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The Elder Scrolls Feats and Discussion

The idea with the skill trees being constellations was to have weapons in one hand, magic in another and look up to the stars to see where you are.
There are an unlimited number of dragons (although this may be a gameplay thing due to respawns).
 
Yet another reference to how the Vestige (in base, obviously) is weaker than Dovahkiin, and will need help fighting a dragon. It's also mentioned that the dragons in Skyrim are 'bent on the end of the world' while the dragons in Elsweyr are after revenge.
Very curiously, the dragons in Elsweyr are refered to as being finite in number, not the full-on invasion seen in Skyrim. Todd Howard has previously refered to there being an infinite number of dragons in Skyrim; however, he meant this from a gameplay perspective (they respawn). So the implication that there might actually be a literal infinity of dragons (or potentially an infinity of dragons) in Skyrim is very interesting.
 
House Redoran drove the titanic Emperor Crabs of Morrowind to extinction.
 
Ithegleoir is an immortal leviathan who's supposedly said to live in the Eltheric sees, and causes the sands to shift and the depths of the channels to change, and occasionally sinks ships.
 
An account of a colossal creature encountered on a voyage to High Isle, which describes a monstrousity that dwarves even the largest of the islands in the isles. Said to be able to swallow ships whole, it causes the skies to darken and the winds and seas to still, with an eye bigger than any mortal-made structure. Given the waters around the boat are described as turning black and the description of its colossal eye, it's possible that this was a creature from Apocrypha (which is connected to the seas), if not Mora himself (although the Coldharbour Compact prevents Mora from directly manifesting in the Mundus/Nirn).
 
A witness says they saw a ship getting smashed to splinters by a tentacles monster from the depths.
We were heading WEST when we spotted a ship on the horizon. Suddenly tentacles emerged from below and crushed the vessel into splinters. The captain ordered us to change course—right into pirate-infested waters.
Tentacles appear as a creature (or attached to an underwater creature) in Redguard.
 
A necromancer can become a lych by pressing their soul through a phylactery, which allows them to divest body and soul, and access the tremendous power contained within the soul (the removal of these boundaries results in a 'virtually limitless magical horizon').
 
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Rich Lambert says that he refered to the Oblivion Players guide when creating the Blackwood expansion for ESO.
 
An interview with Rich Lamert and Greg Roth, which goes into the details of the Clockwork City. Clockwork City is extraplanar in nature (thus many who end up there get stuck there).
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Seht's Balcony, a demiplane of the Maelstrom Arena modelled after the Clockwork City, contains megastructures that dwarf even stars.
 
Another interview regarding Clockwork City from Rich Lambert and Greg Roth. The ideas for the DLC was run by Bethesda, and getting the aesthetic down was challenging.
Everything that you see in Clockwork City is a fabricated version of something that exists in Tamriel, such as rocks, trees and the very leaves on the trees.
Everything in Clockwork City is created from a process called sintering, and even the 'skybox' (that is to say, the sky) is artificial.
The Brass Fortress is the only part of Clockwork City thats inhabitable for people from Tamriel to live, and it's here that Sotha Sil's priests, scientists, politicians & everyone else lives. Sotha Sil goes into long periods of rest, sometimes for decades or even centuries.
The pages of books and even the animals are all mechanical.
The Imperfect is a giant Fabricant seen also in the Tribunal expansion of Morrowind, though the version met in Clockwork City is an earlier prototype. Any martially minded Clockwork Apostles can test their skills against the Imperfect, and Sotha Sil automated the test chamber to collect data automatically. The Imperfect will always be imperfect, no matter how strong it gets.
The Shadowcleft is a pocket dimension of Nocturnal's Daedric realm, which is designed to look familiar to Tamriel, but exists in a state of perpetual twilight.
 
From Lord of Souls, Hierem places wards to prevent anyone from lockpicking or prying, which can be countered with a soul-maze (such as those made by the Aylieds).
Hierem laces wards and enchantments on Attrebus & Sulæß prison cells to prevent them both from escaping.
He hoped the minister would just pass through, but he didn’t—he stopped at Sul’s cage and touched the bars, which glowed briefly. Then he stepped back and seemed to examine the unconscious man for a few moments.
It takes Colin half an hour to deactivate the wards keeping Attrebus and Sul prisoner.
“Hierem must have really been worried about you,” Colin remarked almost half an hour later, as the last of the wards finally succumbed.
 
A Legion consists of around 5000 soldiers.
Takar had about five thousand men with him, mostly mounted infantry and mages. She could see them formed up in a huge field, along with some eight large wagons that might be siege engines of some sort.
Around half of the Legion (including their siege weapons) suddenly fly into the sky to combat Umbriel, while the rest remain on the ground to fight the wormies.
Lightning and flame fills the sky during this battle. However, the forces of Umbriel win, and the army is wiped out.
The Synod magic'd almost 3000 soldiers and their siege weapons into the air in order to fight Umbriel, as well as a hundred other magics, but all failed.
 
