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Game Ranked Skyrim Mafia

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Game Over - Town and Indie win

Ultra

THE BEAR
Moderator


Dalton was lynched, he was Alduin, The World Eater, Shadows of Tamriel aligned:

Alduin - Dragon/Mafia

You are Alduin, The World Eater, Shadows of Tamriel aligned

[The First Dragon] (Iron) You are passively immune to normal kills, as well as elemental status effects.

[World Eater] (x1 Janitor) Can add a janitor modifier to the faction kill. A janitor shot will only be spent upon the first successful janitor.

[Meteor Storm] (x1 Strongman) Can add a strongman kill modifier to the faction kill. Strongman kills will go through any protective or blocking abilities.

Wincon: You win when nothing can prevent the Shadows of Tamriel from reaching majority.

All threats to Skyrim have been eliminated.

Sons and Daughters of Skyrim and Mephala's Champion have won the game.
 

Ultra

THE BEAR
Moderator
Mafia (Shadows of Tamriel)

Miraak - Dragonborn/Mafia

You are Miraak, The First Dragonborn, Shadows of Tamriel aligned

[Dragonborn] (Godfather) Will appear as Vanilla Town

[Oghma Infinium] (Rolecop) Once per night, target a player and obtain their role information.

[Staff of Miraak] (x1 Poisoner) Once, you may inflict another player with [Poison] status. NOTE: [Poison] status, in this game, does not result in a delayed kill. Instead, any player with [Poison] status will die if also inflicted with another status.

[Apocrypha] You are immune to [Poison] status

[Bend Will] (x1 Redirector) Once, you may redirect a player’s target to another player.

Wincon: You win when nothing can prevent the Shadows of Tamriel from reaching majority.​
Alduin - Dragon/Mafia

You are Alduin, The World Eater, Shadows of Tamriel aligned

[The First Dragon] (Iron) You are passively immune to normal kills, as well as elemental status effects.

[World Eater] (x1 Janitor) Can add a janitor modifier to the faction kill. A janitor shot will only be spent upon the first successful janitor.

[Meteor Storm] (x1 Strongman) Can add a strongman kill modifier to the faction kill. Strongman kills will go through any protective or blocking abilities.

Wincon: You win when nothing can prevent the Shadows of Tamriel from reaching majority.​
Harkon - Vampire/Mafia

You are Harkon, The Vampire Lord, Shadows of Tamriel aligned

[Drain Life] (Roleblocker) Once per night, you can roleblock a player

[Auriel's Bow] (x1 Mass Vote Concealer) Once per game, you can blot out the sun, causing all votes to be cast anonymously that phase.

[Artifact - Mace of Molag Bal] (x1 Reloader, [Artifacts only]) Once per game, you may recharge another player's Daedric artifact, granting it an additional usage shot. Fails if target has no artifact, or if their artifact is at maximum capacity. You will receive confirmation upon a successful refill.

Wincon: You win when nothing can prevent the Shadows of Tamriel from reaching majority.​
Clavicus Vile - Daedra/Mafia

You are Clavicus Vile, Daedric Prince of Bargains, Shadows of Tamriel aligned

[Dealmaker] (x1 Bus Drive/Artifact Trade) Once per game, you may force a trade of artifacts between yourself and your target, while simultaneously Bus Driving you/them.

[Artifact - Masque of Clavicus Vile] (x2 Loved) Equipping the Masque grants the user a [Loved] passive the following Day

Wincon: You win when nothing can prevent the Shadows of Tamriel from reaching majority.​
Sanguine - Daedra/Mafia

You are Sanguine, Daedric Prince of Debauchery, Shadows of Tamriel aligned

[A Night to Remember] (x2 Neighbor) You possess a neighbor chat, in which you can invite up to two players in. The length of the chat is indefinite, and the players invited can not be replaced. Invitations are sent real time and are unaffected by other roles.

[Artifact - Sanguine Rose] (x3 Summon) The user can summon one of 3 types of Dremora, at random:

[Dremora Warrior] (x1 Remote Vote) The Warrior will appear during the day and can be commanded to cast a single, fixed vote

[Dremora Mage] (x1 Ascetic) The Mage casts Flame Cloak, making the user [Ascetic]

[Dremora Archer] (x1 Alert) The Archer will make the user [Alert], informing you of who has visited you the night they are summoned

Once a type of Dremora has been summoned, it is taken out of the summoning pool for the next usage of the rose, until the rose has deplenished.

Wincon: You win when nothing can prevent the Shadows of Tamriel from reaching majority.​

Mephala's Champion (Independent)

Mephala’s Champion - ???/???

You are Mephala's Champion, Independent. A once innocent soul that has come into possession of The Ebony Blade, a Daedric Artifact crafted by Mephala that feasts on the blood of the betrayed. However, to power the blade, you must earn the trust of the denizens of Skyrim first.

