Servant Creator Thread

TheGoldenBoy2188-Caster-Supernatural-Sam&Dean Winchester
  • Cryso Agori

    V.I.P. Member
    Class: Caster
    Alternate Classes: Saber, Rider, Berserker
    True Name: Sam Winchester and Dean Winchester
    Alignment: Lawful Good
    Crossover: Supernatural


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    Parameters

    Strength: D
    Agility: C
    Endurance: C
    Mana: A
    Luck: A


    Class Skills

    Item Construction: B - The Winchester Brothers are capable of crafting or modifying tools and weapons with enough resources and information the tools they create are usually equal to a Magus's Mystic Code to an A-Rank Noble Phantasm. They are also capable of creating disguises for themselves.

    Territory Creation: C - They are capable of creating a 'base' of operations with minimal resources.

    Personal Skills

    Eye Of Mind(True): A - Thanks to the many battles they fought during their lives they can calmly analyze the field and escape routes.

    Instinct: C - A skill that allows Sam and Dean to decide the best course of action while in combat, better when together.


    The Special Children With The Blood Of The Demon: A+ - A skill that belongs to Sam Winchester due to his ability to drink demon blood. When he drinks the blood of a demon or demonic being he gains abilities such as telekinesis, the ability to perform exorcisms, Clairvoyance, and all of his stats would gain a rank up in return, he gains Madness Enhancement E, he can still perform complex thoughts but would be filled with a desire to gain more blood. Sam would never use this skill unless forced to by a command seal. He can also sustain himself on demon blood instead of prana so there's a higher chance he'll betray his master.

    Noble Phantasms

    The Colt: B, Anti-Unit - A supernatural gun that came into the possession of the Winchester brothers with the ability to kill all but five beings in the universe. A direct hit from this gun would be able to kill any Servant, but only thirteen bullets exist for this gun, and said bullets would not work for any other gun but the Colt.

    The Protagonists Of God's Story: ??? - it is unknown what this skill does and Dean and Sam don't know it exists, though it is believed to be a luck modifier.

    Saving People, Hunting Things, The Family Business: A++, Anti-Unit - Sam and Dean Winchester's ultimate Noble Phantasm, crystallization of their brotherly love and family. The two would go to Hell, Heaven, and Purgatory for each other so the brothers would never be alone. It would be impossible for one to summon a Winchester without the other. When there together there are much stronger in strength and mental fortitude their love is so strong that it can even defy a command seal. Even if one were to die as long as the other brother is alive it's possible to resummon the dead brother.




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    Also I used the Servant Gen program in the thread header to make this.

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    TheGoldenBoy2188-Foreigner- Godzilla: Singular Point- Jet Jaguar PP
  • Cryso Agori

    V.I.P. Member
    Name: Jet Jaguar PP
    Class: Foreigner
    Alternate Classes: None
    Alignment: Lawful Good
    Crossover: Godzilla: Singular Point

    latest


    Strength: B (A) (Changes to A in his Giant Form.)
    Endurance: A
    Mana: EX
    Luck: A
    NP: EX

    Existence Outside The Domain: EX

    Jet Jaguar PP wields the power of the Archetype, an extra-dimensional particle with time-bending and life-giving properties.

    Self-Replenishment (Mana): EX

    A skill borne from the special properties of the Archetype. Due to the Archetype being extra-dimensional it has the ability to refract magical energy through time, allowing him to even steal energy from the future.

    Jet Jaguar PP can continuously steal mana from the future, making him a perpetual motion machine in the present. Because of this, he can continuously regain energy, no matter how much he loses. However, he does have limits, the amount of energy he can summon is limited by how much energy his body can take. Too much and he will explode.



    Artificial Intelligence: B

    Despite having human thought processes and emotions Jet Jaguar PP is not a human. He is an A.I, an artificial Intelligence built by Arikawa Yun.

    He is capable of sorting information faster than a human, can calculate and learn faster than a human. His body has multitudes of sensors and he is able to adapt quickly to unexpected events. He can hack into nearly all forms of technology and can search through databases and the internet. And is even able to switch between bodies.

    Thankfully Yun programmed him to follow Asimov's Three Laws Of Robotics. Or we might have a robot uprising on our hands.



    Self-Modification: C

    Has nothing to do with his Noble Phantasm or the Archetype. Due to his body being robotic in nature, it is possible to upgrade Jet Jaguar PP. Even if his body were to be destroyed if he has a backup or has downloaded himself somewhere safely, it is possible to download him into a new body.

    Super-Dimensional Computer
    SHIVA: A+

    The Super-Dimensional Computer, SHIVA was an extraordinary computational device built by the incredible Dr. Ashihara. Using the power of the Archetype, he built a computer so powerful that had the ability to see the future. Using it, Pelops II was able to finish the Make_Jet_Jaguar_Invincible protocol and download himself into Jet Jaguar Yung in the past.

    Jet Jaguar PP can send its experiences and knowledge to its past self, thus allowing the past Jet Jaguar PP to plan for future events. However, this isn't an instant send. Depending on how much information Jet Jaguar PP wants to send back the process can take a few minutes to an hour during which his fighting skills and intelligence will decrease due to using most of his processing power to send the information back.

    Not only that but unlike Chaldea's Rayshifting, Jet Jaguar PP can't observe the past, as such information can't be sent to the past. In order to send information to the past, that information must already exist in the past. And so, that information must be sent through a medium that exists in the past and hides that information, making it undecipherable.

    Jet Jaguar PP himself uses the song Alapu Upala as a medium to send information.





    Whenever he scans the song he enters a reboot mode, continuously rebooting himself as he downloads the information. In this state Jet Jaguar PP is stationary and unable to fight, numb, and unable to sense the outside world. As such this skill isn't something that can be used in battle.

    (I was having trouble deciding on whether on not this skill should be a Noble Phantasm instead. I decided to keep it as a skill but if anyone thinks it's better as an NP then tell me.)


    Hala hala
    Orthogonal Diagonalizer, Anti-World: EX

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    If the Archetype is Amrita, the wondrous Nectar of Immortality in Hindu. Then the Orthogonal Diagonalizer is the Halahala, the base ingredient, the poison that can even kill Gods.

    The Orthogonal Diagonalizer is the thirteenth and final phase of the Archetype. A type of programmable atom that can be used to switch the Archetype between phases.

    In life Jet Jaguar PP held the code to activate the Orthogonal Diagonalizer inside him. However, he forgot only recalling it in the battle against Godzilla.

    Jet Jaguar PP was the code, Using it he gained the ability to manipulate the Archetype, allowing him to modify his own body to grow bigger. And vanquishing Godzilla, an Eldritch Abomination growing to destroy the universe.





    This Noble Phantasm has two parts.

    The ability to nullify anything outside of the 'Human Order' and enforce the Laws of the 'Human Order'. Jet Jaguar summons blue crystals that can float, which he can turn into shields, weapons and can shoot them like spears. These crystals can nullify Reality Marbles, Marble Phantasms, Idea Bloods, and more through touch it also deals a ton of damage to Foreigner-Class Servants. These crystals will work on anything that tries to overwrite, is alien to, or warps (the Laws of) the 'Human Order.' However, despite that, the crystals themselves are quite fragile making them, a not very good weapon against normal servants.

    The second part is its Self-Modification ability. With this Noble Phantasm, Jet Jaguar can modify his own body, growing as tall as a Kaiju.

    And though Jet Jaguar PP never would do this he can use this Noble Phantasm to create Singular Points, eldritch Kaiju that only exist to subsume each other and destroy the universe.
     
    Adamant Soul-Saber-Final Fantasy. Xlll-Clair Farron
  • Adamant soul

    Exceptional
    V.I.P. Member
    Class: Rider
    Alternate Classes: Saber, Archer
    True Name: Clair "Lightning/Light" Farron
    Alignment: Lawful Good
    Crossover: Final Fantasy XIII

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    Parameters (Lightning/Odin/Gestalt)

    Strength:
    C/A/A
    Agility: A/B/A
    Endurance: D/A/A
    Mana: B
    Luck: C


    Class Skills

    Magic Resistance -
    Her time as a l'cie, on top of the magic resistance afforded to knightly classes, gives her abnormally high magic resistance for a Rider class servant but not quite on the level of Saber class servants

    Riding - Could pilot PSICOM fighter craft and of course her Eidolon Odin in its horse form.

    Personal Skills

    Paradigm Shift -
    Lightning is able to switch between sword, gun and magic attacks as she sees fit, but must halt momentarily to achieve the switch. In essence, she can't use multiple forms of attack in the same sequence.

    Libra Eye - Lightning will discern more and more about her enemy the more she observes. While she can't discern things like their True Name or Noble Phantasm, she can learn weaknesses and such that she can then exploit.

    Noble Phantasms

    Odin

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    Lightning summons her powerful Eidolon Odin to aid her,in this state he will fight alongside her as he sees fit, but will ultimately answer to her wishes (OR those of her master)

    Gestalt Mode
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    Odin takes the shape of a horse, with Lightning taking up his twin bladed lance and they ride into battle together.

    Zantetsuken - Rank A


    A Final attack whereby Lightning will leap off Odin and spin with his weapon, creating a hurricane of strikes that cuts down anyone within range. Odin CAN use this attack on his own, but it loses a rank in power.
     
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    Papa Nier-Saber-Breath Of Fire lll-Ryu



  • Class: Saber
    Alternate Classes: Caster, Berserker
    True Name: Ryu
    Alignment: Chaotic Good
    Crossover: Breath of Fire III

    “Ryu is the kind of guy who can... no, will change the world. I'm not surprised that you're worried about him...” - Rei

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    Parameters: Ryu / Whelp or Wildfire / Dragon or Trygon / Behemoth or Mammoth / Warrior or Myrmidon / Pygmy / Tiamat / Kaiser

    Strength: B / B++ or A+ / A or A+ / A+ or A++ / A+ or A++ / D / A++ / A+++
    Agility: B / B or A+ / A or A+ / C or B / A+ / EX / B / A+++
    Endurance: B / B+ or D / A or A+ / A++ or A+++ / A+ or A++ / D / A++ / A+++
    Mana: A / A+ / A+ / A++ / A++ / A+++ / A+++ / EX
    Luck: C


    Class Skills

    Magic Resistance: A (A+ - EX) - A long time ago, the Brood were known as the Dragon Clan. They are a Dragon race that can shapeshift into a human form or any type of Dragon. So naturally, his magic reserves and resistance are very high. His Dragon Genes can grant an increase from A+ to EX depending on the form.

    Riding: EX - It is possible for him to operate all vehicles or beasts naturally. Due to being part of the Brood race, he can manage even the Dragon Kinds that fall outside the category of the Riding Skill. However, Ryu would instead turn himself into a Dragon rather than hitch a ride.

    Personal Skills

    Charisma: B- - Is heralded as the Prince of Dragons to end Goddess Myria's evil by the last remaining descendants of the Brood in Dragnier Village and the Dragon God, Ladon. Even though Ryu has gained an increase in allies during his life, he has never ruled Dragnier Village, thus the reason for his B- Rank in this Skill.

    Battle Continuation: A - He fights for the right to live as a member of the Brood. And just as he will never yield, so too will he and his faithful allies never rest on their journey toward a new tomorrow. Able to regenerate after being stabbed in the chest or abdomen area, can still die from the likes of decapitation or rapidly stabbed in fatal areas.

    Magecraft (Healing/Support): A - Naturally gifted in foreign healing and support magic from his world, able to heal fatal wounds, cure poison, raise Endurance, and revive those recently deceased.

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    Prana Burst (Terra Break): B- (A-) - Ryu can coat his sword with energy for a devastating strike but can only be used once every three hours.

    Examine: B - Has a chance to learn skills or magic by observing, though they have to be something any mortal can comprehend.

    Noble Phantasms

    GooKing Sword (C, Anti-Unit) One of the rarest and most powerful swords dropped by the GooKing, one of the most powerful monsters in Ryu's world. The GooKing Sword is made out of the GooKing, capable of casting powerful magic, so naturally, this sword has high magical properties.

    Royal Sword (C+, Anti-Unit) Ryu learned of this sword in the Dessert of Death from an older man in the Oasis who dropped it while travelling through the desert. It took Ryu three nights through the desert to find it. This is Ryu's second most powerful sword. Has a plus in its Rank because Ryu can channel the Royal Sword's ability to call forth devasting lightning. Rumor has it that this sword was previously wielded by a powerful Emperor who tried to take revenge against humanity.

