We should perhaps just have a standard role resolution posted here in the rules or something and if you want to deviate from that make it so you need to include your variant in your OP
Or keep it strict and say for Ranked games use house role resolution always and have that posted
agree
i use this
Action Processing Order - this is used to resolve 2 actions directly in a conflict. If there is no conflict all actions will apply at the same time normally. 1. passives (ex: bulletproofs), immunities (ex: immune to cops, immune to roleblocks)
2. controls (ex: mafia has a player's full role previously and now takes control over it this night)
3. activated passives (ex: activate a bulletproof on yourself; grant yourself investigation immunity; self commute)
4. self redirects (ex: redirecting abilities from yourself to another player), self busdrives (ex: busdriving yourself with another player)
*5. roleblocks, rolecrushes, disables, vote silence, permanent amputations, ability destructions, preventative abilities (ex: targeting a player with a roleblock)
*6. normal redirects (ex: redirecting a player's actions elsehwere), normal busdrives (ex: busdriving 2 players), blinds (ex: redirecting a player's actions at random)
7. protects, heals, refills, supportive abilities (ex: refilling or protecting a player)
8. special / non categorized abilities (ex: send a player a message, sending a player a deal/special ability, gifting a vig shot or armor)
9. kills, bleeds, poisons (ex: factional kill or vig kill)
10. converts (ex: change the alignment of a player. for sake of avoiding unfortunate deaths right as you change alignment, this is processed after deaths, however before cops)
11. cops, trackers, watchers, investigative abilities
* if player X bus drives A and B together, and player Y roleblocks A, the roleblock will go to B. However if player Y roleblocks X directly, it will cancel the busdrive altogether.