[Farengar Secret-Fire] (Self Tailor) Your former identity. At the start of the game, you will appear as Nord/Town Vanilla Townie, to any form of investigative check. You possess no abilities. You must gain their trust before slaughtering them.

After lynching a member of the Shadows of Tamriel, you will discard your previous form and become Daedra/Independent, and gain a factional kill:

[Artifact -The Ebony Blade] Once per night, attempt to kill another player. If the player was on the same wagon as you were, the blade will gain a charge. On a night you gain a charge, you will heal from all injuries accrued during that night, rendering you impervious to kills and status. The Ebony Blade cannot leave your possession.

Once the blade has gained one charge, it will become Pristine. You will discard your factional kill and gain the following ability:

[Artifact - The Pristine Ebony Blade] (x1 Conditional Executioner) If a player who had voted on that wagon received 50% or more of the required votes for majority, you may execute them. You will gain an additional charge and obtain [The Legendary Ebony Blade], achieving your wincon and leaving the game.

Wincon: Obtain [The Legendary Ebony Blade]

Town (Sons and Daughters of Skyrim)

The Last Dragonborn - Dragonborn/Town

You are The Last Dragonborn, Sons and Daughters of Skyrim aligned. The prophecy foretells you are to defeat Alduin, The World Eater. You must realize the power of your Thu’um by defeating Dragons across Skyrim and absorbing their souls…

Or not.

As the protagonist, you are ultimately in charge of your own destiny, and have decided you’d rather spend your time collecting rare Daedric artifacts instead. While The Shadows of Tamriel pose great threat…you can always deal with that later!

You possess the following artifacts:

[Artifact - SpellBreaker] (x1 Commute) Equipping the shield will render you immune to all actions.

[Artifact - Skeleton Key] (x1 Artifact Thief) You will obtain a player’s artifact. The artifact retains its number of shots from its previous owner.

[Artifact - Mehrunes Razor] (x1 Delayed Vig) Must consume all other shots of any artifacts in your possession before eligible for use. Shatters upon use.

Wincon: Eliminate all threats to Skyrim
Meridia - Daedra/Town

You are Meridia, the Daedric Prince of Life, Sons and Daughters of Skyrim aligned.

[Artifact - DawnBreaker] (x3 Strong-Willed Conditional Vig) At night, you may attempt to kill a player. If they are Daedra/Vampire, they will perish in a fiery explosion. (A successful kill in this fashion consumes two shots, but does not prevent this effect from activating if there is only one shot left)

If not Daedra/Vampire, they will be [Burned], and lose their vote power, consuming one shot. Burns will heal automatically after 2 cycles.

Dawnbreaker is redirection immune.

(Hidden Passive: [Meridia’s Beacon] Dawnbreaker cannot be taken from your possession, and after you die, you may attempt to choose a champion to hold it. Will fail if you attempt to pass it to Daedra/Vampire/Dragon. Dawnbreaker cannot be passed along in any other way)

Wincon: Eliminate all threats to Skyrim​
Boethiah - Daedra/Town

You are Boethiah, The Daedric Prince of deceit, conspiracy, treachery, and sedition, Sons and Daughters of Skyrim aligned

[Artifact - Ebony Mail] (x3 Infectious Bodyguard) Once per night, you may visit a player and protect them from being killed. If you consecutively visit the same target, they will become [Poisoned]. A poisoned player will perish if inflicted with an additional status. Cannot self-target.

Wincon: Eliminate all threats to Skyrim​
Vaermina - Daedra/Town

You are Vaermina, Daedric Prince of Nightmares, Sons and Daughters of Skyrim aligned

[Artifact - Skull of Corruption] (3x Rogue Vanilla Cop) Once per night, you can can attempt to steal the dream of another player. If the player possesses no abilities or artifacts, you will succeed. Stolen dreams can be spent for the following effects:

1 - Roleblock
2 - Jailkeep
3 - Rolecrush

Note: A Rolecrush will also block the target player on the night of its use. Additionally, [Rolecrush] qualifies as a status, and will remain unless the player is healed. You cannot spend/steal dreams on the same night

Wincon: Eliminate all threats to Skyrim​
Sheogorath - Daedra/Town

You are Sheogorath, Daedric Prince of Madness, Sons and Daughters of Skyrim aligned

[Artifact - Wabbajack] (x3 Schizo) Targeting a player with this artifact produces one of the following effects at random:

Burn/Shock/Freeze/Heal/Invisible/Transform 1/Transform 2//Transform 3/Disintegrate/Cheese

[Burn] Player loses vote power for two cycles

[Freeze] A frozen player is limited to one target for all actions they take in the next two cycles

[Shock] Player is de-protected for two cycles

[Heal] Removes all status from a player

[Invisible] Target player will be untargetable the night after they gain invisible status

[Transform 1] Turns a player into a chicken for one cycle, restricting all posts they can make to “Cluck cluck”. A chicken can still vote.