    Life Armor (B, Support) Ryu's magical armor acquired on his journey increases his regeneration.

    Ivory Charm (A, Support) Ryu's magical charm that makes him immune to all status effects and elemental attacks also increases his regeneration and any healing abilities.

    Accession: Hope of the Brood (B+ -> EX, Anti-Army -> Anti-World) There is a reason why there isn't a lot of the Brood race left. A goddess named Myria carried out the genocide of the Brood, fearing their power that could easily destroy the world. This Noble Phantasm allows Ryu to tap into his Brood power to transform into various dragons by using the Dragon Genes he absorbed on his journey. Dragon Genes are the spirits, and the essence of deceased dragons turned into purple pentagon-shaped or circular Chrysm ore. Ryu can combine three Dragon Genes into a mighty dragon. In addition, Dragon Genes give him certain elemental powers such as Flame Gene for flame, Frost Gene for frost, Thunder Gene for electric, Shadow Gene for shadow or poison, Radiance Gene for holy, or other Dragon Genes that give physical or magical enhancements. The more powerful the Dragon, the more prana it uses, which would result in Ryu reverting back to his human form. Ryu can't use his healing or support magic or his Prana Burst (Terra Break) while in this state.

    Whelp/Wildfire (B++ or A+, Anti-Army)

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    Whelp is Ryu's basic natural small Dragon form. He can turn into other elemental versions by using a single elemental Dragon Gene. Whelp gives him slightly more endurance and twice the physical power. He can produce his Whelp Breath by breathing fire or a more potent version with Flame Breath. Depending on the Dragon Gene, Whelp can also produce Frost Breath, Thunder Breath, Shadow Breath, or Divine Breath. Can coat its claws or bite attacks with those elements and become immune to them. Whelp can also cause blindness and poison. Ryu can form an enhanced form of Whelp named Wildfire by combining the Miracle Gene, Thorn Gene and Reverse Gene. Though this form reduces Ryu's endurance and only has the standard Whelp Breath, it grants him immunity to all elemental damage, status effects, and increased power. Wildfire is very vulnerable to holy.


    Dragon/Trygon (A or A+, Anti-City)

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    Dragon is a Ryu's large, more potent adult Dragon form. The most frequent result is combining two or more Dragon Genes. Dragons' abilities and physical stats are generally higher than those of Whelps. For example, they can breathe a more substantial fire with Dragon Breath that resembles a laser beam, and the same with Whelp, a more potent version with Flame Breath and other elemental breath attacks mentioned on Whelp. It can make the exact attacks as Whelp but stronger. Dragon can also lower someone's guard with Snap and counter any attack with Counter. By combining Flame Gene, Frost Gene and Thunder Gene, Ryu turns into a particular variant of the Dragon form named Trygon, a gold dragon that grants overall improvement in physical stats, the ability to breathe all three elements and become immune to those three elements.


    Behemoth/Mammoth (A+ or A++, Anti-Country or Anti-Planet)

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    Behemoth is a colossal dragon transformation formed using the Miracle Gene, which trades off speed for tremendous physical strength and endurance. It can ram into foes with Charge. In addition, Behemoth has powerful earth magic and can call forth meteors. Ryu can combine the elemental Dragon Genes for elemental attacks and immunities. A unique form of Behemoth called Mammoth is created by mixing Miracle Gene with ??? Gene for a more drastic increase in physical stats and has the power to grow even more significant.


    Warrior/Myrmidon (A++, Anti-Country or Anti-Planet)

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    Warrior is a dragon transformation that looks relatively human with dragon wings, claws, lower body, and tail. Ryu uses a range of Dragon Genes sub-types, including the Force Gene. The form has very high strength on par with Behemoth but is not as durable and doubles Ryu's base speed. It can consist of other elemental Dragon Genes for elemental strikes. This form focuses on physical attacks and can boost its power with Focus, Gambit, and Aura. Aura makes a large afterimage that punches foes with holy damage. Ryu can transform into a stronger variant, Myrmidon, by mixing the Force Gene with the Trance Gene. Myrmidon can access all the elemental strikes without relying on the elemental Dragon Genes and generate an omnidirectional blast with Aura Burst.


    Pygmy (A+++, Anti-Planet)

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    Pygmy is a unique and tiny dragon transformation which possesses a greater "cuteness factor" than the Whelp forms. Ryu transforms into Pygmy by combining the Mutant Gene with ??? Gene. Pygmy's strength and endurance drastically decrease, but in return is extremely fast and agile with a powerful breath attack that spews magma with Magma Breath.



    Tiamat (A+++, Anti-Planet)

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    Tiamat is Ryu's unique mighty enormous Dark Dragon transformation by combining Shadow Gene with Trance Gene. Tiamat has an overall increase in physical stats and powerful shadow and venom breath attacks. It can summon a tsunami of molten lava and is immune to all status effects and earth elements but vulnerable to holy elements.


    Kaiser (EX, Anti-World)

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    Kaiser is Ryu's ultimate dragon form by mixing Infinity Gene with Radiance Gene and Trance Gene to gain complete control. Without Radiance Gene and Trance Gene, Ryu would no longer gain complete control and become berserk. The Infinity Gene is said to grant the user the full power of the Brood. At first, Ryu's form does not change into a dragon. Instead, his hair becomes golden, and his eyes become red. Ryu's abilities and physical stats are at his best even in this state, and can even use his healing and support magic, including his Prana Burst (Terra Break). he is also able to transform into a giant dragon. Kaiser is immune to all status effects and is highly resistant to all elemental attacks. Kaiser Breath's breath attack is equivalent to a nuclear blast. It can even confuse foes with a simple roar.


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    Papa Nier-Lancer-Terranigma-Ark of Crysta



  • Class: Lancer
    Alternate Classes: Rider, Caster
    True Name: Ark of Crysta
    Alignment: Chaotic Good
    Crossover: Terranigma

    "The planet possessed two souls. An external face and an internal face. Lightside and Darkside.

    46 billion years since the planet's birth. Growth and decline circle to two wills. At the will of Lightside, new life is born. At the will of Darkside, ice ages descend.

    Lightside wills intelligent beings. Rapid progress takes root. Darkside's will breeds fear and disharmony.

    They came to be called 'God' and 'Devil'." - Prologue

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    Parameters

    Strength:
    B
    Agility:
    A
    Endurance: B
    Mana: B-
    Luck: D++


    Class Skills

    Magic Resistance: C (A+) - Cancel spells with a chant below two verses. Cannot defend against magecraft on the level of greater magecraft and Greater Rituals. However, this is not the case when someone attempts to alter his soul.

    Item Construction: C - He can fill his Magic Rocks with prana to channel his Magic Rings and Pins. It's a simple process that any average Magus can do it. Thus, his Item Construction ability is of an average level.

    Personal Skills

    Fused Soul of Light Gaia and Dark Gaia: A - Ark is one of Dark Gaia's creations, a copy of the Legendary Hero made out of the crystal blue to restore and rule the planet for Dark Gaia. During his time at the South Pole, he met the spirit of his original self, and then they fused into one physical being but with two souls. So naturally, this changes his Magic Resistance to A+ if it involves altering his souls due to being protected by Light Gaia.

    Friend to All Living Things: A - All animals and plants adore Ark and recognize him as their savior. Ark can communicate and understand them. In return, they surprisingly become more intelligent than they're supposed to be. Even though he lost this ability after restoring the world, he is well known by them for being one of the humans to communicate with them.

    Charisma: B - After Ark restored life to the world, he was able to motivate people with the inventions such as the telephone, the camera, and the hamburger and nudge towns from humble thatched-roof beginnings to modern metropolis. People around the world love listening to his feedback.

    Pioneer of the Stars: B- - Without Ark's actions, the world would never have changed on a national level or motivated humanity in its technological advancements with his suggestive ideas.

    Mind's Eye (True): B+ - Ark is a natural at calmly analysing battle conditions and deadly puzzles. Even when in danger, he can deduce an appropriate course of action after considering all possibilities.

    God-Slayer: A- - Ever since fusing with his Lightside counterpart Ark was able to defeat Dark Gaia and seal him away temporarily. So A- Rank Skill in God-Slayer for not killing him permanently.

    Noble Phantasms

    Pandora's Box: Fable Box of Legend and Horror (???, E-A++)

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    Ark is the rightful owner of the indestructible Pandora's Box, the interior and exterior of the box exist in entirely different dimensions. While the box on the outside is relatively small, the interior is massive, with multiple rooms decorated with books and furniture. It comes with a map that automatically marks the areas he's been to. This is also where Ark stores his collection of spears, quarterstaffs, armor, and other valuable items. This Noble Phantasm comes with Ark's companion, Light Yomi. However, Light Yomi wasn't his original companion. When Ark first opened Pandora's Box, Ark met Dark Yomi, his first companion, giving him clues and hints throughout his journey. Unfortunately, Dark Yomi eventually betrayed Ark, only to be killed by Ark's childhood girlfriend, Elle of Crysta, who sacrificed herself. Ark then found Ark of Storkholm's Pandora's Box, which is how Ark met Light Yomi, who seems to share all the memories of Dark Yomi except for its evil intentions.

    ark_and_yomi_tenchi_souzou_drawn_by_kegani.jpg


    In the Item Room is where Ark stores all types of healing potions, seals for preventing statue changes, holy water and holy seals for repelling ghosts and curses, and his gadgets. For example, his Air Herb allows him to breathe underwater, Giant Leaves that enable him to swim more swiftly, Sharp Claws are used for climbing walls, Speed Shoes for running even faster, and his Jewel Box where he stores his Magic Rocks, Rings and Pins.

    Unlike normal Magecraft, Ark has 97 Magic Rocks he uses to seal prana inside as many times as Ark wants. Just consider Magic Rocks a bottle for keeping prana filled. So the power technically doesn't come from Ark but the Magic Rocks he uses to channel the prana for his Magic Rings and Pins to create Magecraft. For example, Fire Ring unleashes fire that resembles a flamethrower, Pyro Ring calls forth sun flares from the sun to rain down on foes, Ice Ring shoots a chilling ice projectile to freeze enemies, Snow Ring calls forth a storm blizzard to freeze enemies, Zap Ring coats himself with lightning able to fire lightning projectiles with a simple jab rapidly, Boom Ring calls forth multiple lightning strikes from the clouds, Geo Ring causes an earthquake, Sky Ring summons a vast void that devastates foes, Ray Ring shoots a big plasma light orb, Elec Ring channels energy to unleashes a multiple devastating nuke explosion, Grass Pin summons the essence of the Ra Tree who uses its power to heal from all injuries, Wind Pin summons numerous birds who channel their power to cure of all abnormalities, Bone Pin summons Lord Kumari to use his divine power to teleport Ark away, Horn Pin summons forth a giant double-headed serpent Gossie who spews Ark with its fire temporarily shielding him from Noble Phantasms, and Water Pin summons forth two big beautiful mermaids to douse him with a bubble shield that makes him temporarily invulnerable.

    He has multiple weapons and armor for all sorts of situations in his Weapon Room and Armor Room. His best weapon and armor are the legendary Hero Pike and Hero Armor blessed by Light Gaia. These arms of a hero belonged to Ark of Storkholm, the original Ark. Ever since he died an explorer Columbus discovered these mythical arms on his voyager and hid them in Storkholm Village to become keepers to ensure they do not fall into the wrong hands. The souls of the villagers have become wolves to protect the arms. Arms protected by the blood of the many. These contributed to defeating Dark Gaia.
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    Papa Nier-Archer-Critical Role-Percival Fredrickstein



  • Class: Archer
    Alternate Classes: Gunner, Saber, Berserker
    True Name: Percival Fredrickstein von Musel Klossowski de Rolo III or simple known as Percival de Rolo
    Alignment: Neutral Good
    Crossover: Dungeon & Dragons: Exandria - Critical Role: The Campaign of Vox Machina

    “I am Percival Fredrickstein Von Musel Klossowski de Rolo III. My ancestry dates back thousands of years and will continue for thousands more, unless Whitestone falls. This place is the human soul. This is what we have built with our tiny moments. To lose a place like this, we don't feel it immediately, but it would ruin everyone in small ways.” - Percy

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    Parameters

    Strength:
    C
    Agility: B++
    Endurance: B+
    Mana: C+
    Luck: A+


    Class Skills

    Independent Action: B+ - Capable of remaining in the world for four days without an established contract. He can also live on for a short time after suffering extensive damage to his spiritual core.

