it's a crime against humanity that they still haven't ported itStill Bloodborne. Just beat the Blood-starved Beast. I think I'm getting the hang of it.
So far, very good. I don't like that you need a Playstation subscription thing to even see and send player messages, though. In general, the only real issues I have with the game aren't issues with the game as much as they're issues with the console. My desire for PC Bloodborne only grows stronger.
Laurence didn't give me much trouble, but Orphan sure as heck did. Much, much more trouble than just about anything else, in fact.i think the only boss who gave me more trouble than orphan is laurence, both extremely frustrating but also extremely satisfying to beat (imo)
I'd forgotten, but the original reason I specifically wanted to complain about this was the little segment where Cloud has to walk slowly around an obnoxious pile of very loud obstacles in Aerith's house so she doesn't hear that he's leaving without her. It's something so small and stupid, it's very short and the game takes pity on you and removes most of the obstacles if you fail a couple of times, but the very existence of the segment is an issue. It's a microcosm of everything wrong with the game: the game isn't at all designed for this kind of careful movement, so failure comes down to the limitations of the control more than anything else; it's naked padding of a sequence that was simple and effective enough in the original; and the pseudo-comedic nature of it, as well as the fact that you're inevitably going to be caught at least once, detracts from the weight of what you're doing, i.e. quietly leaving Aerith because her mother ominously demanded that you do so. Everything about it irritates me.Back to FF7R. I desperately want to love this game, but every time I'm wowed by the soundtrack or the sense of scale in the Midgar skyboxes something happens to drag it all back down. I'm surely biased by familiarity with - and love of - the original, but the pacing of this game feels atrocious. I understand that they've pretty much taken the first act of the original and made it its own complete game, so they had to flesh things out, but (for one thing) I really don't think the story of FF7 benefits from having me wander around searching for small children, or revisit locations half a dozen times to fight robots for some reporter or scorpions for some old man, or whatever. None of these people matter and their stories are so incidental. It's all so much fluff.
It might not be such a big deal if the original game wasn't so defined by its nigh-perfect pacing.