Leramil says the tides of fate swirld around you and the future of two worlds (Nirn & Apocrypha) hangs in balance. If Apocrypha goes, Nirn goes too.
en.uesp.net
Necrom Online said:
Leramil the Wise: The tides of fate swirl around you with glorious fury, proxy. The future of at least two worlds hangs in the balance. You have a talent for changing destiny. It has been noticed.
Hence, I bring you an offer from the One Who Knows.
Vestige: The One Who Knows?
Leramil the Wise: The Prince of Fate, the Guardian of the Unseen, the Lord of Secrets. Perhaps you know him as Hermaeus Mora, the Daedric Prince of Knowledge and Memory.
He has seen many paths forward, but only one where both Nirn and Apocrypha survive.
Vestige: You want me to work for a Daedric Prince?
Leramil the Unseen: I want you to help preserve the realm of Apocrypha to keep the reality of Nirn from unraveling. At this particular moment, in this specific instance, the fates of both realms are inextricably linked. Will you do as the Prince asks and assist me?"
Portal are doorways in space which open to other places, other times and even other realms.
Necrom Online said:
Vestige: Which portal should I use to reach the vault?
Leramil the Wise: Portals. Fascinating fissures in space. They open to other places, other times. Even other realms. Ah, what was the question? Oh, which portal ….
Whichever appeals, proxy. They lead to the Hoarvor Pit, Rootwater Grove, and the Ondil Outskirts.
The fate of multitudes in this world and beyond hangs in the balance.
Necrom Online said:
Vestige: All right, I think I know which portal I'm going to use.
Leramil the Wise: Excellent, proxy. Hermaeus Mora chose well when he selected you for this delicate and important task.
Now go. The fates of multitudes, both in this world and beyond, hang in the balance.
Glyphics are creations of Hermaeus Mora, and contain information or memories. With proper coaxing they can be urged to transform into a tangible concept within. The three glyphics you are sent to obtain will solidify your association with Mora for the length of the oncoming crisis.
Necrom Online said:
Vestige: Why do I need to acquire the Emerald Glyphic? And what exactly is a glyphic, anyway?
Leramil the Wise: Glyphics are creations of Hermaeus Mora. Each one contains knowledge or a memory. With the proper coaxing, they can be urged to transform into a tangible version of the concept within. You need the contents of three glyphics to assist Hermaeus Mora.
Vestige: Three glyphics?
Leramil the Wise: Three glyphics contain the concepts that, once released, shall solidify your association with Hermaeus Mora for the length of this crisis. I have already acquired two of the glyphics. You shall obtain the third.
Vestige: And who's Hermaeus Mora again?
Leramil the Wise: Are you not acquainted with the concept of the Daedric Princes? The most vast and powerful of all the Daedra and the rulers of the realms of Oblivion? Hermaeus Mora is the Prince of Fate and the master of Apocrypha. He sees and knows … everything.
Leramil isn't a follower or worshipper of Mora, but instead someone who seeks knowledge and secrets, who made a bargain with Mora and in return undertakes missions for him from time to time
Necrom Online said:
Vestige: You aren't a follower of Hermaeus Mora?
Leramil the Wise: I am a seeker of knowledge, a chaser of wisdom, and a delver of secrets. Long ago, I made a bargain with the Prince of Fate. In exchange for glimpses into Apocrypha's forbidden tomes, I undertake missions such as this from time to time.
Vestige: So you're not a Daedric cultist?
Leramil the Wise: I leave the supplication and exaltation of the One Who Knows to Dralys, Bassian, and their ilk. My association with Mora is strictly professional.
Now come, proxy. Time is a precious commodity when the fate of two realms hangs in the balance.
Herma-Mora rarely gets involved in determining the course of fate, and there are forces hidden even from him.
Necrom Online said:
Vestige: Would Hermaeus Mora send one of his followers to kill Mildanor?
Leramil the Wise: No, the One Who Knows rarely gets that involved in determining the course of fate. This was the work of a traitor, one who claims devotion to Hermaeus Mora but works to advance the threat we have been tasked to stop.
Vestige: This scrap of paper suggests someone else is seeking the glyphics in order to assault Apocrypha.