    Magic Resistance: A - Percy already has quite strong magic resistance against A-Rank or below and his magical items can help nullify this.

    Item Construction (Tinker's Tools): A+ - Percy is famous for being the first person in the world of Exandria to invent gunpowder, craft ammunition, and design all sorts of firearms and explosives. Ranging from a single chamber pistol, a revolver with four chambers, a pepperbox with a rotating cylinder with three to six chambers, a musket or a longarm with a single chamber, and an artillery cannon that fires large cast iron balls, and grenades. In addition, he has crafted prosthetic limbs, different types of arrows for his wife Vex'halia, and special staff for his friend Keyleth.

    Personal Skills

    Battle Continuation: A - The ability to survive. Percy is able to use his willpower and adrenaline to heal and push through deadly injuries.

    Charisma: C+ - After Percy rallied the farmers and the resistance to save his city of Whitestone from the Briarwoods, he instead composed a council-based government instead of taking his place to rule the city. A year later, he began to modernize Whitestone, starting with a system of steam pipes to keep the streets clear of snow during winter and trained a group of elite soldiers, the Whitestone Rifle Corps, to guard the de Rolo family and the people of Whitestone. Percy is well-loved by the people of Whitestone.

    Clairvoyance: C - Capable of keeping track of fast-moving objects several hundreds of feet away.

    Marksmanship: A - Percy's shooting ability is remarkable. With a single bullet, he was able to disarm a target, push them back, knock them prone, and even use the trajectory of his ammunition to hit his target.

    Mind's Eye (True): B - Capable of calm analysis and working out all the angles of battle conditions even when in danger and deducing an appropriate course of action after considering all the possibilities to escape from a predicament. So long there is even a 1% chance of a comeback, this ability significantly improves the chances of winning.

    Magecraft (Initiate): C+ - Minor spells Percy acquired after his pact with the shadow demon Orthax. These spells still linger even after freeing his soul from Orthax.
    - Friends: Percy changes a creature's mood as long they're not hostile, but once it ends, the creature somehow knows that Percy somehow influenced it.
    - Minor Illusion: Percy conjures a small illusion, either any simple sound or any image no large than a five-foot cube object within range that lasts for a minute.
    - Hex: Percy places a curse on a creature's soul and lowers their probability of succeeding. Also, every time Percy attacks, it does extra damage to the soul directly.


    Noble Phantasms

    Trinkets of a de Rolo: The Arms of Whitestone (D-C+, Anti-Army) is Percival's Noble Phantasm. Packing with numerous firearms, weapons, and items invented or discovered during his adventures with his adventuring party of Vox Machina. Several overwhelming numbers of them include:

    Animus

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    After Doctor Anna Ripley's death, Percy gained possession of this six-barrel pepperbox pistol, Animus. The Animus is magically enchanted and deals additional damage to the target's mind.

    (Percy reloading)
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    Retort

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    Percy's backup pistol is created by Doctor Anna Ripley based on witnessing Percy's first gun, The List. Retort is a single small barrel four-chamber pistol enhanced with magic with whitestone inlay and a little pockets across the gun containing the same material. It originally had a scrying enchantment left by Doctor Anna Ripley to spy on Percy. Percy later remodified the scrying enchantment, which means he would always hear what is happening around the gun. Percy would sometimes lend this to an ally.

    Bad News

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    Bad News is Percy's unique fire creation. It is a larger, more extended version of the pepperbox pistol enhanced with magic. A breech-loading wheel lock precision sniper musket with optics, Has an incredible range. Percy can hit someone with this over eight-hundred feet away. Its shots are more powerful than a standard pistol, able to blow a hole through a giant or a dragon. But it can only hold one bullet at a time.

    Dragon Slayer Longsword

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    Even though he is more skilled in using firearms, he is more than capable of using rapiers and swords. Dragon Slayer Longsword is Percy's magical sword used for rare occasions for melee range, this sword is very effective against dragons. Percy will often lend the sword to his allies.

    Percival's Mask

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    Percy's mask is shaped like a bird skull that gives him night vision and has a filter system to assist his breathing.

    Boots of Spider Climbing

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    These boots allow Percy to move up, down, and across vertical surfaces and upside-down along the ceilings like a spider, leaving his hands free.

    Cincture of the Stone King

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    Percy found this grey leather belt with square opals on the corpse of the undead dwarf king in Thomara. Percy gains resistance to psychic attacks, immunity to being paralyzed or petrified and cannot be knocked over. Percy can channel the power of this belt through his anger to produce a shock wave of thunderous energy.

    Diplomacy

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    Percy crafted this gauntlet in preparation for confronting the Briarwoods in Whitestone. Diplomacy can store a powerful electric charge and then release that charge as an attack against any target within reach, which has the potential to stun them and has a low chance of a catastrophic failure on each use. Diplomacy also has a second feature. When activated, it creates a Silence spell with a ten-foot diameter that moves with the gauntlet, blocking all sound. Percy can use this as a silencer for the sounds of his gunshots, but he won't be able to speak or hear anything while inside this bubble.

    Gloves of Missile Snaring

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    These leather gloves with gold trim around each hand joint allow Percy to block or catch a ranged weapon attack with a free hand. Such as arrows, bullets, or explosives without detonating.

    Manners/Iron Bands of Bilarro

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    This three-inch diameter rusty iron sphere is a restraining device that wraps its target in iron bands until dismissed when invoked. Percy speaks the command "manners" and throws it at someone, restraining them. It's almost like it was made from condensed chains that were then melted down into a single sphere. It has a really rough texture on the outside. Those with monstrous strength could easily break out.

    Ring of Lightning Resistance

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    This citrine ring gives Percy resistance to lightning.

    Cabal's Ruin: Vestige of Divergence (A+, Barrier)

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    Cabal's Ruin is a Noble Phantasm that is one of the Vestiges of Divergence, ancient artifacts from the Calamity, a war fought by the Prime Deities against the Betrayer Gods at the end of the Age of Arcanum on the world of Exandria. During the Age of Arcanum, siphons were placed at nexuses of ley lines across Exandria to gather raw energy for crafting powerful artifacts, the Vestiges. The Vestiges grow in power with the experience, force of will, and strength of character of the bearer.

    If sealed away or left without a worthy attuned individual for some time, many Vestiges will revert to their dormant state. A Vestige in its dormant state still imbues power to the attuned, but with time, perseverance, and personal growth, the Vestige can regain access to some of its lost abilities by reaching its awakened state. Eventually, the Vestige can reach its full potential in its exalted state through extreme personal challenge, evolution, and achievement. This is the true power of the Vestige, the state in which it was initially utilized in the Calamity against battle-ready gods.

    Cabal's Ruin is a cloak of dark leather and gold trim that occasionally shimmer with tiny sparks of blue energy across the shadowed lining. Previously used by an assassin to eliminate the Den of Druja, Cabal's Ruin was worn by Mistress Asharru before Anna Ripley stole it. It is currently in possession of Percival de Rolo and has reached its full potential in its exalted state. The cloak doubles Percy's probability of resisting spells or magical effects. In addition, the cloak can swallow a spell, letting Percy become more magic resistant. Whenever Percy hits something with a physical attack or a ranged attack like his firearm, he can unleash up to ten devastating lightning charges.

    No Mercy: Vicious Intent (C++ -> A++, Anti-Unit)

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    This Noble Phantasm is not his firearms, but more like his Personal Skill of them when viewed in such a comprehensive manner. Percy locks on to his target pulping with adrenaline while time slows down around Percy, increasing his reaction time. He can make twelve consecutive shots at their vital points when he quickdraws with his Animus or Retort. With Bad News, it is six vital consecutive shots. It's so fast that the target doesn't get to see a chance for him to reload. The downside to this is Percy has to wait an hour to use No Mercy again. Percy could cut the number of shots he makes. For example, with Animus, he could make eight vital consecutive shots instead of twelve, saving the four other shots for later or, for Bad News case, two more shots for later. This becomes A++ combined with Cabal's Ruin and his Hex spell.
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    Thegoldenboy2188-Caster-To Aru Majutsu No Index-Aureolus Izzard
  • Cryso Agori

    V.I.P. Member
    Class: Caster
    Alternate Classes: None
    True Name: Aureolus Izzard
    Alignment: Neutral Evil
    Crossover: A Certain Magical Index



    "Certainly, if neither Magic nor Science can undo an inadequacy, Why should there be any doubt to approach a path which doesn't fit human reasoning?"


    367


    Parameters
    Strength: D
    Agility: D
    Endurance: D
    Mana: B
    Luck: D
    Noble Phantasm: A+

    Class Skills

    Item Construction: B

    As an Alchemist, Izzard has excellent skills in creating magical tools.

    Territory Creation: EX

    In life, Izzard was able to turn Misawa Cram School, a collection of four buildings into his magical territory however, such skill would only grant him a rank of C+. Due to the effects of his Noble Phantasm, this skill has been upgraded to EX.


    Personal Skills

    Chinese Acupuncture
    Calming Gold Needles: C

    Due to the power of Golden Ars Magna, Izzard must always keep himself and his thoughts calm and collected, fear and stray thoughts can affect the reality Ars Magna creates. So he employs the use of Chinese Acupuncture to keep his anxiety away.

    This skill allows him to nullify and resist mental effects up to C-Rank as long as he has his needles and can predict his opponent's moves. However, as Izzard is not a fighter, it's actually remarkably easy to outwit him and break his cool.


    Grimoire Author
    Magic Book Writer: B

    Izzard's true talent is not as a magician or a fighter. But as a scholar. Alchemy is the art of weaving spells by breaking down magic through study. It would not be a misnomer to say that an Alchemist is more of a Scientist than a Magician. Izzard's goal was to make Grimoires to be 'vaccines' for Grimoires.

    Grimoires are books that contain 'knowledge from a different world' though religion can act as a barrier or resistance, most who try to read a Grimoire are corrupted by it. This corruption can be spread almost like a virus through knowledge.

    Izzard, however, wrote his own Grimoires that reversed this corruption and heal those who had been tainted. To help people. However, the Roman Catholic Church which he was part of, used his books as weapons instead. Causing him to be disillusioned by the Church and flee. Though he originally wrote Grimoires to help people, he can weaponize these Grimoires to contain spells poisonous to the mind and more.

    Noble Phantasms

    DEUS_EX_MACHINA
    Golden Ars Magna: A+(Anti-World)

    «"The Master Has Shut Off The World Like A God!
    DEUS_EX_MACHINA
    Golden Ars Magna!”»​

    An Imaginary World in the Brain. Magic is the art of bringing the imaginary into the real world. However, if the image doesn't coincide with reality or if the caster sees it as imaginary, it is crushed. Thus most magic users employ self-hypnosis to control their powers.

    However, what if one could create something imaginary that is identical to something real? Something so real even the World is tricked?

    The true nature of Golden Ars Magna is not that of a spell, but more of a theory. It was thought that if one could simulate the world in their brain to perfection, then they would be able to change the reality in front of them. However, it is impossible to put into practice, the incantation for such a spell would take more than 200 years, and like a game of telephone, the words of the incantation would get jumbled as it passed down from descendant to descendant.

    However, Izzard managed it. By using the students of Misawa Cram School he was able to replicate the Gregorian Chant to shorten the casting time of Ars Magna from over 200 years to half a day and even multiply its effect by 120 times.

    In effect, this Noble Phantasm is a constantly active Reality Marble, however, instead of being confined in a world egg or territory, it is instead laid over the world like a carpet. Anywhere he goes he brings Ars Magna with him, As such the world of Ars Magna is Izzard’s territory.

    There is no difference between the world of Ars Magna and the real world until Izzard himself wills it. This world is totally controlled by Izzard, even things like life and death are not sacred to him. Calling him a god of the world of Ars Magna wouldn’t be incorrect.


    However, there are drawbacks.

    Though a near-perfect recreation of the real world, it is still created through magic, as such cutting of mana from Ars Magna could stop it and those with high enough Magic Resistance could resist the effects of Ars Magna.

