City (a computerized steampunk feel), hence the inspiration from fossils for the infinite libraries of Herma-Mora."Mora especially was one that has been on our list for a very long time. I think Mora is one of the coolest Daedric Princes. They're not really inherently good or inherently evil, which is kind of a nice change of pace," Lambert said. "They are just really concerned about knowledge, hoarding knowledge, and documenting as many things as they can. So being able to explore that and show that in their realm was a lot of fun for us."
"We have Clockwork City, and there is a very unique way in which a lot of data is stored there. It has a lot more kind of steampunky, almost computerized, like things, and we didn't want to do that here," Lambert explained. "So we started digging into fossils and how fossils could be used in this regard, and that really started informing some of the biome choices and some of the landmarks that we created in the zone as a result — it was just a lot of fun digging into that side of things because we knew we wanted to tell our own stories, but still make sure that people felt like this felt like the Apocrypha they knew."
Crossover items and mods (such as with Portal, Zelda and Doom) are "in a category of their own" in regards to being canon.Is the Creation Club canon? (2017-10-03)
I am not an official arbiter of Bethesda lore, but I hope you don't mind if I chime in. Creations are official releases, but it's also understandable that a site like UESP or the Imperial Library would take CC with a grain of salt. We do consider lore implications when reviewing proposals, particularly something trying to heavily enmesh itself into the world. Connections to the world are great, but we also want to avoid anything being too impactful. That is, we want things to fit into the game world, but we're also not looking to greatly expand the lore of the game. With historic items, like artifacts, simply existing can have implications for the lore. Although artifacts in Tamriel do have a habit of disappearing and re-materializing in other places. I believe this was even noted in the description of Chrysamere in Daggerfall.
What about items from other games? Are those canon, too? (2017-10-26)
Promotional items are sort of a category of their own.
Previously was I wan analyst, and one of my ancillary duties was actually Customer Support's go-to-guy for lore questions. I also had the opportunity to assemble and run their introductory sessions for TES lore, which was a blast. Although this does not make me an arbitrator for TES lore, so please don't weigh anything I say will too much authority, because I'm not in a position to even make those proclamations I said I wouldn't.
You find a Space Core when one falls from space, causing a sonic boom and creating a large explosion when it crashes into a ruined house.To celebrate the opening of the Steam Workshop for Skyrim, Valve and Bethesda have teamed up to bring you the Portal 2 Space Core mod, which will let the aggressively space-centric little robot tag along on your adventures in Tamriel.
Also, since Skyrim was the only major release of 2011 without Nolan North in it, you should consider this mod a patch to fix that problem. You can now feel free to include Skyrim in the "Nolan North" section of your video game library, which is to say, your video game library.
To play this mod, all you need to do is click the green Subscribe button. The next time you launch Skyrim, it will download and install the mod. That's all there is to it! If you stay subscribed to a mod, future updates will be downloaded automatically.
The Space Core can be used to power the Atronach Forge, allowing you to create a Dovahcore Helmet.Constantly animated. Says a line of dialogue each time it is activated, placed in inventory, or when idle. If blasted hard enough (e.g. by AoE spells or a Giant's club), the Space Core will be launched back into space and removed from the game.
Atmosphere. Black holes. Astronauts. Nebulas. Jupiter. The Big Dipper. The Big Dipper!
In the levelling up constellation skills, you can find Wheatley floating around.Space. I wonder what's up there. Uh, Big Dipper. Little Dipper. Atmosphere. Black holes. Dragons! Oh no, no, yeah, no dragons, just space.
Slashing a smoking tear through the Veil, She, her-very-self, appeared before them, terrible and resplendent. She came arrayed in ebony darker than a moonless night, wielding a blade burning hotter than the surface of the sun. And though she wore the guise of a Dunmer warrior-queen, she towered above them like a statue carved from the Red Mountain itself.
CHESTS
Who protecteth Nirn from roguish particles, ye ill from on high? The Aurora, curtain of light that wrappeth the globe in its folds. Like the Aurora thou shalt make thy cuirass, that it may wrap thee and ward thee particularly 'gainst weaponry.
Guess the writer who came up with this didn't read up on his lore-book, though I suppose one could argue that TES' sun, which is literally just a tear in reality leading to Aetherius, is really damn hot.The book Boethiah's Proving makes reference to the surface of the Sun.
"Just" a tear? You be careful with your wordings.Guess the writer who came up with this didn't read up on his lore-book, though I suppose one could argue that TES' sun, which is literally just a tear in reality leading to Aetherius, is really damn hot.
Just a massive tear to Aetherius that's actually an infinite distance away from Nirn, because TES doesn't care."Just" a tear? You be careful with your wordings.
Always funny how certain websites will obsess over this fact to downplay TES, without realising in context that it's far higher than any Sun in the observable universe combined by literally infinity.Just a massive tear to Aetherius that's actually an infinite distance away from Nirn, because TES doesn't care.
Boethiah packing a weapon that just has infinite heat, because why not? Compared to the ultimate 'NO YOU' that is the Dwemer's final creation, the Numidium, that's pretty damn tame, all things considered.Always funny how certain websites will obsess over this fact to downplay TES, without realising in context that it's far higher than any Sun in the observable universe combined by literally infinity.
As I've said before, my own take away from this is that infinite in this context refers to having limits (as Sotha Sil follows up with "she could be without limits), and the Princes do have limits, even if they do have infinite power (they can't create anything truly new, impede on unprotected realities and spheres of influence, cannot act outside their own spheres and so on).Nocturnal: Nocturnal is the dark, and the dark is endless.
Varmiina. Queen of Nightmares. The Lost Daughter. This spirit was not of any litter, but was born from Fadomai's fear of losing her children. Azurah killed this dark spirit in the Underworld, and now Varmiina only haunts Khajiit when they dream. Know she will test you and make you want to turn from the Path in fear, but she cannot truly harm the ja-Kha'jay in dreams.
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