Leramil the Wise: Hermaeus Mora told me that adversaries were gathering against him. I wondered why he never told me who they were. Perhaps he doesn't know. But how is that possible? The One Who Knows … knows everything.
As for the glyphics, we will keep them safe.
The contract you sign with Mora states that Mora will not be able to willingly harm you or Nirn. Leramil has benefitted from such a contract for over a century.
Necrom Online said:
Leramil the Wise: The contract is a standard agreement that protects both parties. I have profited from the benefits of such a contract for more than a century. Signing it will ensure that Mora cannot do anything to knowingly harm you or Nirn.
Sign it, proxy.
Leramil returns to tell you that Mora is in need of a mortal proxy to help deal with the threat to reality, and the fates of Apocrypha and Nirn are linked.
Necrom Online said:
Leramil the Wise: As Hermaeus Mora, the One Who Knows, foretold, we meet again, proxy. Many diverse twists of fate have led us to this nebulous—ah. Too complicated.
I come with a gift. A purpose, dark and heavy. An opportunity to fulfill the contract you signed.
Vestige: Purpose? What purpose?
Leramil the Wise: We are bound together by a common danger. Enemies of Hermaeus Mora threaten his realm of Oblivion—and in so doing, pose a threat to the mortal world as well.
Therefore Mora sent me to meet you here and secure your cooperation.
Vestige: What sort of cooperation?
Leramil the Wise: Only a mortal proxy can deal with the threat and save both Apocrypha and Nirn. The fates of both realms are linked, and you are the key to preserving reality. Without you, everything unravels.
Help avert this disaster and Mora will reward you.
Vestige: All right, I'll help. Where do I start?
Leramil the Wise gives you a 'condensate of planar potentialities' (or ink, perhaps from Apocrypha's black seas), and says there are rival Princes working against Mora.
Necrom Online said:
Leramil the Wise: The One Who Knows instructed me to give you this. A condensate of planar potentialities—ah, you will not understand. It is ink.
Take it to the Redrith Cistern, a ruin near the city. Pour the ink into the water and your path will be made clear.
Vestige: Who exactly are we up against?
Leramil the Wise: One or more of Hermaeus Mora's rival Princes, although they have yet to reveal themselves. They work through agents … such as whoever sought the glyphics when we first met.
A spider lurks at the center of this web. I am sure of it.
Vestige: So this is related to the glyphics I recovered?
Leramil the Wise: Yes and no. We face the same foe who sought the Onyx and Umbral Glyphics, and colluded with Dralys Athren to seize the Emerald Glyphic.
You forced them to change tactics when you stopped them. But they have not abandoned their grander scheme.
Hermaeus Mora is the wisest of the Daedra, and all secrets and all knowledge eventually find their way to Apocrypha. Apocrypha is the seat of power of Mora and his home, and one of the countless realms that drift in Oblivion.
Necrom Online said:
Vestige: Tell me about Hermaeus Mora.
Leramil the Wise: Have you never heard of the Daedric Prince of Forbidden Knowledge? The Lord of Fate? The Riddle Unsolvable? Hermaeus Mora knows everything. He is the wisest of the Daedra. Every secret and all knowledge finds its way to Apocrypha in time.
Vestige: What's Apocrypha?
Leramil: I am astonished how little the mortals of our tiny world comprehend. Apocrypha is the realm of Hermaeus Mora. His home and seat of power, one of the countless realms that drift through Oblivion.
Please, do not ask me about Oblivion.
Mora will Manifest before you in a 'delimited projection.'
Necrom Online said:
Leramil the Wise: Meeting Hermaeus Mora represents a rare honor. The One Who Knows materializes in a delimited projection … ah. He chooses to manifest before few mortals. The threads upon which reality dangles are precarious indeed.
Leramil the Wise knows what actions you will take and when you will do so, but will not tell you, as many possibilities branch from every mortal decission.
Necrom Online said:
Vestige: You know where and when, but not what I need to do?
Leramil the Wise: Many possible futures branch from every mortal choice. If we know the consequences of our choices, it changes the outcome. Therefore, Hermaeus Mora tells us only what he must.
As fate's chosen, the rest is up to you.
Telvanni are formidable wizards.
Necrom Online said:
Vestige: Tell me about Tel Rendys.