    And it is still an imaginary world. If one could break Ars Magna’s illusion of being a perfect copy of reality its effects would weaken.

    Finally, the world of Golden Ars Magna is controlled by the thoughts of the user, not words. As such if the user does not have control over his mind and his doubts, he will not be able to control the reality created by Ars Magna and Ars Magna’s effects will become limited.


    My honor is for the world
    Honos628: A++(Anti-Unit)

    «"If There Is Any Honor Left Here.
    My honor is for the world
    Honos628!”»​

    The Golden Ars Magna was never Izzard’s goal. His goal was to save the girl he took care of after fleeing from the Roman Catholic Church and going to the Anglican Church. To do so he threw away his previous goal of helping people, his emotions, and his magic name.

    To save a girl whose memory needs to be erased year after year due to her eidetic memory or else her brain would burst. He sought to use Deep Blood to attract a certain bloodsucking being to Misawa Cram School to turn her into an immortal vampire. A being of infinite life.

    Are Magna was simply a tool for this.

    However, in the end, he learned that the Index Librorum Prohibitorum had already been saved by Touma Kamijou.

    The position of a hero, the protagonist has been stolen from Izzard. Once he learned this truth his pride and anger took over.

    Yet even when he broke he never attempted to hurt Index. Even when he went insane he couldn’t bring himself to harm the girl who once considered him a mentor.

    If there is ‘someone who needs to be saved.’ Izzard can activate this Noble Phantasm by chanting his discarded magic name. Doing this will bring in a ‘hero’ to be a ‘savior’.

    The one who will be praised is the hero, the one who gets the accolades is the hero. While Izzard is an afterthought, an anonymous bystander who will not be remembered.

    Essentially giving away the title of protagonist to someone else.

    Izzard himself would never use or acknowledge this Noble Phantasm as it is a strike against his pride, saying ‘I am not strong enough to be a Savior’.

    However, if there exists a possibility where Izzard is unable to save someone who needs to be saved…
    If he still has some honor…


    Fate/Stay Night styled page:

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    FGO Styled Card:

    Aureolus-fgo2.png


    Craft Essence:

    Aureolus-Craft-essence.png


    Purificatio Grimoire-Purifying Grimoire:

    Unlockable at Bond Level 10

    Description: A magic book Izzard decided to make for you, it is not a book of magic, but healing. Filled with spells that heal the body, soul, and mind, and notes on how to calm down, meditate and control one's thoughts. Even a recipe for food that calms you down!
     
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    Papa Nier-Assassin-Dead or Alive-Kasumi



  • Class: Assassin
    Alternate Classes: Saber, Caster
    True Name: Kasumi
    Alignment: Chaotic Good
    Crossover: Dead or Alive/Ninja Gaiden

    “Hayate. Ayane… We've seen a scene like this before, the three of us...” - Kasumi

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    Parameters

    Strength:
    C
    Agility: A+
    Endurance: C
    Mana: C
    Luck: D


    Class Skills

    Presence Concealment: A+ - Hides one's presence as a Servant. Suitable for spying. It is possible to disappear completely and become almost impossible to be detected, even against a Servant's perception. However, efficiency will decrease once preparations to attack are taken.

    Personal Skills

    Ninjutsu (Mugen Tenshin Tenjinmon Style): A+ - Ninjutsu is the amalgam of martial arts, weapon proficiency, acrobatics, stealth, strategy, and unconventional warfare tactics guerilla warfare practised by a shinobi. This skill includes Disengage and Independent Action. The Mugen Tenshin style ninjutsu is split into two perspectives, Tenjinmon is the foreground perspective fighting style, and Hajinmon is the background perspective. Kasumi is a master practitioner of Tenjinmon that focuses on evasion and defence. To use this style efficiently is for one to acquire superhuman physical strength, battle technique, and be highly resistant to physical pressure.

    Ninpo: B - Ninpo is the spiritual and mystical arts of the ninja by channelling ki energy similar to Magecraft, performed through techniques usually accomplished by hand motions and chanting. Each person has a different Ninpo signature. For example, Kasumi creates sakura petals when using most of her techniques. Kasumi can use this to reinforce herself, heal herself or others, quick escape short-distance teleport, long-distance teleport, make shadow clones, throw energy ball explosive projectiles, and perform her Noble Phantasm, Torn Sky Blast.

    Ninja Sense: B - Capable of sensing potential enemies and dangers around her, often guiding her in a direction towards her main objective. This is an upgraded version of Mind's Eye (Fake) Skill.

    Armaments

    Kunai - Basic throwing knives, Kasumi uses a slightly different version. It is somewhat curved and smaller, releasing sakura petals as it flies through the air.

    Kunai Tempest

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    Kasumi's variant version of the windmill shuriken is a three, six or eight kunai formed to create a giant shuriken. It functions like a boomerang, returning to the user.

    Noble Phantasms

    Shrouded Moon: Mugetsu (C > B, Anti-Unit)

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    Is an elegant long wakizashi blade crafted by the Mugen Tenshin Ninja Clan and passed on in the head household. Kasumi managed to upgrade her small basic wakizashi blade and imbued it with the kotodama or words "mist" and "moon". Kotodama refers to the Japanese belief that mystical powers dwell in words and names. English translations include "soul of language", "spirit of language", "power of language", "power word", "magic word", and "sacred sound". The notion of kotodama presupposes that sounds can magically affect objects and that ritual word usages can influence our environment, body, mind, and soul. Through the power of belief this Noble Phantasm is able to produce a cloud of mist around her foes head to obscure their vision with each strike, and becomes B-Rank in moonlight.

    Torn Sky Blast: Art of Rending Wind (B+, Anti-Army)

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    Is a deadly technique that allows Kasumi to channel her ki into her hand, generating a large pink lightning-like blast of energy and shooting it towards her target, unleashing a large explosion. This technique is passed on to the only heirs of the Mugen Tenshin Clan, namely Kasumi, taught by her father, Shiden.
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    Xhominid The Fool-Saber-Ninja Gaiden-Ryu Hayabusa
  • Alright, I'll do my first one and since @Papa Nier took Kasumi, I'll just do Ryu Hayabusa:

    ryu-hayabusa-feature.jpg


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    Class: Saber
    Alternate Classes: Archer, Assassin, Berserker, Lancer, Caster
    True Name: Ryu Hayabusa
    Alignment: Lawful Good
    Source: Ninja Gaiden

    Parameters

    Strength: A
    Endurance: B
    Agility: EX
    Mana: A
    Luck: C
    NP: EX

    Class Skills:
    Presence Concealment EX - Despite being a Saber, Ryu carries an immense level of Presence Concealment due to connection to the Hayabusa Clan. With it, he can easily choose to remove his Presence from the World entirely as he sees fit to accomplish his mission to the point even fellow Servants cannot detect him. His stats are heavily lowered while he does this level of Presence Concealment, only those with skills that can see beyond the world would ever be able to take advantage.
    (This is done due to what happened in Ni-Oh with how a Hayabusa Ninja was able to even get past Hanzo without him ever noticing despite him being Japan's most well known Ninja. Ryu, as the strongest Hayabusa to ever exist, would scale off of that.)

    Magic Resistance A+ - Due to the existence of the Dragon Sword, Ryu's Magic Resistance, which would normally be D or C Rank, becomes A+ and is easily able to ward off most Magecraft and even Magecraft from the Age of the Gods with little difficulty. Upon using the True Name, his Magic Resistance would become EX and no level of Magecraft would ever touch him... potentially outside of attacks specifically done by Dragons as the Dragon Sword is also made from the Primordial Dragons in his Universe.

    The Blood of Fiends (?) - A Skill only for Ryu Hayabusa and little else. Normally like others, if he was to ultimately go too far or someone was to trigger it, he would become a monster of unfathomable power... but utterly lose himself completely. But due to his intense training to the point of becoming something more, this skill is completely and utterly dormant.

    Evil Slayer EX - No matter what it is, the Dragon Sword(and the True Dragon Sword) will cut down anything that is Evil, no matter who or what it is. It heavily loses it's effect against someone who is good in exchange but it will still be a powerful Katana otherwise

    Personal Skills:
    Eternal Arms Mastery A+: Due to his constant training in multiple weapons and styles, Ryu can instantly learn how to use and master any weapon he gets his hands on and use them no matter how mentally overwhelmed he is or under any sort of mental attack

    Knowledge of the Sowa B: a special ability that prevents the reduction of accuracy regardless of how many times the same technique has been used on the same foe. In other words, the ability to “render one’s attacks unreadable to the enemy”.

    Uncrowned Arms Mastery: Due to his status as a Ninja and the Hayabusa Clan's secrecy, no one knows what skill or mastery Ryu has in his abilities and thus until he starts a fight, his stats, NP and Skills appear one rank lower than they actually are.

    Protection From Arrows B: Due to his constant fighting against those who have used Projectiles in various fashions, Ryu has gained this skill which allows him to defend against any projectiles, even ones he cannot see unless it simply has long reach or a type of attack that explodes on impact.

    Ninpo Mastery EX: A form of Magecraft created by Ninja, Nin-Po creates various phenomena localized by the User to destroy their enemies. Ryu has completely mastery over this form of Magecraft including some of it's most powerful forms like The Art of The Piercing Void which controls gravity to such an extent to be like a personalized Black Hole and The Art of the True Inferno, which he transmodify himself to become a Flaming Dragon who devours all he sees. This is what allows him to become a Caster.

    Noble Phantasms:

    The Dragon Sword, The Ninja-Ryukenden
    Rank: A+
    Type: Anti-Divine
    Range: ???
    Maximum Number of Targets: ???

    The Dragon Sword, a Sword with unfathomable power and if in the hand of an unworthy user, would completely destroy their soul in seconds due to the raw power. A Sword created from the Bodies, Spirits and Essences of the Primordial Dragons in Ryu's time. It was created to kill Fiends and Evil Deities no matter how strong they are but in exchange, it's power is greatly reduced against someone who is good. But this is only a piece of it's true power...

    Gaiden of the Master Ninja, The Story of Ryu
    Rank: -
    Type: -
    Range: -
    Maximum Number of Targets: -
    A Continuously on Noble Phantasm. Ryu is able to call upon the Weapons and Ninpo he has used in various adventures from the Lunar to the Vigoorian Flails even to the Dark Dragon Blade itself. Even Ninpo is readily available for him to use thanks to this Noble Phantasm. A major downside to this Noble Phantasm is due to it being continuously on, once Ryu summons the weapon in question, it will stay out until Ryu is defeated or the weapon is destroyed. This is the major reason why he will never call upon the Dark Dragon Blade due to it's power being equal to the Dragon Sword and capable of corrupting the World itself. While this Noble Phantasm won't cause Ryu much Magical Energy while he doesn't create many weapons, his output will greatly increase the more weapons he summons. Ninpo can also greatly increase his Magical Energy output but not as much as his weapons. A truly powerful Noble Phantasm that allows Ryu to be very flexible in the moment but also have some great risk.

    The Eye of the Dragon, The Full Power Unleashed
    A Megatama required to unleash the full power of the Dragon Sword. Normally, Ryu would never have it as he is not the Gatekeeper to such an item but due to it being interwoven with the Dragon Sword, he has it. But due to him having it, it has a great cost for him to allow allow the Dragon Sword to reach it's full power: For it to only ever be used in a situation that requires it's power, otherwise it will not work and refuse to use the Dragon Sword's full power... but once it does...

    The True Dragon Sword, The True Ninja-Ryukenden
    Rank: EX
    Classification: Anti-Planet
    Range: No known limit
    Maximum Number of Targets: ???
    The true power of the Dragon Sword is officially unleashed. A weapon in which even the rules of the World ceases to matter and even the Gods bow to it's very existence, this is the True Dragon Sword. A true equal to Excalibur. A lesser individual wielding it would very well die and thus, Ryu must be in the absolute physical condition to wield this sword properly.
    While again, it keeps it's "weakness" towards Good-Aligned, it's power against Evil goes completely beyond it's normal capabilities and even beings from outside of the Planet is no match for it's power. It is virtually the Authority of the Dragon's that became the weapon made manifest.
     
