Summoner

Summoners are mages who specialize in summoning creatures big, small, and otherworldly to their aid. Summoners cannot deal damage themselves, instead, they rely on sheer numbers to overwhelm their opponents while providing buffs to their Summoned aids. Summoners cannot summon undead beings or beings of a demonic nature. All classes that can Summon creatures can Summon an unlimited amount of creatures however they cannot be from the same class of creature. (I.e you can't Summon 2 sets of rats, however, you can Summon a set of rats and another creature)


Level 1: Summon Rats - The Summoner Summons a group of 3 Rats. Each rat is their own individual creature and will last until killed or the Summoner uses "Summon Rats" again.

Stats: 10 Health, 3 Physical Damage, 1 Attack Per Second

Level 3: Group Heal - The Summoner targets an area, healing all Summoned creatures I'm that area for 50% of their max health.

Cooldown: 10s

Level 5: Enhanced Summon Rats - The Summoners familiarity with Rats has allowed them to Summon a group of more powerful Dire Rats. This Spell replaces "Summon Rats". Dire Rats have more health and deal more damage along with dealing a small amount of poison damage with each bite.

Stats: 15 Health, 4 Physical Damage, 2 Poison Damage, 1 Attack Per Second.

Level 7: Creature Buff - The Summoners familiarity with summoning creatures grant's them a passive Aura that increases the Damage of all their Summoned Creatures by 10%

Level 9: Apprentice Summoner - Through constant training, the Summoner has gained more knowledge in the ways of their people and as such gained a deeper connection with their Summoned creatures. Summoners now provide 5% of their Stats to their Summoned creatures.

Level 11: Summon Hounds - The Summoner summons 2 Wolves. Each wolf is their own individual unit and will last until killed or the Summoner uses "Summon Hounds" again. Wolves have a chance to cause a Bleed effect on each Attack they make.

Stats: 40 Health, 10 Physical Damage, 10% Chance to Bleed (1% of Health per Second) 2 Attacks per Second.

Level 13: Billowing Wind - The Summoner calls upon the wind to enhance the speed of their attacks by 100% for 5 seconds.

Cooldown: 15s

Level 15: Enhanced Summon Hounds - The Summoner Summons 2 Dire Wolves. This Spell replaces "Summon Hounds". Dire Wolves have an increased chance to cause a Bleed effect on each Attack they make.

Stats: 50 Health, 12 Physical Damage, 30% Chance to Bleed( 1% of health per second), 2 Attacks per Second

Level 17: Downplay - The Summoner reduces their presence on the battlefield, generating 50% less Aggro/Threat causing enemies to focus more on their summoned creatures rather than them.

Level 19: Experienced Summoner: Their commitment to treating their summoned creatures as extensions of their will rather than just battle fodder has deepened the connection between the Summoner and their creatures. Summoners now provide 10% of their stats to their Summone creatures instead of the normal 5%.

Level 22: Summon Hawk - The Summoner summons 3 Hawks. Each Hawk is their own individual unit and will last until killed or the Summoner uses "Summon Hawk" again. Hawks take 1/2 damage from Swords, Daggers, and Greatswords but take double damage from Hammers, Maces, Clubs, Flails and Arrows. Hawks have a small chance to cause a Blind effect on each Attack they make.

Stats: 25 Health, 3 Physical Damage, 10% Chance to Blind (50% reduction in Hit chance until cured) 3 Attacks per Second

Level 25: Stoneskin - The Summoner activates a buff that covers their body and the bodies of their summoned creatures with a stone-like layer of material, reducing incoming physical damage by 30%.

Level 28: Summon Empowering Wisp - The Summoner summons an Empowered Wisp that stays near the Summoner. The Summoned Wisp will last until killed or the Summoner activates "Summon Empowering Wisp" again. The Empowered Wisp deals no damage itself but increases the damage of all summoned creatures by 1% for each creature the Summoner has under their control.

Stats: 10 Health, 0 Damage, Aura of 1% Damager per X amount of Summons

Level 31: Summon Bear - The Summoner summons an enormous Bear that deals a moderate amount of damage as well as having a lot of health. The Summoned Bear will last until killed or the Summoner activates "Summon Bear" again. The Bear draws 50% more aggro/threat from all enemies during combat and has a chance to cause a Knockdown on enemies with each attack.

Stats: 100 Health 20 Physical Damage, 5% Chance to Knockdown (Knockdown prevents opponents from moving or attacking for 3 seconds) 1 Attack per Second.

Level 34: Summon Lesser Wyrms - The Summoner summons 2 Lesser Dragons. Each Lesser Dragon is their own individual unit and lasts until killed or the Summoner activates "Summon Lesser Wyrms" again. Lesser Wyrms take 25% less damage from all sources thanks to their innate magical resistance and hardened scales.

Stats: 30 Health, 10 Physical Damage, 2 Attacks per Second

Level 37: Becoming One - The Summoner joins together with their summoned creatures, gaining all their stats and abilities as well as all the benefits that the Summoner would provide to those summoned creatures.

Level 40: Summon Dragon - The Summoner summons a mighty Dragon. This summon is considered the pinnacle of a Summoners ability to summon and as such, they may choose any type of Dragon to be summoned once they obtain this ability. The Summon lasts until killed or the Summoner casts "Summon Dragon" again. The Summoned Dragon takes 50% less damage from all sources thanks to its incredibly high resistance to physical and magical attacks. The Dragons attacks are imbued with a specific element of the Summoners choosing upon receiving this ability.

Stats: 200 Health, 30 Physical Damage, 20 Magical Damage (Magical Damage is based on the element chosen), 4 Attacks per Second

Level 50: Master Summoner - Reaching the pinnacle of a Summoners power, The Summoner essentially becomes a walking Army, their summons now gain 50% of their stats and as such a Strong Summoner means even stronger Summons that they can use to take care of all obstacles in their way.
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