Fate/Mafia - Game Thread

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  • Ratchet

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    You are

    Master of Yellow Rider
    Town Vanilla

    iANBfSH.png

    Town - Eliminate all threats to the Town
    Vanilla - You have no active or passive abilities

    Command Spells: 3
    -During the Night Phase, you may make every action you take gain "Unstoppable", making it immune to failure. Cost - 1 Command Spell
    -During the Night Phase, you may give yourself the passive "Untouchable", making any action that targets you fail, including those that are "Unstoppable". Cost - 2 Command Spells

    Once you run out of Command Spells, you will lose access to any ability to may possess. You will, however, still be able to use any factional abilities you may possess.

    Servant Information:

    sG0rrAM.png

    True Name: Santa Pendragon
    Alignment: Chaotic Evil
    Gender: Female
    Description: You are an example.​
     
    Last edited:
    Game Flow
  • Ratchet

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    Status - Day 2

    Game Flow -
    Day 1
    Night 1
    Day 2

    Players Alive (19) -
    2 - Ultra
    3 - Grammaton
    4 - DoflaMihawk
    5 - hime
    6 - Aurelian
    7 - Hans Tweetenburg
    8 - Black Legged Dragon
    10 - Evans
    11 - Rugrat
    12 - TSworder
    13 - Lethal
    14 - Cubey
    15 - Natalija
    16 - Ace
    17 - One Last Username Xadlin
    18 - Kurumi
    19 - Juliet
    20 - RAEM Lord Melkor
    21 - SoulKiller Odd

    Players Dead (2) -
    1 - T-Pein™ - Master of Red Assassin - Town Graverobber - Lynched Day 1
    2 - Ekkologix - ??? - Killed Night 1
     
    Last edited:
    Day 1
  • Ratchet

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    The grail had chosen its Masters, and all summoning rituals had been completed. A typical holy grail war would be fought between 7 contestents... but with 21, what would that mean?

    The first day has begun.


    It is Day 1. With 21 alive, it is 11 to lynch.
    Countdown

     
    Day 1 - Vote Count #1
  • Ratchet

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    Black Pegged Dragon > Aurelian > Evans > Aurelian > T-Pein
    Ultra > DoflaMihawk > Evans > Aurelian > DoflaMihawk > T-Pein
    hime > Ultra > Grammaton > Hans Tweetenburg
    T-Pein > Ultra
    DoflaMihawk > Ultra
    Ekkologix > Ultra > Evans
    Aurelian > Ultra
    Grammaton > Evans > None > T-Pein
    SoulKiller > Grammaton
    Evans > Ultra > None
    Lethal > Hans Tweetenburg
    Natalija > Hans Tweetenburg

    Ultra - 3 (T-Pein, DoflaMihawk, Aurelian)
    Evans - 1 (Ekkologix)
    Grammaton - 1 (SoulKiller)
    T-Pein - 3 (Ultra, Grammaton, Black Pegged Dragon)
    Hans Tweetenburg - 3 (Lethal, hime, Natalija)

    Approx 21 hours remaining.
    With 21 alive, it takes 11 to lynch.
     
    Day 1 - Vote Count #2
  • Ratchet

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    Black Pegged Dragon > Aurelian > Evans > Aurelian > T-Pein
    Ultra > DoflaMihawk > Evans > Aurelian > DoflaMihawk > T-Pein > Hans Tweetenburg > T-Pein
    hime > Ultra > Grammaton > Hans Tweetenburg > Juliet
    T-Pein > Ultra
    DoflaMihawk > Ultra
    Ekkologix > Ultra > Evans
    Aurelian > Ultra
    Grammaton > Evans > None > T-Pein
    SoulKiller > Grammaton
    Evans > Ultra > None > T-Pein
    Lethal > Hans Tweetenburg
    Natalija > Hans Tweetenburg
    Cubey > Ultra
    Hans Tweetenburg > Ultra
    Juliet > Hans Tweetenburg > T-Pein
    Kurumi > Ultra

    Ultra - 6 (T-Pein, DoflaMihawk, Aurelian, Cubey, Hans Tweetenburg, Kurumi)
    Evans - 1 (Ekkologix)
    Grammaton - 1 (SoulKiller)
    T-Pein - 5 (Grammaton, Black Pegged Dragon, Evans, Juliet, Ultra)
    Hans Tweetenburg - 2 (Lethal, Natalija)
    Juliet - 1 (hime)

    Approx 7.5 hours remaining.
    With 21 alive, it takes 11 to lynch.
     
    Day 1 - Vote Count #3
  • Ratchet

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    Black Pegged Dragon > Aurelian > Evans > Aurelian > T-Pein
    Ultra > DoflaMihawk > Evans > Aurelian > DoflaMihawk > T-Pein > Hans Tweetenburg > T-Pein
    hime > Ultra > Grammaton > Hans Tweetenburg > Juliet
    T-Pein > Ultra
    DoflaMihawk > Ultra
    Ekkologix > Ultra > Evans
    Aurelian > Ultra
    Grammaton > Evans > None > T-Pein
    SoulKiller > Grammaton
    Evans > Ultra > None > T-Pein
    Lethal > Hans Tweetenburg > T-Pein
    Natalija > Hans Tweetenburg
    Cubey > Ultra > T-Pein
    Hans Tweetenburg > Ultra
    Juliet > Hans Tweetenburg > T-Pein
    Kurumi > Ultra
    TSworder > T-Pein

    Ultra - 5 (T-Pein, DoflaMihawk, Aurelian, Hans Tweetenburg, Kurumi)
    Evans - 1 (Ekkologix)
    Grammaton - 1 (SoulKiller)
    T-Pein - 8 (Grammaton, Black Pegged Dragon, Evans, Juliet, Ultra, TSworder, Lethal, Cubey)
    Hans Tweetenburg - 1 (Natalija)
    Juliet - 1 (hime)

    Approx 5.5 hours remaining.
    With 21 alive, it takes 11 to lynch.
     