    Papa Nier-Berserker-Fable-Hero of Oakvale



  • Class: Berserker
    Alternate Classes: Saber, Archer, Assassin, Caster
    True Name: Hero of Oakvale, also known as Chicken Chaser
    Alignment: Neutral Good (sometimes leans toward Chaotic Neutral)
    Crossover: Fable

    “A boy dreaming of greatness. Of one day being a Hero. Sometimes he imagined himself as a noble knight...or a powerful wizard. And other times he dreamt he'd be an evil warrior. But in all his dreams of greatness, he could not possibly imagine the power of the destiny that lay before him.” - Beginning Narration

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    Parameters

    Strength:
    A (A+)
    Agility: A (A+)
    Endurance: A
    Mana: A+
    Luck: B


    Class Skills

    Mad Enhancement: B+ - This Skill only activates when the Hero of Oakvale uses the Berserk spell. The Hero of Oakvale becomes a hulking frenzy in this state while decreasing his reasoning and civilised manners.

    Magic Resistance: A (A+) - With the blood of the Archon running through his veins, he carries an immense magical power that is also the source of Hero of Oakvale's Magic Resistance.

    Personal Skills

    Eternal Arms Mastery: A+ - Due to his training in the Heroes Guild, Hero of Oakvale has become a master in multiple melee weapons, both one-handed and two-handed weapons, and mastered using bows and crossbows.

    Love Spot: C+ - Because of the Hero of Oakvale's reputation of becoming a living legend in his world, plus a pretty face and attractive tall physique, both women and men gain strong love attraction for him. Effects are similar to those of Charm-type Mystic Eyes. Avoidable with the Magic Resistance Skill.

    Valor: A+ - This Skill allows Hero of Oakvale defeats several monsters empty-handed. He resisted Jack of Blade's influence and the power of temptation enough to cast his mask into the lava.

    Blood of the Archon - Strength, Skill, and Will: A - As a true descendant of William Black, the first Hero of Albion, the blood of the Archon runs through his veins. A composite Skill grants the Strength - Black's Legacy, Skill - Black's Legacy, and Will - Black's Legacy at Rank A. It also increases all parameters except Luck by one Rank.

    Strength - Black's Legacy: A - Grants the Hero of Oakvale superhuman physique, endurance, and stamina. He becomes a better fighter, the ability to wield heavy weapons with ease and protect himself from most lethal damage. It gives him a technique called Flourish where his melee weapon or fists or legs light up with an aura every time he hits a target, when he unleashes the Flourish it allows him to do 25% more damage, breaks through blocks, and knocks a target on the ground. This skill also gives him A Rank in Battle Continuation and is the reason why the Hero of Oakvale is so muscular.

    Skill - Black's Legacy: A - Grants the Hero of Oakvale superhuman speed, agility, and accuracy with high precision, and the ability to haggle with traders, become an expert in stealth, and can pick any non-magical lock. It also gives him C Rank in Clairvoyance, C Rank or B Rank in Presence Concealment, depending on if he's wearing armor, and C Rank in Charisma against any merchants or traders. This skill is the reason why the Hero of Oakvale is so tall.

    Will - Black's Legacy: A - Magecraft that originates in the world of Albion. People believe it is made from the soul or mind, while others think it is from a unique magical trait in the blood. Allows the Hero of Oakvale to cast all sorts of attack spells, spells that reinforce himself, heal his own or other people's injuries, summon creatures from the netherworld, slow down time, manipulate a person's mind, and sap their life force. This skill is why the Hero of Oakvale has blue runes and lines all over his body.

    -Lightning: The Hero of Oakvale creates an arc of pure lightning energy, which leaps from his fingertips to the target and chains to other foes nearby.
    -Fireball: The Hero of Oakvale creates a ball of fire in the palm of his hand, which Hero of Oakvale can send hurtling towards a target when released. Can charge the fireball into a more giant, more explosive ball.
    -Enflame: The Hero of Oakvale blasts the area surrounding himself with a large wave of fire.
    -Battle Charge: The Hero of Oakvale propels forward at an incredible speed and distance, smashing into any in his path and blasting all nearby aside.
    -Multi Strike: The Hero of Oakvale imbues his weapon or physical attacks with the ability to strike multiple times with a single blow.
    -Physical Shield: The Hero of Oakvale surrounds himself with a protective sphere of energy that will absorb all damage at the expense of prana until the caster has no prana remaining. Hero of Oakvale will remove the shield if the spell is cast again.
    -Berserk: Sends the Hero of Oakvale into a hulking frenzy, increasing his speed and strength while decreasing reason and civilised manners. It increases his Strength and Agility to A+.
    -Assassin Rush: The Hero of Oakvale propels himself through space in the blink of an eye. If the Hero of Oakvale targets a victim, the spell enables him to move behind this target instantaneously.
    -Heal Life: The Hero of Oakvale trades in his magical energy for health. Hero of Oakvale can also pass it on to other entities in the vicinity.
    -Ghost Sword: The Hero of Oakvale summons multiple ethereal blades from the netherworld to do battle on his behalf.
    -Multi Arrow: Once the Hero of Oakvale casts this spell, each arrow fired from his bow or crossbow is magically transformed into many lethal projectiles, causing much more significant damage. One can keep track of the number of shots the Hero has left by counting the number of light motes swirling around him. Each mote represents a shot using Multi-Arrow.
    -Force Push: The Hero of Oakvale creates a powerful blast of energy which radiates out from him, sending nearby enemies sprawling. Helpful when he is vastly outnumbered.
    -Slow Time: The Hero of Oakvale affects the very fabric of time itself, slowing everything in the world nearly to a standstill while leaving himself immune.
    -Summon: The Hero of Oakvale wrenches a creature's soul from the netherworld for help. If this creature kills another, it is replaced by the soul of the newly fallen victim.
    -Turncoat: This insidious spell manipulates the enemy's mind whilst the Hero of Oakvale is close enough, gradually turning the target into an unwitting ally.
    -Drain Life: A singularly unpleasant spell, Drain Life allows the Hero of Oakvale to heal himself by sapping the life force of his enemies.
    -Divine Fury: This is a devastating spell. Hero of Oakvale creates a bright circle around himself to channel the white-hot fury of the gods into concentrated beams that hit within a certain radius.
    -Infernal Wrath: This is a formidable dark spell, Hero of Oakvale creates a dark red circle around himself to call forth vortices of energy from the nether realms. A portal opens beneath each victim, draining their life into the underworld.



    Noble Phantasms

    Aeon's Armor: Legendary Armor before the Old Kingdom (A+, Support)

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    This Noble Phantasm is said to have been carved aeon's before the Old Kingdom and that it was the template used by the Archons for their Battle Armor. The Archon's Battle Armor was designed to battle against all Albion's enemies, and the armor pieces are made out of the remains of the last Platinum Troll. Its skin is the hardest substance known to Albion. The Aeon’s Armor original name is unknown, referred to only by its age instead. The armor gives him higher resistance to all types of damage, including an A+ Rank in Magical Resistance.

    Skorm's Bow: Weapon of the Overberg (A++, Anti-Planet)

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    Fabled weapon of the Overberg, this Noble Phantasm Longbow carries dark and terrible secrets that seem to propel arrows with a unique power. It shoots with the power of lightning and can pierce the most powerful armor in Albion. It was rumoured to have once belonged to the god Skorm. However, the Oracle discredits this argument by dismissing the existence of the gods Skorm and Avo made up by a merchant. Hero of Oakvale discovered this bow in the Chapel of Skorm by hiring an evil henchman of Twinblade and leading him to be sacrificed at 12 am. The Chapel of Skorm has a prominent evil Will energy concentrated around it. Even though the Oracle claims Skorm to be nothing more than a hoax, the Hero of Oakvale could hear a disembodied and sinister voice when he entered the Chapel of Skorm.

    Avo's Tear: Sword of the Guild Mage Solcius (A++, Anti-Planet)

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    This Sword was imbued with extraordinary power when the Guild Mage Solcius used it in a spell to close a giant vortex. It has existed only as a myth among acolytes for a long time. Its strength rivals even the Sword of Aeons, a sword with the power of all Albion. After the Hero of Oakvale had thrown away the Sword of Aeons, he was judged by the three most powerful Heroes ever to live, Solcius, Delfe, and Holdr. They deemed him worthy and gave him this Noble Phantasm, Avo's Tear. The Sword of Aeons and Avo's Tear both have identical appearance, power and augmentation that the people of Albion get the swords mixed up with each other. It increases all of the parameters by one Rank and regenerates injuries and prana to whoever wields it, even super effective against those with evil in their heart.
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    Adamant Soul-Caster-MLP:FiM-Twilight Sparkle
  • Adamant soul

    Exceptional
    V.I.P. Member
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    Class: Caster
    Alternate Classes: Alter Ego
    True Name: Twilight Sparkle
    Alignment: Lawful Good
    Crossover: My Little Pony Friendship is Magic

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    Parameters

    Strength:
    E
    Agility: B
    Endurance: D
    Mana: EX
    Luck: C

    Class Skills

    1) Territory Creation:
    Recreates the Royal Canterlot Library where she spent her youth studying pony magic and can draw upon all the knowledge contained therein.

    2) Item Construction: Able to recreate most but the highest level of Equestrian artifacts.

    Personal Skills

    Magic Mimicry:
    As the Element of Magic itself who spent her life studying all forms of magic she could find, it only takes a single viewing or description of most spells, for Twilight to replicate it perfectly.

    Magic of Friendship: Never one for standing alone, the more allies Twilight has, the more powerful her magic becomes.

    Orb of Changing: Twilight recreates the shapeshifting orb of the Hypogriffs, primarily to shift the anthropomorphic form, granted her by the Holy Grail upon her summoning, into a more human like appearance though she can also assume the shape of any Equestrian creature she wants, as well as gain their basic abilities.

    Human Form
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    Noble Phantasms

    Stone Sleep (A Rank) -
    A signature finishing move, this noble phantasm fires as a beam of magic which petrifies the opponent and anything it hits, encasing them in stone.




    Castle Friendship (EX) - A Reality Marble wherein the realm of Equestria encroaches onto the human world and the battle continues outside or within Twilight's old castle and school. In this space, Twilight assumes her alicorn form and can use her magic to summon facsimiles of the friends and allies she made in Equestria. As she is using her own magic to do this, it goes without saying that she can't call upon any being more powerful than herself.

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    Elements of Harmony (EX) - While within Castle Friendship, Twilight can call upon her best friends and the other Elements of Harmony to unleash the most powerful magic known to Ponydon upon the enemy. To do this, she performs a chant, each line summoning its respective pony to join the battle.

    The spirits of the Elements that make up friendship and harmony come to my side.
    Applejack who reassures all when they're in doubt, represents the spirit of Honesty!
    Fluttershy who offers love and compassion to all, represents the spirit of Kindness!
    Pinkie Pie who banishes fear and spreads joy by giggling in the face of danger, represents the spirit of laughter!
    Rarity who gives to others without through of reward, represents the spirit of Generosity!
    And Rainbow Dash who stands with you no matter the danger, represents the spirit of Loyalty!
    The Spark of these five elements together, creates the sixth element, the Element of Magic!


    After the final line, Twilight and the group unleash a rainbow attack with the greatest might of Equestria behind it. This attack is especially effective against evil beings, or those consumed by madness or enchantments. It loses a rank against truly harmonious individuals.
     
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    Papa Nier-Saber-Fable II-Sparrow



  • Class: Saber
    Alternate Classes: Archer, Caster, Gunner, Ruler
    True Name: Hero of Bowerstone, also is known as Hero of Bower Lake or Sparrow
    Alignment: Neutral Good to Lawful Good (sometimes leaning to Chaotic Neutral)
    Crossover: Fable II

    "Think about your life. How many moments, how many memories? Thag and his men had just as many. And now they have none, because of you. Do you feel the weight of responsibility yet?" - Theresa

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    Parameters

    Strength:
    B
    Agility: A
    Endurance: B+
    Mana: A
    Luck: A


    Class Skills

    Magic Resistance: A - With the blood of the Archon running through his veins, he carries an immense magical power that is also the source of Sparrow's Magic Resistance. After Sparrow sacrificed his youth to the Shadow Court in place of innocent life, an old aged Sparrow was able to revert back to his youth by donating a generous amount of money to the Temple of Light. Sleeping at his Castle Fairfax also helps one stay young.

    Riding: C - Because he does not have an anecdote of riding anything special or worth mentioning, he receives a low rank in this Skill for a Saber.

