Fate/Mafia
Rules/Format
-The game is Majority Lynch. That means 50% of votes are required to achieve a lynch, rounded up. Failing to reach majority by deadline will result in No Lynch.
-Players may freely claim role and flavour. However, ensure to paraphrase the text itself - attempting to confirm yourself through wording or formatting will likely result in you being replaced or modkilled.
-Do not mention needing to sub out in the thread, or discuss subs that have occurred. If needed, message me in private.
-The Town wincon is Eliminate all threats to the Town.
-Days will last 48 hours, and Nights will last 24. I may shorten or extend this where I see fit to do so - I will always give due notice if I'm changing the phase times.
-Night Actions follow the following resolution. If needed, I may provide specfic examples to illustrate this:

Rules/Format
-The game is Majority Lynch. That means 50% of votes are required to achieve a lynch, rounded up. Failing to reach majority by deadline will result in No Lynch.
-Players may freely claim role and flavour. However, ensure to paraphrase the text itself - attempting to confirm yourself through wording or formatting will likely result in you being replaced or modkilled.
-Do not mention needing to sub out in the thread, or discuss subs that have occurred. If needed, message me in private.
-The Town wincon is Eliminate all threats to the Town.
-Days will last 48 hours, and Nights will last 24. I may shorten or extend this where I see fit to do so - I will always give due notice if I'm changing the phase times.
-Night Actions follow the following resolution. If needed, I may provide specfic examples to illustrate this:
Night Actions are broken up into three tiers, with a higher tier resolving before a lower tier fires. Conversive, Manipulative, Preventative, and Protective Actions are Tier 1, Investigative Actions are Tier 2, and Creative and Destructive Actions are Tier 3. Tier 1 has special self-interaction rules for resolving when one such Night Action would affect another. First, a self-targeting Tier 1 Night Action always resolves before all other Night Actions. Second, if a Tier 1 Night Action is being affected by another Tier 1 Night Action, the former resolves after the latter, unless the former is also affecting the latter. Tier 1 Night Actions that resolve simultaneously, even if they would otherwise affect one another, do not interact with one another.
-I may update these rules if I notice I've neglected to mention something - I will be explicit when this occurs.
Notes - Every player's role will be described as "Master of ???", where ??? is the Class of Servant they have. In addition to their role, which will be defined as the Servant each player possesses, each player will have a minimum of three "Command Spells", which serve as passive modifiers to their role, and are identical for every player (as in, the modifiers will be the same for everyone). Once all three command spells have been used, the player will no longer have access to any passive or active abilities, but they will be able to make factional actions all the same. Every player is given one of two actions for these command spells, they are the same for every player, and the costs are the same for everyone. I will demonstrate this in an example role PM below.
Players -
1 - T-Pein™
2 - Ultra
3 - Grammaton
4 - DoflaMihawk
5 - hime
6 - Aurelian
7 - Hans Tweetenburg
8 - Black Legged Dragon
9 - Ekkologix
10 - Evans
11 - Rugrat
12 - TSworder
13 - Lethal
14 - Cubey
15 - Natalija
16 - Ace
17 -
18 - Kurumi
19 - Juliet
20 -
21 -
Subs:
3 - Rej
4 - CraigPelton
5 - Mashiro Blue
6 - RDK
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