    Day 1 - Final Vote Count
  • Ratchet

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    Vote lynch tpein
    Majority was reached here.

    Final Vote Count

    Black Pegged Dragon > Aurelian > Evans > Aurelian > T-Pein > None > T-Pein > Ultra > T-Pein
    Ultra > DoflaMihawk > Evans > Aurelian > DoflaMihawk > T-Pein > Hans Tweetenburg > T-Pein
    hime > Ultra > Grammaton > Hans Tweetenburg > Juliet
    T-Pein > Ultra > T-Pein
    DoflaMihawk > Ultra
    Ekkologix > Ultra > Evans
    Aurelian > Ultra > T-Pein
    Grammaton > Evans > None > T-Pein > None > T-Pein
    SoulKiller > Grammaton
    Evans > Ultra > None > T-Pein
    Lethal > Hans Tweetenburg > T-Pein
    Natalija > Hans Tweetenburg
    Cubey > Ultra > T-Pein
    Hans Tweetenburg > Ultra
    Juliet > Hans Tweetenburg > T-Pein
    Kurumi > Ultra > T-Pein
    TSworder > T-Pein

    Ultra - 3 (DoflaMihawk, Hans Tweetenburg, Black Pegged Dragon)
    Evans - 1 (Ekkologix)
    Grammaton - 1 (SoulKiller)
    T-Pein - 11 (Evans, Juliet, Ultra, TSworder, Lethal, Cubey, Kurumi, Aurelian, Black Pegged Dragon, Grammaton, T-Pein) - LYNCHED
    Hans Tweetenburg - 1 (Natalija)
    Juliet - 1 (hime)

    Please stop posting. End of Day imminent.
     
    Night 1
  • Ratchet

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    Assassin-classes typically were at a disadvantage when it comes to Grail wars - their reliance on subterfuge and concealment when pit against foes whose senses surpass the human limits typically made them more of a gimmick. It was no surprise, then, to see that the first class to fall was Assassin of Red, whose Master was swiftly incapacitated afterwards.

    T-Pein - Master of Red Assassin, a Town Graverobber, was lynched.
    It is Night 1. Day 2 will begin no later than 8pm BST 22nd May.


    You are,

    Master of Red Assassin
    Town Graverobber


    KJCLL5k.png

    Town - Eliminate all threats to the Town
    Graverobber - You may target a dead player, and will gain a one-shot version of an active ability that they possessed. You may not gan Destructive actions va this effect. You can store up to 1 action with this ability - once you rob a new ability, it will overwrite the previously taken one. You may not rob and use a robbed ability during the same night phase.

    Command Spells: 3
    -During the Night Phase, you may make every action you take gain "Unstoppable", making it immune to failure. Cost - 1 Command Spell
    -During the Night Phase, you may give yourself the passive "Untouchable", making any action that targets you fail, including those that are "Unstoppable". Cost - 2 Command Spells

    Once you run out of Command Spells, you will lose access to any ability to may possess. You will, however, still be able to use any factional abilities you may possess.

    Servant Information:


    pptZLUm.png

    True Name: Hasan-i Sabbah
    Alignment: Lawful Evil
    Gender: Male
    Description: The origin of the term "Assassin", Hasan can be one of many servants - for countless have held the title "Old Man of the Mountain" over the ages.​
     
    Day 2
  • Ratchet

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    Day 2 - Vote Count #1
  • Ratchet

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    Juliet » Kurumi
    Ultra » Kurumi > None > Grammaton > Ultra > Cubey
    Black Pegged Dragon » Ultra
    hime » Juliet > Ultra
    DoflaMihawk » Ultra
    Lord Melkor » hime
    Evans » Aurelian
    Odd » Ultra
    Aurelain » hime
    Cubey » Ultra
    Hans Tweetenberg » Cubey

    Kurumi - 1 (Juliet)
    Ultra - 5 (Black Pegged Dragon, DoflaMihawk, Odd, Cubey, hime)
    hime - 2 (Lord Melkor, Aurelian)
    Aurelian - 1 (Evans)
    Cubey - 2 (Ultra, Hans Tweetenberg)

    With 19 alive, it is 10 to lynch.
    There are approx 35 hours remaining.
     
    Game End
  • Ratchet

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    Advisor
    Upon due consideration, I feel the best option for everyone involved is to call this game as a draw for all sides. I have several reasons for this, but the main one is that, given the nature of what transpired, I simply cannot guarantee that the game will retain its integrity as a contest.

    What I can do here is put together a game with the same players as here - 20/21, to be ready to start for around friday or the weekend. It won't be based on this one, and probably won't be the same flavour, but I think if no one else is ready to go, in the interests of maintaining momentum it'll be better to get a new game rolling asap. If anyone is strongly against this suggestion, please let me know. I'll confirm details (such as flavour) tomorrow, otherwise.

    Thanks for playing, I'll post the full setup for this one later, apologies that this is how it ended given the efforts you've put into playing this, I do believe this is the best decision given all considerations here.

     
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