Leramil the Wise: Tel Rendys is one of the many mushroom towers that dot this land. They usually serve as domiciles of Telvanni wizards who wield formidable magic, but this tower is abandoned.
Interesting. Fate dictates that when you go there, I shall accompany you.
The Endless Library in Apocrypha contains as many uncountable books as there are stars.
Necrom Online]<break /><break /><break /><break /> [B]Vestige:[/B] Tell me about the portals.<break /><break /><break /><break /> [B]Leramil the Wise: [/B]In addition to the three to take you to the locations you must investigate said:
Leramil the Wise: I came as soon as I heard, proxy. I knew what Hermaeus Mora predicted, but I never truly imagined invaders in Apocrypha.
Scruut: Leramil the Wise? You know this mortal, too? Then understand that agents of Vaermina invaded my master's realm.
Leramil the Wise: Ah, one of Hermaeus Mora's examiners of contradictions. Reality is in jeopardy, Watchling. We can use every ally we can get.
Herma-Mora's enemies seek to take from him a dream only he remembers.
Necrom Online said:
Leramil the Wise: I perceive the outline of our adversaries' plan. They require a key to reach a dream which only Hermaeus Mora remembers. And a rite that involves a Black Book. Someone knows a great deal about Apocrypha and this conspiracy of secrets, but who?
Mora says that with one possibility realised, the rest are excluded, and the tree of fate will branch new possibilities. Leramil is able to perceive the threads of Fate, and so Mora has sent her to guide you to thwarts Mora's adversaries who somehow hide from him.
en.uesp.net
Necrom Online said:
Hermaus Mora: Leramil has done well and brought fate's chosen into my unrelenting gaze. All other outcomes are now excluded. From this moment, fate's ever-branching tree begins to grow again. And with it, new possibilities emerge.
Vestige: What's this all about?
Hermaeus Mora: It concerns beginnings and endings, secrets too dangerous to reveal, and the stability of the threads of fate. Hidden rivals threaten my realm, and thereby threaten all of reality. If they succeed, fate will unravel and doom both our worlds.
Vestige: Leramil calls you the One Who Knows. How can your rivals hide from you?
Hermaeus Mora: I am the Golden Eye of Fate and the Keeper of Whispers! Knowledge and memory are my domains! How this threat eludes me, I do not know. But you are the key to preserving Apocrypha. I have foreseen it. And in so doing, you shall save the mortal realm.
Vestige: How can I save Apocrypha and Nirn?
Hermaeus Mora: Let Leramil guide you. She can perceive the threads of fate and lead you to the three tasks that will reveal my hidden adversaries. Meet her in the Necrom Bindery, in the mortal city of the same name. Your journey to preserve reality begins there.
Vestige: Seal our covenant? How?
Hermaeus Mora: The three glyphics before you contain the concepts necessary to create a contract to bind us. I submit to this as a promise of cooperation. You may serve as my proxy without fear of harming your own interests. Now take the glyphics. Combine them.
Apocrypha and Nirn are connected; if Apocrypha is destroyed, so too will Nirn go. Mora also points out that what you see of him is only an aspect of his true self, as the mortal mind cannot contain the whole of him, and your mind needs to be intact to save reality. He also says that he has shaped the plane of Apocrypha to his needs.
Necrom Online said:
Vestige: Tell me more about Apocrypha and its connection to Nirn.
Hermaeus Mora: Do you know so little, mortal? Apocrypha is my domain. A plane of Oblivion I have shaped to my needs. And this plane—the mortal realm—some refer to it as Nirn.
As for the connection, just know that if Apocrypha falls, Nirn will cease to exist.
Vestige: And what exactly are you?
Hermaeus Mora: The scholars and mystics of your world call me a Daedric Prince. What you see is only an aspect of my true self, for the mortal mind cannot contain the whole of me. This form suffices.
Your mind must remain intact for you to be of use to fate.
Although Mora's enemies blind and befuddle him, he knows there is a threat against him, as all threads of fate lead to a calamity he though he had averted long ago.
Necrom Online said:
Vestige: What do you know about the enemy that threatens Apocrypha?
Hermaeus Mora: Precious little. They are shadows that vanish under my scrutiny. Obscure figures that somehow hide from my gaze.
It is … disconcerting. Never have I been so blind.
Vestige: Then how do you know that there's a threat against Apocrypha and Nirn?