Good news everyone! I found a fantastic interview with Leomon Tuttle, where he goes into lots of deep ideas. To start with, almost all of TES's lore is given from an in-universe perspective, and the bias that comes with it.
Following directly from this, this brings about how the Monomyth is the story that everyone is adjacent to, even if there are different interpretations of how it all happened.
With the antiquities system, the team sought to blend gameplay and lore, as well as to show people things that they loved from places & eras ESO hasn't really visited (such as the Alessian Era), as well as showing them something new all together. Some things they'd want to keep a mystery, but they'd always be happy seeing people get excited about certain lore they put in the game.
With TES, they seek to combine the great cosmic issues with the everyday mundane issues (the secrets of the Universe, who are bricks made, etc). Thus, with the in-universe opinions on the antiquities, there are a varying number of opinions on different artifacts.
There are multiple universities across Tamriel.
Leoman Tuttle says that the 36 Lessons of Vivec had an influence on him when writing The Truth In Sequence, although he wasn't just trying to replicate that again. Instead, he presented a series of texts similar to the 36 Lessons, with big cosmological issues within.
On Argonians, Tuttle says they are his favourite race as they're totally alien in physiology, culture & faith to all the other peoples of Tamriel, and that they'd consider the very idea of revolution to be an illusion (in relation to Dagon, who's spheres include revolution). He also says that Shadowscales are interesting due to their relationship with Sithis.
There is no single monolithic Argonian culture, and the Argonians are all divided into different tribes and groups.
Certain Argonian factions in the most recent era (the 4th Era) seem to have moved away from the ideals of the older argonians, and in the case of the An-Xileel, are moving more towards conquest of huge swaths of Tamriel. Whichever the reason is, it's either due to the Hist, or a collective ignoring of the Hist.
The duality (or what seems to be duality but may be much more complext) conflict between Padomay and Anu is brought up in a very interesting way, with Tuttle saying these forces may be bigger than what we think they are.
Sotha Sil comes from a 'Padomaic tradition' with the Chimer/Dunmer, but eventually came to live by a more Anuic philosophy (although thinking over it, the Clockwork City is Padomaic as well in a way, as it's always changing and being upgraded and changing the world of Tamriel/Nirn/Mundus to reach Tamriel Final). Thus did Sotha Sil bring about his theory that there is no Padomay. Leoman Tuttle also says he had a really hard time getting the idea of Clockwork City to work in a Padomaic context.
Leoman Tuttle describes Almalexia as someone many people come down hard upon, and he feels bad for her as she's acting like trying to make things better for everyone and cares about what's going on and doing the best for people.
The interviewer picks up on this terminology ("acts like someone who actually cares"), and asks more about that, to which Tuttle brings up how Sotha Sil was ready to let people die in pursuit of what he sees as the greater good, and even though he feels bad about it, he still performs these actions (which is why Tuttle loves the Tribunal, as they're flawed).
When asked what a series of texts like The 36 Lessons or The Truth in Sequence would be like for Almalexia, Tuttle says he believes it would be something more for the common people (as she is the guardian of the common people), and she provides a foundation for people to build on. He says that Almalexia is incapable of telling the truth in a way that Sotha Sil & Vivec can, as the truth is scary (such as how you could be infiltrated by Daedric forces at any time).
 
Another interview! This one, with fore Loremaster Lawrence Schick. Lawrence Schick says that the lore of TES is delivered from an in-universe perspective, unlike A Song of Ice and Fire and The Lord of the Rings (although in the example he uses with The Silmarilion, this isn't entirely true, as that is also an in-universe mythological recounting of events, and even older versions of the mythos were considered something like older myths IIRC; but I digress).
When asked for an example of differing worldviews in TES, he brings up how even gods & godlike beings have their own opinions, such as Vivec and Almalexia and Azura. All three have slightly varying versions of the same story (with Vivec sometimes contradicting hirself, and with Azura's version shining a more negative light on the Tribunal for taking the adoration of the people of Morrowind away from her and killing Nerevar). Azura is also noted to come from the outer void of Oblivion, and is a 'divine demonic presence'.
 
Looking back into the ESO cinematics again...
The Ascendant Lord withstands being blasted through a stone wall.

The Ascendant Lord snaps the Nord heroes axe haft then overpowers him.

The Ascendant Lord counters the Altmer hero and sends her flying with enough force to shatter stone (he seems to do this by countering her magical attack).

The Altmer hero drops an arch of heavy stones onto the Ascendant Lord.

The Heroes of Fate watch a volcano erupt.

The Ascendant Lord survives having tons of stonewalk fall directly on him.
 
You meet an Aspect of Sithis, who speaks with you.
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