You are The Courier, a Serial Killer, and the most important player in deciding the fate of Vegas.
[Serial] You are by far the most dangerous man to walk the Mojave Wastes. By default, you possess an alternating kill (Every other cycle)
[Character Creation] At the start of the game, you decide what the courier’s build will be for the remainder of the game. From the skills below, you can choose 3 actives to carry with you. You must decide by Night 1:
[Guns] Once per game, you may modify your Serial Kill into a day kill.
[Energy Weapons] Once per game, you may modify your Serial Kill into a Janitored kill.
[Melee/Unarmed] Once per game, you may modify your Serial Kill into a Ninja.
[Explosives] Once per game, you may modify your Serial Kill into a Strongman kill.
[Science] You are a x1 Hacker - you can steal someone's investigation results for yourself
[Speech] Once per game, you may increase your vote power by 1.
[Lockpick] x1 Jailer
[Sneak] x1 Commute
[Survival] x1 Bus Driver
[Medicine] x1 Doctor
[Barter] x1 Redirect
[Repair] x1 Reload an x-shot ability
[S.P.E.C.I.A.L] You also must choose one primary SPECIAL attribute for the courier. These are permanent passives.
Strength - It takes an additional vote to lynch you.
Perception - Each night you are made aware of who targets you
Endurance - You gain a [Bleed] passive. Whilst unprotected, you can survive any level of kill, but will perish one cycle after unless you are healed or achieve victory
Charisma - Double Voter
Intelligence - Once every 2 cycles, gain an additional one-shot ability
Agility - Permanent Redirect/Roleblock Immunity
Luck - Something good will happen to you, but you don’t know what!
[ED-E] Courier's robot companion will passively alert Courier how many players he has been targeted by each night, but not who they are.
If Courier is attacked, ED-E will take the shot instead.
[Problem Solver] Once a day, Courier can help a player out, increase their vote power by 1 for one phase. In return, you gain the ability to steal their vote. Two shots.
[Reputation] Who the courier helps out reflects how he’s perceived. Courier shares an alignment scan with the last person he has targeted with [Problem Solver], and will duplicate the role when scanned by a Role Cop.
[Wildcard Wincon] Kill All.
You have an invitation extended to you by Mr. House, a potential benefactor. You do not know his identity, but he wishes to work together. Cooperating with him will unlock a different win condition.
Hidden Wincon: [Full House] - ???