Hermaeus Mora: Every possible fate unfolds before me. They all lead to an event I thought erased from chance eons ago. If this course isn't altered, Apocrypha falls, reality unravels, and Nirn is destroyed.
This enemy eludes me, but you are my secret advantage.
Vestige: If you can't determine who they are, how can I?
Hermaeus Mora: That is the reason fate chose you. Your instinctual ability to succeed no matter the obstacles placed before you, no matter the odds.
Follow the threads I selected for Leramil. See where they lead. That is the key to saving both our realms.
Herma-Mora stole secrets from Torvesard, Vaermina and everyone (as in literally
everyone). Somehow, Torvesard slipped past him and saw one of the Primordial Glyphics. However, the threads of fate have not yet snapped, so reality will not unravel (not yet at least).
Necrom Online said:
Hermaeus Mora: I erased all evidence of this moment...and of the events that led to the loathsome action I was forced to perform. But I could not strip it from my own memory. And now that misstep has borne bitter fruit.
What did the Dremora tell you, chosen?"
Vestige: Torvesard said you hoard secrets. That you stole memories from him and Vaermina. From everyone.
Hermaeus Mora: Torvesard spoke true. Forbidden knowledge and secrets are my prime concern. Much of what I hoard serves to protect all the realms of existence.
This particular secret, however, must stay forgotten. Even this slight recollection threatens reality.
Vestige: You said this memory changed?
Hermaeus Mora: Torvesard found a way to slip past the eyes that see all and entered a memory he should have had no ability to access. And yet here we are. He restored that which I destroyed and now this recollection is no longer forgotten
Vestige: And this will cause reality to unravel?
Hermaeus Mora: The threads fray, but have not yet snapped. Torvesard and my enemies recall a fraction of the memory, but the most devastating secret remains locked away.
Return to your allies. This situation can still be salvaged, if you and Leramil work together.
Vaermina and Peryite's joint attack on Apocrypha leaves Mora tormented and in pain, and threatens to cut him off from his Realm (Mora's doing everything he can to remain connected to Apocrypha). As Mora's enemies seek out the Primordial Glyphic which contains a memory of Mora's he wished to forget. If all Primordial Glyphics are seen and the knowledge is out, reality would be destroyed by the secret with in.
Necrom Online said:
Hermaeus Mora: I shook off the worst effects of Vaermina's corrupting presence, but not soon enough.
The intruders have fled, but the Vault of the Glyphic. You must determine if the secret remains secure.
Vestige: You hid this dangerous secret in a glyphic?
Hermaeus Mora: Not just any glyphic. One of the three primordial glyphics that in total contain the entirety of the memory I made everyone forget. A memory that, if restored, will destroy reality.
Enter the vault. Check on the glyphic
Vestige: What will I find in there?
Hermaeus Mora: That which I cannot see. The corruption coursing through Apocrypha continues to weaken me. I must do everything I can to maintain a connection to my realm. Enter and examine the glyphic. I give you permission to gaze upon this portion of the memory
Vestige: Isn't that dangerous?
Hermaeus Mora: It cannot be avoided. Fate's chosen must make sure the glyphic is secure and the memory intact. We shall talk again when you are done.
Vestige: What should I do beyond that door?
Hermaeus Mora: Examine the Glyphic of Lost Memories. It will reveal its portion of the secret to you.
Regrettably, there is no other way to determine if the glyphic remains intact. But fate will survive a slight fraying of its fabric. It has to. Now go.
Scruut, an apathetic daedra serving Hermaeus Mora, is investigating daedric cultists and contradictions in fate. She says she'd rather wait around for entropy to claim them all, but says that they'd aught to do something about the cultists.
View: https://www.youtube.com/watch?v=_p40eEGJknc 40:45
Necrom Online said:
Scruut: Mortals. You scurry around obsessed with your petty affairs and then you die. But you bear the mark of Hermaeus Mora. Have you come to replace me in my task? That would be typical.
Wait. Were you sent to help me with these cultists? Before you die?
Vestige: Maybe. Tell me about these cultists.
Scruut: Not much to tell. I just arrived myself. This mortal served the Great Eye, but he died before he could tell me about the other Daedric cultists that scamper about.