[Transform 2] Turns a player into a rabbit for one cycle. Rabbits are cute, and therefore [Loved]

[Transform 3]
Turns a player into a [Hated] Dremora for one cycle

[Disintegrate] Kills the player and turns them into a pile of gold.

[Cheese] Has no effect on target player, but spawns many cheese wheels, enabling a night chat dinner party

[The Mind of Madness] (Post restricted Treestump) Sheogorath may continue to post after death, but will be assigned a new post restriction from the host every cycle.

Wincon: Eliminate all threats to Skyrim​
Ulfric Stormcloak - Nord/Town

You are Ulfric Stormcloak, Jarl of Windhelm and leader of the Stormcloack rebellion, Sons and Daughters of Skyrim aligned.

[The Old Nord Way] (x1 Duelist) You may target a player during a day phase provided there are a minimum of 12 hours remaining, and initiate a duel. The duel will act as a second lynch between you and your target, and will run side by side with the main lynch. Players may vote for you or your opponent to win the duel, and at the end of the day phase, the player with the most votes will win the duel, and the loser will die. In the event of a tie, you will win.

Wincon: Eliminate all threats to Skyrim​
Babette - Vampire/Town

You are Babette, a Vampire over 300 years in age and an assassin of the Dark Brotherhood, you are Sons and Daughters of Skyrim aligned.

[Master Alchemist] (x2 Healer) At night you may heal another player and cure them of all status.

Wincon: Eliminate all threats to Skyrim​
Eorlund Gray-Mane - Nord/Town

You are Eorlund Gray-Mane, the greatest blacksmith in Skyrim, Sons and Daughters of Skyrim aligned

[Skyforge] (x1 Restorer) Once per game, you may restore any artifact belonging to a dead player and gift it to another player. It will have 1 shot remaining, regardless of its prior usage.

Wincon: Eliminate all threats to Skyrim​
Serena - Vampire/Town

You are Serana, an ancient pure-blood vampire and the daughter of Lord Harkon, Sons and Daughters of Skyrim aligned.

You are Vanilla Town.

Wincon: Eliminate all threats to Skyrim​
Jarl Balgruuf - Nord/Town

You are Jarl Balgruuf, Jarl of Whiterun, Sons and Daughters of Skyrim aligned.

You are Vanilla Town.

Wincon: Eliminate all threats to Skyrim​
General Tullius - Imperial/Town

You are General Tullius, a general of the Imperial Legion, Sons and Daughters of Skyrim aligned.

You are Vanilla Town.

Wincon: Eliminate all threats to Skyrim​
Teldryn Sero - Dunmer/Town

You are Teldryn Sero, a Dunmer Spellsord for-hire in Solstheim, Sons and Daughters of Skyrim aligned

You are Vanilla Town.

Wincon: Eliminate all threats to Skyrim​
Maven Black-Briar - Nord/Town

You are Maven Black-Briar, matriarch of clan Black-Briar in Riften, Sons and Daughters of Skyrim aligned

You are Vanilla Town

Wincon: Eliminate all threats to Skyrim​
Chief Burguk - Orismer/Town

You are Chief Burguk, an Orc Warrior chief of the Dushnikh Yal stronghold, Sons and Daughters of Skyrim aligned

You are Vanilla Town

Wincon: Eliminate all threats to Skyrim​
 

Goth Boy

King of the losers
V.I.P. Member
Pronouns
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stone-cold-steve-austin-entrance.gif
 

Flower

Future Society
V.I.P. Member
This was the first Town curb stomp ever on this site.

Glad to have been part of it. Even if it was just for a day lol. The only scum I misread was Dalton and that‘s nothing new, so I‘m content.

Good Night now.
 

Ultra

THE BEAR
Moderator
Overall satisfied with how this game turned out. It was one sided - but I wholeheartedly disagree that it was due to role influence as a deciding factor, the team that won deserved to win 100%.

Town's direction was entirely produced by threadplay and analysis - the only informational utility that ever got to see play was Ekko's role (An artifact thief that was used on Fuji). Cop never even got off a shot. In fact most roles didn't even get the chance to influence the game, besides the killing roles and the duels, and most of them were placed correctly. Adding further to this, I didn't really see any hard clears that were produced on the basis of claims except for perhaps Ratchet's.

The indie role ended up having a disproportional influence, but this was entirely due to the player and not the role itself, and I don't think it probably would have changed the outcome, but it did bury any chance scum had of a turnaround pretty definitively.

From start to finish - the ball was entirely in town's court. The no lynch was a product of town factions arguing over which scum to lynch. No member of the mafia had any influence whatsoever in effecting the narrative or the game's direction (Sorry Magic). I have acknowledged a handful of complaints about balance, but the scum team was by no means short changed and had some very good tools at hand, and with a different rand this had the potential to be a different game entirely - I think the stomp can be entirely accredited to mostly good play on town's end at the end and inability of the scum team to keep up.
 
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