    Personal Skills

    Eternal Arms Mastery: A+ - Due to his determination in training himself since childhood to avenge his sister, Sparrow has become a master in multiple melee weapons, both one-handed and two-handed weapons, and mastered using firearms and crossbows.

    Love Spot: C+ - Because of Sparrow's reputation of becoming a living legend and a powerful ruler in his world, plus his pretty face and attractive tall physique, both women and men gain strong love attraction for him. Effects are similar to those of Charm-type Mystic Eyes. Avoidable with the Magic Resistance Skill.

    Valor: A - This Skill allows Sparrow defeats several monsters empty-handed. He eventually realized he was trapped in a dream world that Lucien put him in and managed to break out.

    Blood of the Archon - Strength, Skill, and Will: B-A - As a descendant of William Black, the first Hero of Albion, the blood of the Archon runs through his veins. Sparrow had to awaken his ancestral blood in the Chamber of Fate, and his Archon blood isn’t as potent compared to his ancestors due to them having children with spouses with no Archon blood, making some of his Ranking a bit low. A composite Skill grants the Strength - Black's Legacy, Skill - Black's Legacy, and Will - Black's Legacy at Rank A. It also increases his Strength and Endurance at Rank B, and his Agility and Mana at Rank A.

    Strength - Black's Legacy: B - Grants Sparrow superhuman physique, endurance, and stamina. He becomes a better fighter, the ability to wield heavy weapons with ease and protect himself from most lethal damage. It gives him a technique called Flourish. Unlike his ancestor, the Hero of Oakvale, Sparrow charges his weapon with aura to unleash the Flourish, which allows him to do 25% more damage, breakthrough blocks, or penetrate the target's defense, and knock them on the ground. This skill also gives him A Rank in Battle Continuation and is the reason why Sparrow is so muscular.

    Skill - Black's Legacy: B - Grants Sparrow superhuman speed, agility, accuracy with high precision, shooting and reloading faster. It also gives him C Rank in Clairvoyance. This skill is the reason why the Sparrow is so tall.

    Will - Black's Legacy: A - Magecraft that originates in the world of Albion. People believe it is made from the soul or mind, while others think it is from a unique magical trait in the blood. Allows Sparrow to cast all sorts of attack spells, summon the dead with necromancy, and manipulate time. Sparrow doesn't have as many spells as his descendant, Hero of Oakvale, but Sparrow has slightly more control over his Magecraft. He can unleash spells either at a single target, what he categorizes as Target or around himself with a large AoE named Surround. In addition, he can charge his spells for even more devastating effects. This skill is why Sparrow has blue runes and lines all over his body.

    -Blades: Sparrow summons several mystical blades that float around him. Targeting the spell bids all summon blades to attack a single target. Surround causes the blades to radiate outward and attack all individual targets.
    -Chaos: Sparrow summons a Mask of Madness to scramble the minds of his targets. The effect of Chaos is random, maybe they'll attack their friends, or they'll scrub the floors to get those stains out, or perhaps they'll have a dance-off. Targetting a single foe makes the spell effect last much longer, and Surround catches more enemies in Sparrow's web.
    -Force Push: Sparrow fires a solid wall of energy that pushes back a single enemy with Target or all enemies around him with -Surround, giving him more room to manoeuvre. It can also knock the weapon out of their hands.
    -Inferno: Sparrow sends forth a ball of trailing flames projectile at a single enemy with Target, or scorch all those around Sparrow by summoning a ring of fire with Surround.
    -Raise Dead: Sparrow summons the spectral shadows of fallen creatures to fight by his side. The Target version summons spirits around the target, and Surround summons them around himself.
    -Shock: Sparrow with Target fires a blast of electric energy and stuns the unfortunate foe. The Surround version calls down lightning pillars, leaving enemies spasming and unable to attack.
    -Time Control: Sparrow slows downtime to gain an advantage over his sluggish enemies. The Target version makes him rush towards them for a surprise attack.
    -Vortex: Sparrow summons mighty elemental forces to create powerful whirlwinds that sweep his enemies up and sends them flying. The Target version does more damage, and the Surround version catches more enemies.


    Charisma: B+ - At the end of his heroic adventures, Sparrow united all of Albion under his monarchy through strength, cunning, and conviction. He raised and commanded his Royal Army, led by Major Swift and Sir Walter Beck, both good friends of Sparrow. Remnants of the Royal Army can be seen spread out all over Albion and the northern continent of Aurora. They act as town guards.


    Noble Phantasms

    Music Box: A Perfect World (EX, ???)

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    This old Music Box is considered a great Noble Phantasm created by the ancients and used by the Old Kingdom rulers. It has incredible energy and power, which can grant a single wish by turning the handle three times. This is said to be on par with the Holy Grail. While the Music Box didn't technically grant Sparrow his wish as a child, which was to live in a beautiful castle and have plenty of food, it did start his heroes journey, eventually leading Sparrow to become Mayor of Fairfax Castle after Lucien's defeat and would later become the ruler of Albion. The wish manipulates the probability in the user's favor and raises Sparrow's Luck by EX. Sparrow can also use the Music Box to channel the power of the Three Heroes to wield their strength by summoning their spirit, Hammer the Hero of Strength, Garth the Hero of Will, and Reaver the Hero of Skill. The Three Heroes have the power to shape the future of Albion and the lands beyond. Compared to the heroes with Archon blood, these heroes are more powerful in their specific skill traits. When Sparrow uses it in this way, his parameters apart from Luck temporarily raise to A+ for 1 minute. This Noble Phantasm costs a tremendous amount of prana.

    Dog: The Hero’s Loyal Companion (D, Support)

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    Sparrow found his Dog companion in his childhood while gathering gold coins to purchase the Music Box. Sparrow and his sister, Rose, saved the Dog from a bully, which the Dog repaid them by finding an arrest warrant. After the death of Rose and Sparrow being shot out of the window of Fairfax Castle, the Dog continued to remain with Sparrow through the rest of his life. Sparrow can summon his Dog with a simple whistle. Likewise, the Dog can find hidden treasure and all-important dig spots for Sparrow. Thanks to reading plenty of books about dogs, Sparrow was able to teach it all sorts of Dog tricks, train it in the art of fighting, increase the damage he can do in combat, become more resistant to damage, and teach him to sniff out better treasure. At one point in the Dog's life, he sacrificed himself to take a bullet for Sparrow. In return, Sparrow sacrificed an evil bandit in the Cheet-ur's crypt on Knothole Island to bring the Dog back to life.

    The Daichi: Katana of Zuna Daichi (C, Anti-Unit)

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    This exceptional ornate sword once belonged to the legendary Zuna Daichi, a female warrior monk whose exploits in Eastern Samarkand have become part of popular myth. There are stories that she may have visited Albion once while on a quest. Perhaps she died in this land, and here she left her katana. Sparrow found this katana in a chest in Archon's Knot. This Noble Phantasm is very light, allows for super-fast swings, and has augmentations for piercing through magical armor, shocking targets with lightning damage, and strangely makes the target feel a sexual attraction to Sparrow with each swing.

    The Chopper: Record Breaker (C, Anti-Unit)

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    This axe belonged to the legendary Crucible fighter Mad-dog "The Strangler" McGraw, who set the standard by which all other competitors would be judged. The day he retired, he promised to hand over his beloved weapon to anyone who could break his record in the Crucible arena, never believing such a day would come. Sparrow beat Mad-dog's record and was rewarded with this Noble Phantasm. This Noble Phantasm allows Sparrow to become more observant in battle and extremely resistant to all types of damage. Mad-dog setting the previous fastest record with just this axe alone grants Sparrow one plus Rank in Agility.

    The Red Dragon: Brother of Black Dragon (C, Anti-Unit)

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    In all of Albion's history, only six unique powerful pistols were made, with Sparrow winning one in the Westcliff Shooting Range, which can carry up to six bullets. This Noble Phantasm once belonged to Wicker, the finest shot Albion had ever seen. Until Reaver appeared. Wicker visited Reaver and challenged him to an honourable duel to decide who had the greatest skill. Reaver's reply was to shoot him in the head. Red Dragon is the brother of the Black Dragon pistol, described as a weapon with a perfect weight that never misfires and is utilized to its full potential in the battle against the members of the Balverine Order. This Noble Phantasm is super effective against werewolves and dragons and is augmented with the ability to pierce through magical armor and grants Sparrow one plus Rank in Luck.

    The Enforcer: Terror for all Outlaws (C, Anti-Unit)

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    This is perhaps the most powerful blunderbuss ever assembled, built by a guard named Giles. Before retiring to work on a family and raise a farm, Giles was the terror of all outlaws and was famous for his commitment and single-mindedness even in insurmountable odds. Sparrow obtained this after purchasing Giles's farmhouse after he and his son left the city. Sparrow used Giles's portcullis key that he left behind to open his chest that contained this Noble Phantasm. This Noble Phantasm is super effective against those with the evil alignment, grants Sparrow extreme resistance to all types of damage, and one plus Rank in Luck.
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    Papa Nier-Avenger-Mortal Kombat-Scorpion



  • Class: Avenger
    Alternate Classes: Saber, Lancer, Assassin, Berserker, Caster, Alter Ego
    True Name: Scorpion, aka Hanzo Hasashi
    Alignment: Chaotic Neutral with shades of Good
    Crossover: Mortal Kombat

    "The new Shirai Ryu are worthy. It's heart, not blood, that makes them warriors." - Hanzo

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    Parameters

    Strength:
    B (A)
    Agility: A
    Endurance: B+ (A)
    Mana: A
    Luck: E


    Class Skills

    Avenger: A - Scorpion's sole existence was to avenge his Shirai Ryu clan, wife, and son. Negative emotions around him become fuel for his strength.

    Self-Replenishment (Mana): B - Hatred that never truly ends. Scorpion sold his soul to a powerful demon sorcerer Quan Chi for power, becoming a Spectre of revenge.

    Oblivion Correction: B - The memories of his demise is as fresh as when he first became a Spectre. Increases the power of a strike to inflict critical damage against foes.

    Presence Concealment: A- - Scorpion doesn't rely on this, but he can hide his presence. Suitable for spying. It is possible to disappear and sometimes become extremely difficult to detect. The rank of Presence Concealment drops considerably when preparing to attack or giving off killing intent.

    Personal Skills

    Ninjutsu: A+ - The Grandmaster of the Shirai Ryu clan in Japan, Scorpion has mastered his clan's secret arts of ninjutsu and incorporated three different fighting styles. Hapkido is a Korean martial art hybrid that employs hand and leg strike at long distances, joint locks, and throws in close range, emphasizing circular motion. Piguaquan is a Chinese martial art that focuses on palm techniques that feature explosive long-range power from the acceleration force of the arms, often in rotation. Moi Fah, a fighting style taught by the Elder Gods during his time as their champion, is one of the empty-handed styles from the Ten Hand sets of Shaolin, the footwork of this set travels in four directions, similar to the four petals of the plum. Many deceptive attacks are concealed within the graceful movements of this martial arts style. He has even mastered using different weapons such as kunai attached to a rope or chain via kyoketsu-shoge. Many long or small katanas with the Mugai Ryu sword style that uses Kenjutsu and Iaijutsu, can dual-wield katanas and even use axes.

    Mind's Eye (True): B - Represents one's battle experience, gained through advanced training, discipline and experience. Capable of predicting a foe's actions and acting accordingly, victory is possible as long there's at least a 1% chance of a comeback. Capable of calm analysis of battle conditions even when in danger and deducing an appropriate course of action after considering all possibilities to escape from a predicament. Scorpion has fought through many Mortal Kombat tournaments.

    Spectre: A - Spectre's are previously dead beings only to be resurrected as inhuman warriors and/or evil spirits. Scorpion can resurrect his physical body, even if it's destroyed. To kill him permanently is the complete destruction of his spiritual core.

    Hellfire: A+ - Can emit a special kind of fire called Hellfire from the Netherrealm, which is stronger and can inflict damage even against a Servant's spiritual body. Scorpion is immune to anything associated with Hellfire or any variant of fire. However, he is very versatile with Hellfire. He can summon it under his foes, breathe Hellfire, light himself up with a damaging Hellfire aura, hurl explosive fireballs, and coat his strikes or weapons with Hellfire. In addition, he can burn away his flesh, revealing a fiery skeleton that can phase through physical matter and burn, sometimes vaporizing anything he touches, making him difficult to physical harm. Can regenerate all the flesh he burnt away. His other abilities include necromancy and summoning, like calling upon demonic minions that can self-destruct and floating skull creatures that breathe Hellfire and spew explosive projectiles. Scorpion can also teleport with a mere thought and use this to produce afterimages that act like solid duplicates to trick his foes. His Hellfire is fueled by his emotional state, primarily that of anger and sorrow.