They're creating an intolerable contradiction in reality. Makes my tentacles sick.
Vestige: A contradiction in reality?
Scruut: I'd prefer to sit back and wait for entropy to claim us all, but I suppose we must do something. Let's survey the town. See if anyone survived and try to determine what the cultists want here.
Oh, and despite my size, I'm good in a fight. You'll see.
Vestige: What can you tell me about this place?
Scruut: Alavelis? Or this tedious mortal plane? No, don't tell me. My answers the same in either case. It's a dust mote, populated by delusional insects whose meaningless lives seem important to them.
I can't bring myself to care.
Vestige: Then why would Hermaeus Mora care what happens here?
Scruut: I have no clue. When my master exerts his power on this plane, the consequences linger. Footprints in the malleable clay of fate that harden to stone with the passing ages.
I sense that events here run counter to something my master did long ago.
Daedra don't usually dream the way mortals do, which makes how Torvesards dreams even more peculiar.
47:35
Scruut: Glyphics endure for eternity. I've never heard of any erasing themselves before. Very strange. Do you understand the text that remained, mortal? I found the words very disturbing.
Vestige: I'm not sure. What did you make of the three books?
Scruut: One concerned the Pact Primordial. Could they be seeking a way to subvert that ancient restriction? The second mentioned lost dreams, such as the one Torvesard seeks to recover. It told of a place in Apocrypha to find such misplaced memories.
Vestige: But the exact location wasn't in the lines of text that remained.
Scruut: No, but we have to assume Torvesard learned the location before the text faded away. The final book referred to one of Hermaeus Mora's most infamous Black Books - The Tormenting Eye. It is said it contains a rite for unlocking dangerous secrets.
Vestige: Tell me about the Pact Primordial.
Scruut: The pact refers to ancient laws that bind the Daedric Princes. No Prince may physically intrude in anothers realm. Everyone knows that. Well, perhaps not mortals.
That they sought out the tome tells us something important.
Vestige: What does it tell us?
Scruut: The invaders found a way to enter Apocrypha undetected. Perhaps they hope to open a path for one or more of the rival Princes? That would be disasterous!
There's nothing more we can do here. It's time to exist the tranquil catelog.
Twenty years ago, Meln the Mouthless stood in Shelreni's path so she killed him, but with his dying breath he banished her from his tower and set up all the wards so she couldn't intrude. Meln cast a spell of intangibility on the Black Book, which would take time for Shelreni to break on her own (made much more impressive by this being a daedric artifact).
View: https://www.youtube.com/watch?v=m6N_H475AzY 11:50
Necrom Online said:
Meln the Mouthless: Why does a Telvanni do anything? Ambition. Power. Greed
Twenty years ago, I stood in Shelreni's path. An obstacle to the higher rank she craved. She requested a meeting. Intead of negotiating, she killed me and tried to steal my prized possession.
Vestige: If you were dead, what stopped her from stealing this possession of yours?
Meln the Mouthless: Oh, just all the contingencies I had in place. With my last breath, I banished her from the tower and set up all the wards and defenses. They held perfectly well...until you mucked everything up.
She'll have no trouble stealing my Black Book now.
Vestige: Black Book?
Meln the Mouthless: The Tormenting Eye, A tome of forbidden secrets. I see Hermaeus Mora's mark on you and your companion. If you don't know about the Black Books, she can tell you.
Shelreni Baro is careless in her pursuit of power. She must not posses my book.
Vestige: What are you asking, Meln?
Meln the Mouthless: Two things protect my book. The spell of illegibility I cast upon it and the fact that without my aid, it will take her time to break the spell on her own.
Still, I'd rather she never got her hands on it. Stop her and I'll find a way to reward you.
Black Books contain knowledge of Apocrypha and is a portal to Apocrypha. There is only one of each Black Book.
13:36
Necrom Online said:
Leramil the Wise: The threads of fate are tied to three things - Master Shelreni, Meln the Mouthless and the Black Book.
That was the connection to Apocrypha I sensed here. Black Books are a creation of Hermaeus Mora and his realm.
Vestige: Tell me more about the Black Books.
Leramil the Wise: Black Books are relics of Apocrypha, Each holds a different secret. Most are kept in the vast libraries of Hermaeus Mora's realm, but sometimes he gifts one to a mortal.
