gamefreak trying to balance anything when they let stealth rocks exist as-is for like 10 years is hilarious
gamefreak trying to balance anything when they let stealth rocks exist as-is for like 10 years is hilarious
their genius way of making the games “harder” is to just take away anything that actually makes them more convenient away
i dont even care for super difficult mods or anything but obviously having played these since childhood, they really babyfied these last few gens
im personally not big on open world stuff Id rather just have a really well designed world/map but as long as the open world had that too it would be fine
obviously sword and shield were rushed but one of the biggest reasons they suck to me is the regular world and open world had nothing to do with each other and both suffer as a result.
i havent had a chance to play sv yet so my modern pokemon takes are based on my experience with swsh, it’s just such a weird game because you can see the skeleton of a good game buried somewhere way down in there, but it’s just suffocated by poor decisions and rushed releases
like I don’t mind the route system at all, I wasnt tired of it, but you really have to do interesting things with it. Secret little pockets easy to miss with trainers or other stuff, weird rare pokemon only appearing in certain places etc. The older games do a decent job of this (remember stumbling on a trio of trainers in Crystal in some out of the way pocket I never visited which was neat) but even those don’t lean as hard into it as they could be.
Pokemon has never been a story driven series, so any kind of lore etc. needs to be communicated through the world and they’re getting progressively shittier at doing that. My big issue with swsh is that they turned the gym challenge into the focus of the story when historically that has only been about 1/3 of the progression in past games. As a result even something with barebones storylines like Kanto end up feeling more fulfilling.
seafoam is exactly what I mean. there isn’t anything like that in swsh at least, course that’s partially because the base game did not even include any kind of legendary trio at all
which idk, having the right configuration of legends really goes towards how much of a sense of culture the region ends up feeling like it has
yeah for me I got sick of the competitive aspect after playing showdown a while as a teenager bc GF is so dogshit at balance but I definitely don’t like using legends and broken shit. Breaks the immersion for me.
^this is exactly what I mean. There was a point where I was into competitive but it just stopped being fun and GF has demonstrated for like, half of my lifespan, that they fundamentally don’t know how to balance it in a way that’s more fun
just nerfing stealth rocks alone would make the meta 50% more bearable to me. You should never lose half of your health just for switching in because you’re “the wrong type” (which they also won’t ever rebalance). With Spikes, Toxic Spikes etc they require multiple layers set up to get the most out of them thus there is a clear greater risk for greater reward. Stealth Rocks is just some bullshit nuke at no cost
ice should absolutely resist rock imo, glaciers carve through mountains and shit
be here all day if i wanted to talk type fixes though, rock and ground definitely need some work. Why in the fuck are rock types weak to ground when almost all of them live underground ????
its is a bit redundant but i dont see them ever removing a type, it could all fit under a generic “earth” or it could all just be “ground” and itd work
but as-is the resists are just strange and they pair them together so often it makes tons of cool pokemon borderline unusable even just in the main game