    Shapeshift (Penguin & Scorpion): C+ - Scorpion can turn into a penguin and lay eggs that explode, or a giant scorpion.

    Magecraft (Wind): B - Capable of manipulating the wind, can combine this with Hellfire to create a fiery tornado.

    Armaments

    Katana and Tanto on his hip.

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    Small Hand Axe on his person.
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    Noble Phantasms

    Scorpion's Spear: GET OVER HERE! (D+, Anti-Unit)

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    This is Scorpion's infamous Noble Phantasm, a kunai attached to a rope or chain, representing his Scorpion stinger. Scorpion mainly uses this to impale his target out of reach and drag them closer towards him. There have been a lot of stories and myths about this Noble Phantasm having the actual sting of a scorpion. With the power of humanity's imagination, the tip of this kunai is coated with venom that will cause random symptoms such as numbness throughout the body, difficulty in swallowing, a thick tongue, blurred vision, and roving eye movements, seizures, salivation, and difficulty in breathing. Those with high Magic Resistance can shrug it off. He can empower it with his Hellfire.

    Netherrealm: The Wrath of the Shirai Ryu (A, Anti-Army)

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    This Noble Phantasm resembles the hell where Scorpion was trapped after his death as a human and turned into a Spectre. This place is a dimension referred to as Hell by the Elder Gods. A realm composed of many out layers, keeping many horrors from demons to evil gods in volcanic land. A world where the vilest of creatures and vermin reside.

    However, Scorpion is different from other spirits that wander throughout this wasteland. He was sent there for unfinished business in his previous life and has resisted many torments that this realm inflicted upon him. His strong connection here allows him to activate this Noble Phantasm in two ways. One is by opening a portal to the Netherrealm, and the other is simply grabbing or dragging ahold of someone and teleporting. It's very similar to a Reality Marble, allowing Scorpion to manifest one of Netherrealm's many layers. This realm gives Scorpion a terrain advantage and gets more powerful the longer he stays here, which will gradually increase his Strength and Endurance at A-Rank when two minutes have passed.

    The Netherrealm also comes with Scorpion's entire army of his Shirai Ryu clan. When Scorpion was chosen as the Elder God's champion to defeat the Dragon King Onaga, he bargained with them to bring his clan back to life, including his wife and son. Unfortunately, while the Elder Gods did fulfil their promise, they brought back the Shirai Ryu clan as hellspawn warriors, the same as Scorpion. Even though he was enraged at this, his Shirai Ryu clan remained intact. Numbering in the thousands, including his wife and son, Scorpion can summon his army at his command at the cost of tremendous prana.
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    Papa Nier-Saber-Dynasty Warriors-Xiahou Dun



  • Class: Saber
    Alternate Classes: Archer, Lancer, Berserker, Rider
    True Name: Xiahou Dun
    Alignment: Lawful Neutral with some shades of Good
    Crossover: Dynasty Warriors

    "My might shall illuminate the path to victory!" - Xiahou Dun​

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    Parameters

    Strength:
    B+ (A/A++)
    Agility: B (A++)
    Endurance: B+ (A/A++)
    Mana: C
    Luck: D (A)


    Class Skills

    Magic Resistance: B - Cancel spells with a chant below three verses. Even if targeted by greater magecraft and Greater Rituals, they are difficult to be affected.

    Riding: B - Most vehicles and animals can be handled with above average skill, even vehicles that did not exist in the time period one was alive in, for they are no exception. However, they cannot ride the likes of Phantasmal Species such as Monstrous Beasts.

    Personal Skills

    Eternal Arms Mastery: C+ - Skilled in using Chinese weapons such as spears and wolf tooth maces, his expertise shines the most in swordsmanship.

    General Who Calm the Waves: A - Xiahou Dun was granted this title in the imperial court. It is an upgraded variation on the Tactics Skill that focuses on powerful wave-like attacks.

    Battle Continuation: B+ - He was able to shrug off losing his eye to an arrow. He then put on an eyepatch and went back to fighting on the battlefield. He is one of the generals to bring down Lu Bu and has matched his rival Guan Yu the God of War.

    Five Lords of Xiahou: C- - Isn't granted the Golden Rule Skill due to not being a lord. However, Xiahou Dun is considered one of Cao Cao's great military generals who can boost the morale of his troops and is skilled in politics and logistics. Some interpretations noted that Xiahou Dun had successfully planned the death of Guan Yu in Fan Castle. This Skill has the effects of Charisma Rank C and Planning Rank C.

    Chi (Slash & Wind): B - Able to fire a blast of blue energy or coat his weapon, can create a sizable fissure or a gust of wind. He can further enhance his energy with the color red, which deals more damage.

    Noble Phantasms

    Eyepatch of Disloyalty: Consume the Eye of his Ancestors (A, Support)

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    Represents Xiahou Dun's eyepatch and the time he lost his eye to an arrow from one of Lu Bu's men he later consumed. This filled him with shame upon losing his eye due to the connotations of one's entire body being the product of one's parents and entire ancestry, and with such shame and rage would smash any mirrors he'd gaze across at the time. When Xiahou Dun activates this Noble Phantasm, a random arrow will pierce Xiahou Dun's left eyepatch, and as he pulls the arrow out, the arrow's tip will obtain a glowing orb the size of an eyeball. Consuming this glowing orb will increase his defensive ability in combat to avoid being hit by future arrows, increase his Strength and Endurance to Rank A, and deals more damage to those who disgraced their ancestors or fight with no honor. This will last for 30 minutes.


    Qilin Liuyedao: Demon Slayer Frozen Blade of Darkness (EX, Anti-Fortress)

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    Is Xiahou Dun's most powerful sword symbolizes a qilin, a Divine Beast in Chinese mythology known for its peaceful origins making this Noble Phantasm a Divine Construct. According to the Record of Rites, a qilin makes its appearance in the world if the ruling emperor has a pure and benevolent heart. It is a good omen that brings rui; roughly translated as "serenity" or "prosperity", and often depicted with what looks like fire all over its body. Usually, gentle beasts who respect other animals carefully avoid trampling any living being as it walks. It can walk on grass yet not trample the blades, and it can also walk on water. However, if someone happens to injure it, a qilin will not hesitate to retaliate violently, spouting flames from its mouth. It will also become fierce if a pure person is threatened by a sinner. When not synonymous with either a giraffe or unicorn, the beast is sometimes described as tiger-like, which may tie into Xiahou Dun's rivalry with Guan Yu, who is often associated with Qinglong.

    When anyone wields Qilin Liuyedao, it bestows Rank A in Luck and the ability to walk on grass or water. However, only Xiahou Dun can harness its true capabilities by converting his magical energy into offensive power and releasing it as blue or red flames while increasing his reaction time, where time moves slowly around him. This weapon has other names, such as Blade of Darkness, Demon Slayer, or Frozen Fang. Qilin Liuyedao is also considered a demonic sword that can ironically slay demonic entities and can similarly harness this Noble Phantasm to freeze foes instead of burning them with blue or red flames.


    Awakening Musou: "You will not walk away from this one" (None, Anti-Army)




    It is not a true Noble Phantasm, but instead, it's channelling his Chi, willpower, and determination all at once for a devastating flurry of motions. It also grants his weapon an extended range capable of defeating entire armies. Xiahou Dun starts by spinning around hacking opponents several times in a row, then replaces the initial motion with quick slashes travelling back and forth as well as a few additional rising strikes to begin the final phase with a final slash that releases a sudden burst of energy.

    Thundersmash Langyabang: Crusher of Rocks and Breaker of Waves (C, Anti-Army)

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    It is a langyabang translated to wolf tooth mace, a Chinese pole weapon comprised of a steel-headed spiked mace mounted on a long wooden pole. This is Xiahou Dun's second favourite weapon, though this Noble Phantasm is not well-known compared to his Qilin Liuyedao. Thundersmash Langyabang can easily smash through giant boulders and create enormous shockwaves by pounding the ground or swinging hard enough at a foe. However, Xiahou Dun can harness its true capabilities by converting his magical energy into offensive power and releasing it as razor-sharp whirlwinds that can easily cut through most foes.

    Strikeforce: The Mighty Fury Commander (A++, Support)

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    Is a Noble Phantasm that allows Xiahou Dun to transform into his Fury form or Awakened form by powering up with his Chi. Xiahou Dun can only activate this after he has used his Eyepatch of Disloyalty. This Noble Phantasm increases Xiahou Dun's Strength, Agility, and Endurance at Rank A++. Xiahou Dun was able to rival the likes of Sun Wukong and Yamata no Orochi while in this form. It also grants him the ability to fly. Xiahou Dun will only use this form as a last resort. The intensity of this form will gradually drain his prana and eventually render him helpless.

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    Mr.OMG-Caster-To Aru Majutsu No Index-Aleister Crowley
  • Mr.OMG

    Paramount
    "Does that mean revenge? It sounds like something Coronzon created. What's your name and number? Refuse to give them to me, and I'll pull them out of you by the Neuberg method. That Great Demon couldn't refuse, do you think a mere creature like you could?"
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    Parameters
    Strength: D
    Endurance: C
    Agility: C
    Mana: A++
    Luck: E
    NP: EX


    Aleister Crowley is considered one of the greatest magicians who ever existed. As a young man, he showed incredible magical abilities, causing him to be spotted by Samuel MacGregor Mathers and accepted into the Golden Kabbalah. Crowley demonstrated a non-conformist view of magic, and together with Mathers, he wanted to simplify magic in a way that was different from the secret rituals of the Rosencreuzers, who used the Original Grimoires as well as the Bible. Edward showed the creation of Thelemic level rituals without using the Golden Kabbalah Tarot, using the technique of calling back the Sefirot, Qliphoth that is, and later created his own Third Tree, which he wrote from scratch and built it in his own building. The so-called Beast is Aleister's primary body.

    Class Skill

    Territory Creation: B+ rank

    The bank is a complete database of all available technologies and developments ever conducted within the city. With access to the information core, Alistair is aware of all the specifics of Academy-City's scientific projects, and because of this he has an enormous knowledge of science, not even counting his magical knowledge. Aleister Crowley is one of the greatest magicians of all time, and only the extraordinary Magical Gods and other Golden Magicians have the chance to surpass him. Do not underestimate him, even if you take away his Magic and Bank, Alistair Crowley stands to lose nothing, for his greatest weapon is his knowledge. With his 100 years of experience, even without access to the Bank, Aleister Crowley can literally create a new generation of weapons out of garbage. Technologies such as.

    Ultra-low temperature binding fluid.
    Vibrating magma cannon of the planetary core.
    Electromagnetic cannon for magnetosphere compression.

    Territory Creation: C+ rank

    Few people knew it, but magic is not just about creating fireballs or curses, it is a super-sophisticated ritual disguised as a simplified ritual called Idol Theory, created by the legendary Hermetic Order of the Golden Dawn. It is a fundamental principle of modern Western and Eastern magic and includes almost all schools of magic. The principle of work is that Magic carves out the content of myths, subordinating them for a while, in one way or another, and brings them into the Layer Below, the world of pure physical laws, painting certain territory in certain colors of religion, in simple words, the Theory of Idols, this ritual, which allows partially or completely imitate something from another world, thereby allowing to acquire a certain percentage of power from the original. But something had to be sacrificed to simplify the ritual, and that's the "Sparks" created after the Phases become subjugated. Subjugation of the Phase does not go away, Magic makes the current Phase distort, the distance between the Phases is not equal, Magic makes the Phases collide with each other, and thus the Phase Sparks are created. These are phenomena that could not eventually become miracles, but even so they have a stunningly subtle but widespread effect on people. It affects coin tosses, the order in which food is served in a restaurant, meetings and breakups, marriages and divorces ... and even the death of people. It's a sacrifice that mages choose to put up with, especially since they themselves won't be affected by it. At their core, mages like Mathers decided that their influence was too small to matter. But not Crowley. It wasn't the death of his child that made him act, but the human inaction of taking it as a given, though it wasn't a given, it was a consequence.

