• We are currently rolling out incremental alterations to the forum. Don't freak! You aren't going crazy.

Search results for query: *

  1. Stocking Anarchy

    The Elder Scrolls Feats and Discussion

    Another interview! This one, with fore Loremaster Lawrence Schick. Lawrence Schick says that the lore of TES is delivered from an in-universe perspective, unlike A Song of Ice and Fire and The Lord of the Rings (although in the example he uses with The Silmarilion, this isn't entirely true, as that is also an in-universe mythological recounting of events, and even older versions of the mythos were considered something like older myths IIRC; but I digress). https://www.shacknews.com/article/100159/elder-scrolls-onlines-lead-lorekeeper-on-story-collaboration-and-history When asked for an example of differing worldviews in TES, he brings up how even gods & godlike beings have their own opinions, such as Vivec and Almalexia and Azura. All three have slightly varying versions of the same story (with Vivec sometimes contradicting hirself, and with Azura's version shining a more negative light on the Tribunal for taking the adoration of the people of Morrowind away from her and killing...
  2. Stocking Anarchy

    The Elder Scrolls Feats and Discussion

    Good news everyone! I found a fantastic interview with Leomon Tuttle, where he goes into lots of deep ideas. To start with, almost all of TES's lore is given from an in-universe perspective, and the bias that comes with it. https://writteninuncertainty.com/podcast/loremaster-interview/ Following directly from this, this brings about how the Monomyth is the story that everyone is adjacent to, even if there are different interpretations of how it all happened. With the antiquities system, the team sought to blend gameplay and lore, as well as to show people things that they loved from places & eras ESO hasn't really visited (such as the Alessian Era), as well as showing them something new all together. Some things they'd want to keep a mystery, but they'd always be happy seeing people get excited about certain lore they put in the game. With TES, they seek to combine the great cosmic issues with the everyday mundane issues (the secrets of the Universe, who are bricks made, etc)...
  3. Stocking Anarchy

    The Elder Scrolls Feats and Discussion

    There is a pickaxe embedded in stone in the room with Lilou within the Mines of Khuras. 10:40
  4. Stocking Anarchy

    The Elder Scrolls Feats and Discussion

    A Legion consists of around 5000 soldiers. Around half of the Legion (including their siege weapons) suddenly fly into the sky to combat Umbriel, while the rest remain on the ground to fight the wormies. Lightning and flame fills the sky during this battle. However, the forces of Umbriel win, and the army is wiped out. The Synod magic'd almost 3000 soldiers and their siege weapons into the air in order to fight Umbriel, as well as a hundred other magics, but all failed.
  5. Stocking Anarchy

    The Elder Scrolls Feats and Discussion

    From Lord of Souls, Hierem places wards to prevent anyone from lockpicking or prying, which can be countered with a soul-maze (such as those made by the Aylieds). Hierem laces wards and enchantments on Attrebus & Sulæß prison cells to prevent them both from escaping. It takes Colin half an hour to deactivate the wards keeping Attrebus and Sul prisoner.
  6. Stocking Anarchy

    The Elder Scrolls Feats and Discussion

    Another interview regarding Clockwork City from Rich Lambert and Greg Roth. The ideas for the DLC was run by Bethesda, and getting the aesthetic down was challenging. https://www.brokenjoysticks.net/2017/11/03/elder-scrolls-online-clockwork-city-developer-interview/ Everything that you see in Clockwork City is a fabricated version of something that exists in Tamriel, such as rocks, trees and the very leaves on the trees. Everything in Clockwork City is created from a process called sintering, and even the 'skybox' (that is to say, the sky) is artificial. https://www.brokenjoysticks.net/2017/11/03/elder-scrolls-online-clockwork-city-developer-interview/2/ The Brass Fortress is the only part of Clockwork City thats inhabitable for people from Tamriel to live, and it's here that Sotha Sil's priests, scientists, politicians & everyone else lives. Sotha Sil goes into long periods of rest, sometimes for decades or even centuries. The pages of books and even the animals are all...
  7. Stocking Anarchy

    The Elder Scrolls Feats and Discussion

    Seht's Balcony, a demiplane of the Maelstrom Arena modelled after the Clockwork City, contains megastructures that dwarf even stars.
  8. Stocking Anarchy

    The Elder Scrolls Feats and Discussion

    An interview with Rich Lamert and Greg Roth, which goes into the details of the Clockwork City. Clockwork City is extraplanar in nature (thus many who end up there get stuck there). 4:17
  9. Stocking Anarchy

