- Points
- 170
What is "Tam Lin" supposed to mean? The only folklore I'm aware of with that name is the dude who knocked up a chick and then got her to save him from being a sacrifice by yanking him off his horse
What is "Tam Lin" supposed to mean? The only folklore I'm aware of with that name is the dude who knocked up a chick and then got her to save him from being a sacrifice by yanking him off his horse
She asks him whether he was ever human, either after that reappearance or, in some versions, immediately after their first meeting resulted in her pregnancy. He reveals that he was a mortal man, who, falling from his horse, was caught and captured by the Queen of Fairies. Every seven years, the fairies give one of their people as a teind (tithe) to Hell and Tam fears he will become the tithe that night, which is Hallowe'en. He is to ride as part of a company of elven knights. Janet will recognise him by the white horse upon which he rides and by other signs. He instructs her to rescue him by pulling him down from the white horse, so Janet "catches" him this time, and holds him tightly. He warns her that the fairies will attempt to make her drop him by turning him into all manner of beasts (see Proteus), but that he will do her no harm. When he is finally turned into a burning coal, she is to throw him into a well, whereupon he will reappear as a naked man, and she must hide him. Janet does as she is asked and wins her knight. The Queen of Fairies is angry but acknowledges defeat.[2][5]
Really ?
Nothingburger to me.
"Altria" miffs me more.
LB6 feels refreshing after the shitshow that was Heian kyo, NGL
This is an action game in which players follow the story of a swordsman during the Edo Period of Feudal Japan. Players explore cities, interact with characters, complete objectives, and engage in melee-style combat. Players use swords to battle human enemies (e.g., ninjas, samurai) and fantastical creatures (e.g., demons, ghosts) in fast-paced combat. Battles are highlighted by sword-slashing effects, cries of pain, and blood-splatter when characters are hit. Cutscenes depict additional instances of violence and blood/gore: characters decapitating serpent creatures; a character's severed arm falling to the ground; a character impaled through the chest—blood pooling underneath the body. During the course of the game, the text makes several references to brothels and prostitution (e.g., “...{M]aybe we could keep that brothel map our little secret”; “...prices for time with a courtesan are quite high”; “It wouldn't be known for prostitution anymore.”). The dialogue contains references to alcohol and tobacco (e.g., “A sweet, easy-to-drink, luxury sake"; “I'm quite fond of this country's liquor”; “A favorite among drunkards at the food stalls”; “A vermillion pipe with burnt tobacco inside”); a handful of sequences depict characters holding smoking pipes. The word “sh*t” appears in the game.
Understandable, even I doesn't think much of LB6 before part 2.I was curious to see if my opinion would change now that i properly experienced the story, along with the visual , music and gameplay as opposed to just reading shit but...
Part 1 was pretty shite, all things considered , only things i liked about it was Boggart and the culmination at the end.
I get what Nasu was trying to do, but it just doesn't work within the limitations of the game.
The pacing was atrocious and the payoff didn't justify all that meandering and split between two characters.