Your Mysticism has increased! I have the Skyrim Tarot cards, which comes with a book that talks about the subjects of the cards and their significance. There's nothing really new that I can spot, or big, but it's told via third person omniscient, and the more confirmation we get the better I say. Anyway, let's look into these, starting with the Major Arcana...
Strength (Ulfric Stormcloak) The most interesting revelation isn't one of ancient cosmic destiny, but regarding the Skyrim Civil War; it seems to imply that Ulfric Stormcloak won the Skyrim Civil War (this could be talking about the Markarth Incident, but the way it's worded makes it sound like Skyrim as a whole). Of course, there would be millions of timelines where Ulfric won (going by the millions of people and million more playthroughs of Skyrimn where Dovahkiin sided with the Stormcloaks).
The Hierophant (Julianos) Julianos is the god of many things, such as law, history, literature and contradiction.
Death (Sithis) Sithis is neither Aedra nor Daedra, nor good nor evil, but simply the Void from which all things come and all things will eventually return.
The World (Nirn/Akatosh) Akatosh embodies time, invincibility, endurance and everlasting legitimacy, and he has a deep understanding of the universe. The art of card is represented by a manifestation of Akatosh circling Nirn.
The Star (Azura) Azura is the Lady of Dusk and Dawn, who guides heroes and through whom entire races are born (such as the Dunmer and the Khajiit).
The Sun (Meridia) The Sun is filled with life and energy, which is the purview of Meridia. Meridia takes joy in rewarding mortals who protect the realm of man (by 'man,' I wonder if this is refering to people as a whole or just humans).
Justice (Talos) Talos is said to embody the ideas of balance, equality and fair rule.
Temperance (Sotha Sil) Sotha Sil keeps a balance between the material and the spiritual as he adapts, and takes this to a godly level,adapting through both magic and technology.
The Moon (Nocturnal) Nocturnal is a tricky mistress, and has powers over darkness and luck.
The Hermit (Paarthunax) Paarthunax guides the Dragonborn on their journey to master their powers and defeat Alduin, and works to guide the Greybeards as he teaches the Way of the Voice.
The Wheel of Fortune (Olava) Olava can see the future, although she cannot change it.
The Devil (Mephala) Mephala holds dominion over lies, sex secrets and murder.
The Tower (Sheogorath) Sheogoraths realm of the Shivering Isles embodies (among other things) hardships that can fall upon even the mightiest of souls, and being chosen by Sheogorath is 'never a good thing.'
The Chariot (Arvak) Arvak is an undead horse from the Soul Cairn, who can be summoned endlessly, and runs endlessly and tirelessly towards an unknown destination.
The High Priestess (Slave Queen Alessia) Slave Queen Saint Alessia liberated mankind (from the Aylieds) and founded the Temple of the Divines.