    Personal skill

    A Life of Endless Failure: С rank

    Crowley's whole life has been haunted by nothing but failure. Everything he has done will fail. Even if he tried to use it to his advantage, it would still work against him. But even when he was forced to leave this hopelessly tough and thorny path, and even when the whole world was working against him, he was moving forward. Aleister Crowley will never stop. He knows he will be hindered, and he has counted on failure. Nothing will ever go the way he plans. He's come a long way with this, it took him 50 or 100 years to create the scientific side and summon the Imagine Breaker he lost there. But his main goal is to destroy all mysticism. So that everyone could laugh as usual and cry as usual. So that every man and woman could be a star. So that people could be freed from the sparks created by the collisions between phases and the splashes that failed to become miracles. That he might build a world created by the accumulated efforts of men, not by the influence of prayers or divine punishment. Only when he achieves what he believes in will he truly fulfill his duty as a father. No matter what difficulties he encounters, no matter how many people despise him, no matter whether it is good or evil, luck or failure, Aleister Crowley will never give up on his goal. Regardless of the level of illusions, compulsions and other mental interventions, it will not work on a "Human" who has decided to go against the world.

    The Creator of All Modern Western Magic: A+rank

    Aleister Crowley defined everything that qualified as magic and controlled everything that fell under that label. Whether it was a cursed or disgusting thing like Coronzon, it would not interfere with his mastery, no matter how much he hated or resisted it. Crowley was a true wizard, and from this man's perspective, absolutely everything in the world is magical. Inhaling or exhaling, standing or sitting, walking or stopping, weeds growing out of cracks-it's all about mysticism. Though from another person's point of view it may seem something unbelievable and respectful, it is not. For someone like Crowley, who hates all magic, this fact is only horrifying. He hates, fears, and mocks the entire planet to the point where it is almost deplorable. The whole world. From the rock on the side of the road to the brightest star twinkling in the sky. It's not just the action of something that drives him to it, the very fact that he sees it with his own eyes is enough. He lost his family to magic, but that's not even what drives him to action. It angers him that people put up with tragedies and losses, taking them for granted, that it happens, that it's the way things are, even though nothing in the world is or can be accidental. Crowley could have become Majin if he wanted to, but he made sure he never did. But the nature of this world gave him the power to carry out his plans, if the whole world is magic, then for a magician like Aleister Crowley the whole world is part of his magic. Aleister Crowley is the creator of the entire modern, Western Magical System, which in turn opens to him a complete universality in everything connected to it. In combat with Kanzaki Kaori and the Knight Leader, Crowley easily leveled their attacks, even though they move much faster than he does. Even when he had no chance to defend himself against the oncoming attacks, none of them could reach him. Although he didn't do anything very impressive, he simply took what was there, split it up, and rearranged it into a clearer form, like the color spectrum of a rainbow, or music decomposed into notes. Freedom disappeared from the world with the introduction of the Book of the Law in 1904, for at that moment a great event occurred, it is an invisible thing that strikes the world. The last time this would have happened was if the Great King of Angolma(?) had actually appeared in July 1999. As predicted, he would have descended from the heavens like a huge meteor in the 2000 thousand year period, forcibly ending an era. Regardless of who or how many would have survived, the world would undoubtedly have been ruled by an entirely different format of mystical eon. In the case of Aleister Crowley, the symbol of the chaotic period he observed was the destruction of the Golden Kabbalah. After the little world in which he believed was drowned in blood, he captured the 1904 "explosion": the Holy Guardian Angel, or extraterrestrial life form. In doing so, the Old Osiris ended his role and the New Horus emerged. Modern Western magic was the result of him creating magic in a form that anyone could use, this knowledge was spread around the world in the guise of documents revealing the events of the destruction of the Golden Kabbalah. No matter how hard modern magicians try, Aleister Crowley's shadow will always continue to haunt them at the core of their spells. Crowley can interfere with any of them as he pleases. As a developer, he is familiar with the backdoors and incredible exploits in the technical system known as modern Western magic. Aleister Crowley is completely immune to magic of any rank.

    Surpassed Territory 0 and 1: B rank

    The Great Beast, aka the Original Aleister Crowley, is in a state of higher domain, or a form of existence that cannot be described by states 1 and 0. In his own words, he has reached the same form of existence as Anna Sprengel. That said, Anna Sprengel's existence in itself is so contradictory that it is argued that she did not exist at all. Aleister was a contact person that established a connection with Aiwass, who in turn was one of the Secret Chief theories - Anna Sprengel, accordingly, Edward went beyond what can be described by duality, in addition to this he is simultaneously man and woman, old man and child, saint and sinner, Aleister Crowley experiences emotions unavailable to ordinary people emotions. The beast is capable of being in several places at once, using neither teleportation, nor clones, nor anything else. It is one instance of him that is in more than one place at the same time. This phenomenon violated the basic concept of arithmetic, but that was the territory of the higher beings. Various words and numbers were used in the Sphirot to create a description of the spiritual world, but the Organizations above a certain level could not be explained in words, so they were intentionally omitted. Whether one who entered the realm reached one of those Higher Organizations or whether the attainment of one of those Organizations allowed one's own realm to be transformed into one. Either way, Crowley belonged to another dimension that was also difficult to kill, He could be shot even with a gun, but he would not die from it. From his seemingly lifeless body, a miasma of murderous intent emanates, and apparently Alistair can reset his own body an arbitrary number of times. In the battle with the Magic Gods, his body was severely damaged, but these wounds also recovered nothing but a temporary effect.

    Noble Phantasms

    Blasting Road: EX rank


    A weapon that doesn't exist. It is the magical staff of Aleister Crowley, with which he slew Fiamma that of the Right. It is said to follow and obey Alistair out of pure respect for him. It is also said that the staff is not actually in this reality, which again does not prevent Aleister from using it. Blasting Road was given to Alistair by his teacher, Alan Bennett. The Blasting Road is a staff that is the cornerstone of Crowley's abilities, its effects can be applied to illusory weapons, Spiritual Tripping, and at the same time, it can be used even without projecting it into reality. Blasting Road increases the magical destructive power of an object by a factor of 10, relative to the value implied by the target. It is the most reliable and simple power symbol that Crowley's only, absolute master, Alan Bennett, specialized in. Although, to avoid the envy of the dim-witted Wescott or Mathers, it was disguised as a trick that would cause the subtle magical power of the target to spiral out of control, which would knock out the target without causing any real harm. Any weapon parameter can be increased by a factor of 10, if Crowley uses an invisible illusory sword, it increases its length by a factor of 10. If the target knows he is increasing his power by 10 times, the blade will increase by 100 times, when the target thinks about it, the blade will increase by 1000 times, and so on.

    Spiritual Tripping: C+ rank

    The technique of transmitting one's meditation to someone else, a deadly weapon that directly crashed into one's perception. This is Aleister Crowley's magic, it connected the user's body to the target in the same way as a voodoo doll, and it synchronizes their movements. This allowed the user to penetrate the target. A gesture that transmits the power of said weapon into the mind of the target. In other words, it literally allows a non-existent weapon to be used. Spiritual Tripping can be connected to any weapon of illusory magic. That's how Alistair killed Mathers, with a non-existent blade, chopping him in half. Spiritual Tripping uses pantomime and astrological suggestion to connect the user to the victim, and it also uses the way the brain fills in the gaps when it receives limited information. To approximate the scope of the variation in the use of this power in conjunction with illusory magic, Aleister can use this as: surgical instruments, X-rays, computer topography, MRI, blood analysis, gas chromatography, ultrasound, centrifuge, transmission electron microscope, DNA polymerase chain reaction test and cyclotron particle gas pedal. If desired, Crowley could examine every molecule of any human body. Crowley's power, will it take away the life of his target, or will it take away the possibilities for her? The result will not change, in other words, even if the enemies survive, from now on they essentially bear a curse, saying that from now on any choice they ever make will end in failure. Anyone who is "killed" by the Aleister will be discouraged and doomed to a life that forever continues to roll downhill. In a sense, it will be a living hell that is far more brutal than mere death.

    ABRAHADABRA: С+rank

    One of the most famous phrases in the world. The effects of this power can be described as a curse reversal. When an enemy casts a curse, such as the Eye of Horus, or Ankh, this phrase will help reflect it, or direct it back at the attacker, so this phrase is well known as a protective enchantment. In magical terms, it should be thought of as light that is reflected by a curved mirror, focusing it at one point, supposedly harmless sunlight, can do real damage, with which you can cause a forest fire, or even burn the entire landscape. This is the twist of the curse. The concept has been formed in all cultures, both Western and Eastern. Curses themselves are not uncommon. Someone might have a puppet that takes his place, or someone might deflect an enemy's aim by escaping into a magical circle drawn on the ground. There were curses that did not cause physical damage, whether it was inflicting jealousy, or resentment. Or they were curses designed to create an invisible arrowhead or bullet. They all fly around the Earth like a high-speed Internet connection. "A man" named Aleister Crowley doesn't even need to purge his magical power, doesn't even need to show that he knows how to use magic. He just grabs any of those curses flying around the planet and redirects it slightly, which doesn't give him even the slightest chance of being able to trace it back to that curse. He retrieves a triangle with the same letters lined up in the same manner. A widely known magical circle, which he has rearranged into his own magical system. For example with the phrase: "I brought the lightning for your death", he put a curse on Mikoto, who herself is the strongest electrician and invulnerable to electric attacks, but this was no ordinary lightning, this was something else, something that attacked her very core. Abracadabra.​
     
    Flowering Knight-Avenger-Marvel-Eddie Brock Jr.
  • Flowering Knight

    Exceptional
    V.I.P. Member
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    Class: Avenger
    Alternate Classes: Berserker, Assassin
    True Name:
    Eddie Brock Jr.
    Alignment:
    Chaotic Neutral
    Crossover:
    Marvel Comics

    Parameters

    Strength:
    A
    Agility:
    B
    Endurance:
    A
    Mana:
    D
    Luck:
    D


    Class Skills


    Avenger EX - The original goal of both Eddie Brock and Venom was to kill Peter Parker, for ruining his life and abandoning him respectively. As a symbiote, Venom also magnifies negative emotions such as hate, and uses these emotions from both himself and Eddie to enhance their total strength.

    Mad Enhancement A - Though one can hold a conversation with Eddie Brock, it is difficult to hold a conversation with Venom, whose reasoning is far more primal and alien than normal for humans. Additionally, Eddie himself fights with Venom for control, leading to further decreased reasoning.

    Presence Concealment EX - The Venom symbiote allows Eddie Brock to become invisible, hiding his presence from humans. Additionally, the symbiote's previous bond with Peter Parker prevents his actions from being detected by his Spider-Sense, and as a result even a Rank A Instinct skill has no effect against Eddie Brock.

    Personal Skills

    Battle Continuation B - The Venom symbiote protects Eddie, and as such he can survive wounds that would normally be fatal.

    Self-Modification EX - The Venom symbiote is able to change shape, being effectively limited only by Eddie's imagination. Eddie can even use the symbiote to act as a set of clothing, or even appear as another person entirely. Furthermore, Venom is capable of feeding off the brains of humans or even other symbiotes entirely, gaining more power in the process.

    Noble Phantasms

    The Venom Symbiote: We Are Venom (A+, Anti-Unit (Self))

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    The symbiote bonded to Eddie Brock, Venom is an entirely separate creature who acts as a suit that Brock wears. All of Eddie's Parameters, Class Skills, and Personal Skills come from Venom. Venom is capable of altering its own form, as well as generating ichor and webbing much like Peter Parker's web shooters, allowing him to traverse the landscape by swinging from the sides of buildings. Also like Peter Parker, Venom is capable of crawling and otherwise traversing on walls, ceilings, and other such surfaces. Venom is also capable of regenerating any wounds that Eddie may have received that he would survive, and can even fight on its own if need be. The bond between Venom and Eddie Brock is so great that the only thing preventing Venom from being an EX Rank Noble Phantasm is the previous, superior bond between Venom and Peter Parker, something that Venom seeks to experience once again, and may abandon Eddie should the chance arise. Furthermore, Venom is vulnerable to fire and sound-based attacks, and the Rank of his Endurance drops down to B against such attacks.

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