As mentioned, this game will follow a sequential action resolution, designed to resolve conflicts and make it clearer how roles will hypothetically interact. The action priority is as follows:
Reflexive Roleblock / Nexus
Hide/Commute/Untargetable
Roleblock *
Bus Drive / Redirect *
Framer/Lawyer
Miscellaneous
Kill / Poison / Arson
Watch / Track / Follow / Voyeur / Motion Detect
* If these roles interact in such a way as to create a paradox, such as a bus driver driving themselves into a roleblock, the bus drive will jump in priority and resolve first.