In addition to forbidden knowledge, each serves as a gateway to Apocrypha.
Vestige: How many Black Books are there?
Leramil the Wise: That is a secret the One Who Knows has not yet shared with me. I can count the number ofBlack Books I know on one hand. Only one copy of each book exists.
This is the first I have heard of one titled The Tormenting Eye.
Vestige: So what now?
Leramil the Wise: We must free Meln the Mouthless from Master Shelreni's grasp and retrieve the Black Book. But to do that, we need more information.
Look around, proxy. If Mela was indeed murdered here, there might be proof of Shelreni's villainry.
Although Meln the Mouthless was killed and bound to a soul gem by fellow Telvanni mage Shelreni, he can still appear as a spirit if in close proximity to the soul gem he's trapped within. Shelreni seeks the Black Book not for herself, but for the two Princes she's working together with. She will perform a rite from the book for them, and in return they'll give her control of House Telvanni.
26:12
Necrom Online said:
Meln the Mouthless: My spirit is bound to the soul gem Shelreni used to capture me. Disentangling the connection will require more time and expertise than you have, so simply take the gem and leave. Without me, she may never be able to unlock my Black Book.
Vestige: Where is the Black Book?
Meln the Mouthless: Shelreni took the Black Book with her. But without my help, she'll have to unriddle it page by page. The labor of days or weeks, not hours. If she can even accomplish it.
She's too fond of the easy path to power. It will be her undoing one day.
Vestige: What does Master Shelreni need the book for?
Meln the Mouthless: She doesn't need it at all. She's in league with a Dremora, Torvesard, and a pair of Daedric Princes. There's apparently a rite contained within the book they want her to cast. In return, they'll give her what she wants - control of House Telvanni.
Meln's ghost hands you the very soul gem he's trapped in (28:00), and going by his dialogue, he might have summoned the soul gem himself. Meln says that only you will be able to hear him, and that he can lend his own abilities such as ghost sight, which allows one to see the unseeable Certain abilities of Meln are now even more effective after he died. He goes onto say how he's a Telvanni magister, and one of the most powerful mages on the peninsula, and he was once Shelreni's mentor, but he saw an unusual darkness and recklessness in her, and he refused to grant her the rank of beyond master, which is unfair! Outrageous! So she kills him.
27:40
Necrom Online said:
Meln the Mouthless: Being deadand incorporeal isn't how I planned to spend eternity, but being with you is a thousand times better than remaining in Shelreni's clutches. And we delayed her plans for my Black Book.
Now, tell me about your dealings with Hermaeus Mora.
Vestige: Hermaeus Mora chose me to help save Apocrypha and Nirn from opposing Daedric Princes.
Meln the Mouthless: So, end of the world stuff. Well, that's interesting at least. Obviously, you're going to need the help of a Telvanni magister. Luckily, you have me.
Le me conjure up a small reward from my old vault. A stipend for services rendered.
Now, mind you keep my gem on you at all times. I can't help you save the world or advise you on matters of import if I'm not on your person.
Unless I manifest, only you can hear me. Oh, and I can lend you certain abilities, such as my ghost sight.
Vestige: Tell me about ghost sight.
Meln the Mouthless: It's an improvement on the ocular lens you used in my tower. I created a spell to produce the same effect without any need of a crude focus. Turns out, it works even better now that I'm dead.
Vestige: Better? What do you mean?
Meln the Mouthless: My Black Book, The Tormenting Eye, contains many secrets. Ghost sight was one of them. With it, I can expand your senses. Allow you to see the hidden, the imperceivable, the unseen.
I have no doubt it will prove important in the tasks ahead of us.
Vestige: You said you'd advise me. About what?
Meln the Mouthless: Remember, I was a Telvanni magister. Still am, as a matter of fact. One of the most powerful mages in the peninsula. And I've dealt with Hermaeus Mora before. And Shelreni. Don't you think my counsel will be worth listening to?
Well, it is.
Vestige: Why did Master Shelreni murder you again?
Meln the Mouthless: Once, long ago, I was her mentor. But I reckcognised a darkness in her. And not the usual Telvanni traits. She was reckless. Dangerous. I refused to sponser her advancement beyond the rank of master. And she coveted my Black Book.
So, she killed me.