The idea with the skill trees being constellations was to have weapons in one hand, magic in another and look up to the stars to see where you are.
[Part 02] Todd Howard Interview (Norwegian Magazine Gamer.no) - Skyrim General Discussion
Page 1 of 7 - [Part 02] Todd Howard Interview (Norwegian Magazine Gamer.no) - posted in Skyrim General Discussion: Second part of a two part interview with Todd Howard published in Norwegian magazine Gamer.noThanks to Armagedd0n who posted part one last week and did an excellent translation...
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There are an unlimited number of dragons (although this may be a gameplay thing due to respawns).- What was the idea behind designing a skill tree that resembles constellations?
- I worked with the interface and wanted to take a step away from Excel spreadsheets and the typical system we find in RPGs. So I tried a number of options, including one where you look over your right shoulder to look at your weapons, left shoulder to check out the magic and the stars to see who you are. It was the foundation. In the previous Elder Scrolls games, we have also had the asterisk, and we would gather all these into one system.
- Is there a set number of dragons in the game?
- No, there is an unlimited number of dragons. One of our designers actually put in a random event I encountered, where I ended up being chased by three dragons and I thought "who the hell did this?" I felt like Frodo in Lord of the Rings: The Two Towers and was really frightened. So I asked him to remove it. But no, dragons are generated automatically (in addition to that there are a number of specific encounters, of course).