HP verse is one of the ''fetish series'' in SB , they literally create a fanfic in every single vs because of how shitty HP really is in power level , like the prequels main bad guy is someone who shits his pants when he saw WW1
HP verse is one of the ''fetish series'' in SB , they literally create a fanfic in every single vs because of how shitty HP really is in power level , like the prequels main bad guy is someone who shits his pants when he saw WW1
Fucking Beyonder on there in the commentsOBD Drama - Pre-GetBackers Deception / Post-GetBackers Deception
I posted this on my Facebook page, but I've seen some comments while searching the net, and figured it was better to just do it here:Okay, I know that ...www.goodreads.com
more of xcano downmplay of Dragonborn
Gameplay mechanics
Magic feats are esoteric and not to do with power because 'the word "magic"'
He can shut the fuck up.Yep another garbo thread
Greg Keyes: Of course, it had to be a TES story, so I was constrained by lore -- although not, interestingly, by game mechanics. I was told specifically that no one wanted to "hear the dice rolling" so to speak. We are to imagine the world of TES to be a real place, of which the games are merely representations. My book represents that world in another way.
Question 18: So, the dragons are big and powerful. Did you include some destructible environment so they could leave marks and scars everywhere they attack? Can they demolish buildings, break trees, start avalanches, burn houses, things like this that emphasize their power?
Todd: They do leave marks and scars everywhere, but as far as destroying buildings and such, it’s rare. It does happen, but not a lot. Systematically destroying our spaces is something we have not found a good way to handle yet, because it’s so dynamic. We’re dealing with places where we have NPCs living, and providing quests and other game services. It's something we avoid in every game unless we can specifically wipe it off the map, like Megaton.
Wawro: Hm, I wonder, you gave us the hot tip before we started that it would be wise to sort of expand the boundaries of a new Oblivion playthrough by opening up everything, looking at the game and opening up the Oblivion gates as well. Is there an area you would suggest that well shows off what you’re talking about here? Maybe it shows your hand directly or the hand of a designer you admire?
Rolston: Uh, no, because the possibility of a lead designer knowing the content of any Elder Scrolls game is diminishingly small. Morrowind is the only one I can really talk about, but I don’t think I’d actually played more than 60% of the built content when we released the game. I had certainly played it in prototype or white box or things like that, but you just cannot play the whole content, it’s just too big to put the iterations into it. So the reason I suggested wandering to different places, just be a tourist.
Francis: I’ll springboard off of Alex’s observation to ask, Ken, you mentioned earlier when you were writing that bible for Morrowind, you were starting to write about all the places where all these intersections would happen, right? And all these elements, “This character is of this faction or is of this mindset, so they would be in conflict with this thing.” Once a game like this starts getting big or even just medium sized. Even a medium-sized RPG would have trouble with this.
It's not just earth with some magic guys casting spells, right. The nature of reality is fundamentally different in the world of Nirn, because it's based all the natural laws come from the sacrifices that the Aedra made when they made the world. So Akatosh, when he put himself into the world, he made time happen, right, and so forth and so on with all the different gods. So you've got this really seriously interesting mythological background about the nature of reality and how it was created, and how it can be changed, because it's not set forever. It can be further changed by those who can channel magicka and force their will upon it. Right, that's what magic is.
Changing reality locally...sometimes locally usually temporarily but you're changing reality, and creatures and characters and beings of mythological levels can change reality in big ways! And that's what happens when you get a Dragonbreak, or a planemeld, or an Oblivion Crisis, or Alduin coming back from the depths of time. You've got reality changing in big ways. At the same time, you've got all of these people who unlike in sorta your standard medieval setting, they look at things in a very logical and scientific and organised fashion. You've got all these sages, you've got the mages guild researchers, you've got the scholars, and they're all breaking stuff down, and it gives a way...gives us a way...to convey lore in a way that is comfortable for 21st Century Western Players.
He can shut the fuck up.
Interview with Greg Keys (2010) — The Imperial Library
www.imperial-library.info
Skyrim Fan Interview - Skyrim General Discussion
Skyrim Fan Interview - posted in Skyrim General Discussion: Today we've got answers to the Skyrim fan interview!Big thanks to Todd Howard, Matt Carofano), and Bruce Nesmith for tackling the questions. Also want to thank Lady Nerevar for helping grab questions from the community.Without further...web.archive.org
Q&A: Ken Rolston's development secrets of The Elder Scrolls IV: Oblivion
Here's the full transcription of Gamasutra's epic livestream chat with The Elder Scrolls IV: Oblivion's lead designer Ken Rolston.www.gamedeveloper.com
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Idk Nodragon...This 2 just need to go blasting and the "high psy stats" don't matter.