you see, this is why casuals/peeps who dont know how the whole genre looks like, should not play it, just cuz its on trend or mainstream, plus terms like skill issue or git gud
you cant become good in fighting games, in that short time, you have to play lots of them, both from 2d/3d era, from 90s/00s and all, lots of hours in practice/arcade modes, offline for a long time, to learn stuff, to become experienced as prologue, then get on online fights and challenge others, you have to learn strings, frames, mobility, zoning, how space is around a char, agility, reflexes, ''mind'' games, etc, its all part of this genre, it aint easy, i dont blame the boi, it aint an easy genre, but it can be learnt, with patience and motivation
if you want to have fun with your pals, play it, button mash, etc, do what you want, its for fun, but if you want to become good in online 1vs1 fights, that aint the right mindset, its basically how you feel and what you want to learn from a fighting game, mean, there are still times, i log in, in fightcade, i play few third strike/kof98 fights, and i beat some b class peeps, cuz of muscle memory, and all, and i aint as invested as i was younger, and i still got it
overall, as i grew up, i changed lots of genres and expanded my mindeset, but still gotta say, hack/slash/action/fighting games/adventure/beat em ups, still my fav ones, from the survival horror genre, only few of them are good anymore (even from the next gen era), except from the popular/known ones, both in tps and fps sides
overall, lol at 98% of the aaa games
Because most casuals these days don't understand that learning combos and the like is only one part in knowing to play against players, the other part is learning the character they play and playing against the player themselves.
It's why the Fighting Game Genre is what it is and why dumbing it down is a terrible idea(Otherwise you get shit like Strive).