    The Elder Scrolls Feats and Discussion

    Rich Lambert says that he refered to the Oblivion Players guide when creating the Blackwood expansion for ESO. https://www.ausgamers.com/features/read/3633887
  10. Stocking Anarchy

    The Elder Scrolls Feats and Discussion

    A necromancer ban become a lych by pressing their soul through a phylactery, which allows them to divest body and soul, and access the tremendous power contained within the soul (the removal of these boundaries results in a 'virtually limitless magical horizon'). https://en.uesp.net/wiki/Online:Vastarie
  11. Stocking Anarchy

    The Elder Scrolls Feats and Discussion

    A witness says they saw a ship getting smashed to splinters by a tentacles monster from the depths. https://en.uesp.net/wiki/Online:Voyage_of_the_Seajoy,_Day_Five Tentacles appear as a creature (or attached to an underwater creature) in Redguard. https://en.uesp.net/wiki/Redguard:Creatures#Tentacle
  12. Stocking Anarchy

    The Elder Scrolls Feats and Discussion

    An account of a colossal creature encountered on a voyage to High Isle, which describes a monstrousity that dwarves even the largest of the islands in the isles. Said to be able to swallow ships whole, it causes the skies to darken and the winds and seas to still, with an eye bigger than any mortal-made structure. Given the waters around the boat are described as turning black and the description of its colossal eye, it's possible that this was a creature from Apocrypha (which is connected to the seas), if not Mora himself (although the Coldharbour Compact prevents Mora from directly manifesting in the Mundus/Nirn). https://en.uesp.net/wiki/Lore:A_Harrowing_Sea_Voyage
  13. Stocking Anarchy

    The Elder Scrolls Feats and Discussion

    Ithegleoir is an immortal leviathan who's supposedly said to live in the Eltheric sees, and causes the sands to shift and the depths of the channels to change, and occasionally sinks ships. https://en.uesp.net/wiki/Lore:Beware_the_Glenumbra_Banks
  14. Stocking Anarchy

    The Elder Scrolls Feats and Discussion

    House Redoran drove the titanic Emperor Crabs of Morrowind to extinction. https://en.uesp.net/wiki/Lore:Crafting_Motif_52:_Redoran_Style
  15. Stocking Anarchy

    The Elder Scrolls Feats and Discussion

    Dragons can pick up mammoths.
  16. Stocking Anarchy

    The Elder Scrolls Feats and Discussion

    Yet another reference to how the Vestige (in base, obviously) is weaker than Dovahkiin, and will need help fighting a dragon. It's also mentioned that the dragons in Skyrim are 'bent on the end of the world' while the dragons in Elsweyr are after revenge. https://www.pcgamesn.com/the-elder-scrolls-online/elder-scrolls-online-dragons-skyrim Very curiously, the dragons in Elsweyr are refered to as being finite in number, not the full-on invasion seen in Skyrim. Todd Howard has previously refered to there being an infinite number of dragons in Skyrim; however, he meant this from a gameplay perspective (they respawn). So the implication that there might actually be a literal infinity of dragons (or potentially an infinity of dragons) in Skyrim is very interesting.
  17. Stocking Anarchy

    The Elder Scrolls Feats and Discussion

    The idea with the skill trees being constellations was to have weapons in one hand, magic in another and look up to the stars to see where you are. https://web.archive.org/web/20150209085218/http://forums.bethsoft.com/topic/1189517-part-02-todd-howard-interview-norwegian-magazine-gamerno/ There are an unlimited number of dragons (although this may be a gameplay thing due to respawns).
  18. Stocking Anarchy

    The Elder Scrolls Feats and Discussion

    A list of all the Princes and their spheres from an old ESO article. https://www.elderscrollsonline.com/en-gb/news/post/26331?Get-Creative-with-The-Elder-Scrolls-Online-Daedric-Dress-Up-
  19. Stocking Anarchy

    The Elder Scrolls Feats and Discussion

    Another thread from Reddit which explains more of the nature of the Many Paths (spoilers for Gold Road Online, and all credit due to the original posters).
  20. Stocking Anarchy

    The Elder Scrolls Feats and Discussion

    Now, for siege weapons! As per always, I will update this with other examples when I find them. A ballista round shatters a stonework bridge of considerable size A ballista shatters several boulders (the Summerset Online official guide confirms this) Cannonfire causes large explosions during the siege of Japhet's Folly (the Skyrim Prima confirms repeatedly that this is cannon fire; note that objects on the edge of the explosion are still sent flying) Cannons exist in Tamriel (cannons are also mentioned in a joke book [source]) More cannon fire explosions at Japhet's Folly Dwemer Ballistia create considerable explosions when fired
Back
Top